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TOPIC: Token Database 2.0

Token Database 2.0 3 years 4 months ago #1309

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Amulet of Noble Might can no longer be used as a shield.

Charles Russell, please enjoy some milk.

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Have you looked it up in the TDb ?
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Token Database 2.0 3 years 4 months ago #1310

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Charm of the Earth now deals 50% less damage.

Jeff321, please enjoy some milk.

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Token Database 2.0 3 years 4 months ago #1311

tokendb.com/token/guild-training-boots/

Add “Affects class talent: Undelayed Sneak Attack”

tokendb.com/token/bead-of-ice/

damage is reduced by 1, not 2.
I play Wizard.
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Token Database 2.0 3 years 4 months ago #1312

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Those sneaky Guild Training Boots are now a bit faster
Bead of Ice thawed a little bit

Anthony Barnstable, please enjoy some milk.

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Token Database 2.0 3 years 4 months ago #1313

Is Benrow's really supposed to cause all monk attacks to crit 19-20 (e.g. crossbow attacks)?
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Token Database 2.0 3 years 3 months ago #1314

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Ian Lee wrote: Is Benrow's really supposed to cause all monk attacks to crit 19-20 (e.g. crossbow attacks)?

yes
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Token Database 2.0 3 years 3 months ago #1315

tokendb.com/token/1-mighty-sling/
Missing Weapon Medium One Hand Ranged

tokendb.com/token/2-dagger/
Missing one hand ranged

tokendb.com/token/2-dagger-of-venom/
Missing one hand ranged

tokendb.com/token/2-quarter-staff/
Missing wooden melee

tokendb.com/token/2-rod-of-disjunction/
Missing wooden melee?

tokendb.com/token/2-sacred-sling/
Missing Weapon Medium One Hand Ranged

tokendb.com/token/2-sling-of-impact/
Missing Weapon Medium One Hand Ranged

tokendb.com/token/2-staff-of-striking/
Missing wooden melee

tokendb.com/token/2-war-shillelagh/
Missing wooden melee?

tokendb.com/token/coronet-of-the-arch-druid/
Missing one hand Melee, missing two hand melee

tokendb.com/token/nightshades-2-throwing-dagger/
Missing one hand ranged

tokendb.com/token/orb-of-might/
Missing one hand melee, missing metal melee?

tokendb.com/token/skull-of-doom/
Missing one hand ranged
I play Wizard.
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Token Database 2.0 3 years 3 months ago #1316

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Anthony Barnstable wrote: tokendb.com/token/orb-of-might/
missing metal melee?

from the TDb description for Orb of Might :
An Orb of Might is non-metallic.

Orb of Might is now one-handed.

Anthony Barnstable, please enjoy some milk.

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Last edit: by Druegar.
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Token Database 2.0 3 years 3 months ago #1317

Druegar wrote:

Anthony Barnstable wrote: tokendb.com/token/orb-of-might/
missing metal melee?

from the TDb description for Orb of Might :
An Orb of Might is non-metallic.

Orb of Might is now one-handed.

Anthony Barnstable, please enjoy some milk.

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Is there a reason none of the other tokens were changed?

Is the orb wooden? TDB is unclear. Looks like it could be painted wood considering how hard and durable it is.
I play Wizard.
Last edit: by Anthony Barnstable.
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Token Database 2.0 3 years 3 months ago #1318

tokendb.com/token/axe-of-the-dwarvish-kings/

Should have Nonmagical melee
I play Wizard.
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Token Database 2.0 3 years 3 months ago #1319

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Quoting from the PHB and QTR, this is the rule to determine whether or not a weapon is magical:
Other than Masterwork or "plain" Silver weapons/ammunition (which are the only exceptions), if a weapon has any kind of + To Hit, + Damage, or × Damage printed on the token, it counts as magical.
Axe of the Dwarvish Kings has a +2 To Hit bonus printed on the token and is therefore a magical weapon.

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Token Database 2.0 3 years 3 months ago #1320

Should the below be added to SoC?

The skull rod is not “soulforged” (like artifacts are) and can be used by anyone the owner chooses, but the person playing the sub-class must equip the skull rod for that adventure.

or is the intention to allow separation of skull and voucher?
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