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TOPIC: Update on Completed Rod of Seven Parts

Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #37

ian ferguson wrote:

Adeya wrote:

Shady Veldrin wrote: The really evil thing would be to make the rod more like the original from the adventure module where after a one-time devastatingly awesome ability where the rod then breaks into 7 pieces again and is scattered across the world again (i.e. Jeff takes the token from you and puts the 7 segment tokens back into the treasure pull bins for others to find) :-P


No, no, no. A thousand times NO to this! And how dare you even suggest such a thing Shady!


LOL, I agree with Adeya. It would be nice to have the pieces thrown into the treasure boxes as they get transmuted. Maybe starting next year, unless the Rod can only be made until Dec 2015.


Actually, i think it would be cool if the complete rod can be made for two years, THEN the parts start showing up as treasure pulls.
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #38

I'm happy with the ability to play a sub class and to have it as part of the Eldritch.

it's an awesome once per year ability, which I hope to have for use on a GT run, it does not need anything else

"the power of the rod fills you opening more options in your chosen life style"

I like the role playing aspect of TD a lot, this should greatly increase that.

now what are the subclasses going to be? we know Rogue is Assassin, what are guesses on other classes?

Paladin maybe Cavalier?
*mental note* always listen to Jeff

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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #39

That sounds really cool. I have no problem with the ability only being able to be used once per rod per year, as long as the rod still counts towards the Eldritch Set Bonuses for all the runs you do.

I'm also fine with the completed Rod not including the bonuses of the individual segments, since you can still use both the completed rod and all individual segments since they are all slotless.

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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #40

Jeff has reiterated numerous times that his intent with the rod pieces and combined rod is to give back to the big token buyers for supporting the game so long, and that he therefore wants to keep it special.

I seriously doubt the individual rod parts will get into treasure boxes until after the rod transmute deadline has passed.

I seem to recall Jeff mentioning something about the completed rod info being delayed because he was looking into some special production idea for it. I suspect that he was referring to the individual ID numbers on the tokens.

I hope the powers of the pieces are still part of the token. It shouldn't be too hard to print them on the label.

"+1 saves
+1 STR, DEX, CON
+1 max hp
Subclass 1/GenCon
ID#1234"

That should all fit, especially since the image will be, presumably, thin. :)

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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #41

I would love to be able to play a cavalier. :)
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #42

I too hope that the individual bonuses (perhaps even doubled) are still included. The subclasses sound (totally) awesome, but the 1x year limitation, which is understandable, would still make me think twice about transmuting since I do so many runs each year.
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #43

SageSTL wrote: I too hope that the individual bonuses (perhaps even doubled) are still included. The subclasses sound (totally) awesome, but the 1x year limitation, which is understandable, would still make me think twice about transmuting since I do so many runs each year.


I'm thinking about on cutting down on the number of runs this year, maybe to just 8 or so. the last few years have been pushing things too hard with the volunteer schedule added in. There must be at least one Nightmare of each type tho... and grind does not count, nor will astral... :)
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #44

Donald Rients wrote:

lazlo_hollyfeld1985 wrote: so are they printed? being printed with the tokens this year...What I am asking is, will we be able to trade in for them at the exchange party and at who's your con?


Is there an exchange party this year?


The tokens are printed and they will be available at Whos Yer Con to transmute. That is only in about 6 weeks. I will release the image later this week when I update the token page to the 2014 info.
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #45

Shady Veldrin wrote:

valetutto wrote:

lazlo_hollyfeld1985 wrote:

Alvin Oliver wrote: I think the bonus will rock. I can't wait to see the monk sub class...? Zen Master? I do hope that the the completed rod has all the +1's plus the eldritch item, plus something small for stats on top of the sub class once per year thing.

I am hoping double what each seg is and subclass and something else


I would suggest they don't allow them to stack, so there is no need to keep an uncombined form or need for multiple completed rods, from a character stat point of view. If someone wanted to do multiples so they could run different times that'd be fine.


I completely agree. The bonuses from the rod (if they are available)should be allowed in the final complete form, or in the segment form, but I don't think they should stack with themselves or each other (my understanding now is any two or more of the same segment don't stack anyways).

I'm hoping for three things:
1. At least the benefits from each rod segment 1-7 (although Lazlo's suggestion for +2 to everything is mouth watering...)
2. The eldritch set bonus (counts as a piece no matter what)
3. The limited redemption for the subclass ability Jeff mentioned, while still retaining all of the normal passive bonuses of the rod for the subclass run as well as any others.

If those three things are made part of the completed rod, it would make planning for runs a lot easier (I don't have to worry about subtracting the rod benefits for the run as a subclass) and also a no brainer as there would be no downside to combining your segments and completing the token.

The really evil thing would be to make the rod more like the original from the adventure module where after a one-time devastatingly awesome ability where the rod then breaks into 7 pieces again and is scattered across the world again (i.e. Jeff takes the token from you and puts the 7 segment tokens back into the treasure pull bins for others to find) :-P


Hmmm...:evil:
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #46

Thanks for your patience with my slow response and for all the good questions. I once again failed to explain things well, and I apologize for doing that.

I should have said a completed Rod of Seven Parts will have all the powers of Segments 1-7 PLUS once per year it can be used to also run a sub-class of a character as I described earlier.

The completed Rod of Seven Parts will not stack with individual Rod Segments -- so no double-dipping. Sorry.

I don't see putting any earlier segments in the Treasure Generators, and the only time that would happen is after Dec. 1, 2016 when the Completed Rod of Seven Parts is no longer available to be transmuted. But in any case, I would never do it for Segment 1.

Thanks for the feedback!
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #47

and now every rod will be transmuted... the Queen of Chaos beware!
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Re: Update on Completed Rod of Seven Parts 10 years 3 months ago #48

Jeff Martin wrote: Thanks for your patience with my slow response and for all the good questions. I once again failed to explain things well, and I apologize for doing that.

I should have said a completed Rod of Seven Parts will have all the powers of Segments 1-7 PLUS once per year it can be used to also run a sub-class of a character as I described earlier.

The completed Rod of Seven Parts will not stack with individual Rod Segments -- so no double-dipping. Sorry.

I don't see putting any earlier segments in the Treasure Generators, and the only time that would happen is after Dec. 1, 2016 when the Completed Rod of Seven Parts is no longer available to be transmuted. But in any case, I would never do it for Segment 1.

Thanks for the feedback!


This is great news! I'm sure most of us would have no question now about whether or not to fuse the final artifact since there's no drawbacks to doing so.

Now to start a new thread looking for those fortunate people who will be fusing the rod to try to arrange an awesome all-subclass run just so we can all share in finding out what all the subclasses are/do (unless Jeff plans to be really really cool and let us all have draft copies of the subclass cards when we get our rod token so we can see that cool stuff in advance :whistle: )

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