Welcome, Guest
Username: Password: Remember me

TOPIC: Amorgen's Character Designer (Excel Spreadsheet)

Amorgen's Character Designer (Excel Spreadsheet) 6 years 6 months ago #901

As I imagine you are working on the builder to accommodate 2018 tokens, I have a feature request.

Right now the only way to get the builder to register the spell / healing bonus provided by "of focus" weapons is to equip them in your melee mainhand.

However, as discussed in some detail here:

truedungeon.com/forum?view=topic&catid=5&id=243194&start=24#252557

When you are "using magic" you are not in either melee or ranged combat mode, and your hands can hold different things.

This is primarily important in the following corner case scenarios, but it does come up:

A character may get to level 5 via the Might Set bonus using Scepter and/or Orb of Might, but will equip "of focus" item in hands while using magic. In this case the "of focus" weapons spell boosting is not calculated by the spreadsheet.

A character may have a melee weapon of a higher to-hit bonus than their "of focus" weapon. In this case they must equip either their melee weapon (and lose their spell bonus), or equip their "of focus" weapon (and lose their to-hit bonus).


I would appreciate it if the character builder could be updated to address this, perhaps by adding a "Mainhand while using magic" slot that would only accommodate tokens which could matter, which today are:

* Of Focus weapons
* Bard instruments
* Wands

Of these, only the "Of Focus" weapons affect the character card.


In case you are wondering if this is purely theoretical, it is not. My build presently would like to use the Might set to get to level 5, but I don't because the builder can't handle me equipping an Of Focus weapon for magic use, and Might weapons in melee.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 6 months ago #902

Amorgen Burke wrote: Version 2018.01 Notes

  • Fixed Viper Strike Pants to Legs slot
  • Added Ring of the Anointed
  • Added Onyx Charm and Greater Onyx Charm
  • Added the +1 Bliss weapons (rare level)
  • Added (Thrown) to the +3 and +5 versions of the new Hammer so it properly pulls the correct stats when in ranged.

Thanks!
Not a major item but in your next bug fix the Spiked Buckler is not showing as an option In the Ranged Offhand slot when a Ranger equips any 1 handed ranged weapon - including the new hammers.

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

Please Log in or Create an account to join the conversation.

Last edit: by MasterED.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 6 months ago #903

Matthew Hayward wrote: As I imagine you are working on the builder to accommodate 2018 tokens, I have a feature request.

Right now the only way to get the builder to register the spell / healing bonus provided by "of focus" weapons is to equip them in your melee mainhand.

However, as discussed in some detail here:

truedungeon.com/forum?view=topic&catid=5&id=243194&start=24#252557

When you are "using magic" you are not in either melee or ranged combat mode, and your hands can hold different things.

This is primarily important in the following corner case scenarios, but it does come up:

A character may get to level 5 via the Might Set bonus using Scepter and/or Orb of Might, but will equip "of focus" item in hands while using magic. In this case the "of focus" weapons spell boosting is not calculated by the spreadsheet.

A character may have a melee weapon of a higher to-hit bonus than their "of focus" weapon. In this case they must equip either their melee weapon (and lose their spell bonus), or equip their "of focus" weapon (and lose their to-hit bonus).


I would appreciate it if the character builder could be updated to address this, perhaps by adding a "Mainhand while using magic" slot that would only accommodate tokens which could matter, which today are:

* Of Focus weapons
* Bard instruments
* Wands

Of these, only the "Of Focus" weapons affect the character card.


In case you are wondering if this is purely theoretical, it is not. My build presently would like to use the Might set to get to level 5, but I don't because the builder can't handle me equipping an Of Focus weapon for magic use, and Might weapons in melee.


I thought of a much simpler and less convoluted place where this causes an issue:

Red build player with a +1 melee weapon and a Rare "of focus" weapon.

Today they must choose between +1 to hit in melee, or getting +1 to their spells in the builder.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #904

  • Trent
  • Trent's Avatar
  • Away
  • 10th Level
  • Supporter
  • www.TrentTokens.com
  • Posts: 3401
I'm not sure if this is where we should post findings about the www.davidallenkrause.com/true-dungeon-inventory/ - so I'll give it a try here just in case this works.

The "Scroll Protection from Evil" is listed as a Common for 2007, but it should be an Uncommon.

tokendb.com/token/scroll-protection-from-evil/

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #905

Yes, you can indicate corrections for the Inventory spreadsheet here. I will be updating it soon for the 2018 tokens.

Version 2018.03 Notes
  • Added remaining 2018 tokens (abiding by Token Inclusion Notes)
  • Note: For Tankard of Health to work optimally, select it first in Offhand and then in Ranged Offhand.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #906

I am still evaluating how to accommodate the Of Focus weapons for magic use. I hesitate to add another slot, particularly given that it is not considered its own combat mode per Jeff. I also have to be careful not to have its bonuses stack if a player does intend to use it both for melee and when using magic. I understand the stat differences caused by not having being able to declare a separate melee mainhand weapon and a "of focus" item, but I also question how this is different than someone who may need to leverage the Scepter of Might to get 5th level which prevents them from using a +3 Viper Strike Fang which would give them a better "To Hit" and add "Poison" to the card. It would be a totally different story if Jeff considered magic its own combat mode, but then we would also have to be worried about what the person's AC should be in magic mode, taking in consideration what shield (if any) was equipped.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #907

Wait where did Jeff say spell casting is its own combat mode?
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #908

jedibcg wrote: Wait where did Jeff say spell casting is its own combat mode?


Please reread my post. Jeff said it is "not" its own combat mode.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #909

Amorgen Burke wrote:

jedibcg wrote: Wait where did Jeff say spell casting is its own combat mode?


Please reread my post. Jeff said it is "not" its own combat mode.


Okay sorry I was confused because that is what I thought he explicitly stated.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #910

Amorgen Burke wrote: I am still evaluating how to accommodate the Of Focus weapons for magic use. I hesitate to add another slot, particularly given that it is not considered its own combat mode per Jeff. I also have to be careful not to have its bonuses stack if a player does intend to use it both for melee and when using magic. I understand the stat differences caused by not having being able to declare a separate melee mainhand weapon and a "of focus" item, but I also question how this is different than someone who may need to leverage the Scepter of Might to get 5th level which prevents them from using a +3 Viper Strike Fang which would give them a better "To Hit" and add "Poison" to the card. It would be a totally different story if Jeff considered magic its own combat mode, but then we would also have to be worried about what the person's AC should be in magic mode, taking in consideration what shield (if any) was equipped.

For what it's worth, I am in total agreement with you. Seems similar to the Orb of Might issue a few years back.

Please Log in or Create an account to join the conversation.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #911

Amorgen Burke wrote: , but I also question how this is different than someone who may need to leverage the Scepter of Might to get 5th level which prevents them from using a +3 Viper Strike Fang which would give them a better "To Hit" and add "Poison" to the card. .


The difference is you are prohibited by the rules to unequip items that grant a set bonus when engaging in the mode in question.

So, if you equip a the melee scepter of might for a set bonus, then you must equip it in melee (but not ranged, nor magic use, nor drinking potions, nor escaping a web, nor any other thing that is not engaging in melee combat).

The fact that magic use is not a combat mode is exactly why these cases should be treated differently.

We don't have to get into set bonuses though: consider a new Druid player with rare tokens.

Think of it this way:

I show up in the coaching room with 2 tokens:

+1 Shillelagh
Baton of Focus

I tell you as the coach I will use the Shillelagh in melee, and the Baton in spell casting. Perhaps you explain that the player would need to use a free action to switch between melee and magic use (exactly as you do between melee and ranged).

What do you write down on my character card as my bonuses?

+1 to hit in melee, and +1 to spell damage and healing, right?

That should be the same as what the app generates as well.

Please Log in or Create an account to join the conversation.

Last edit: by Matthew Hayward.

Amorgen's Character Designer (Excel Spreadsheet) 6 years 5 months ago #912

Cranston wrote:

Amorgen Burke wrote: I am in total agreement with you. Seems similar to the Orb of Might issue a few years back.


What do you mean? The Orb of Might issue was people equipping a melee offhand item in their ranged offhand.

This is about people equipping melee weapons in their melee hands, and other items when using magic. Jeff via Druegar have made it abundantly clear that:

1. Ones hands must either be empty or contain items compatible with magic use (presently only "of focus" weapons, +2 Staff of Power, shields, Bard instruments, and wands).

2. What goes in ones hands when using magic has absolutely no bearing, interaction, or effect with what goes in ones hands while engaging in melee or ranged, or what set bonuses are in play in any way.

Please Log in or Create an account to join the conversation.

Last edit: by Matthew Hayward.
Time to create page: 0.115 seconds