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TOPIC: Minimal req. for Nightmare?

Re: Minimal req. for Nightmare? 12 years 7 months ago #13

DrUnknown wrote:
The biggest killer in nightmare is damage for incorrect puzzle solutions (up to 12 points for each incorrect guess) and push damage. No token will help you avoid that damage-- you either need to upgrade your brain or have lots of healing.


Healing tends to be cheaper than a massive wetware upgrade..at least, from what I have calculated.

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Re: Minimal req. for Nightmare? 12 years 7 months ago #14

  • Raven
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DrUnknown wrote: No token will help you avoid that damage-- you either need to upgrade your brain or have lots of healing.


I want a purple brain, now.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

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Re: Minimal req. for Nightmare? 12 years 7 months ago #15

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My brain has +1 armor and dispenses laser beams out the front.

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Re: Minimal req. for Nightmare? 12 years 7 months ago #16

DrUnknown wrote:
The biggest killer in nightmare is damage for incorrect puzzle solutions (up to 12 points for each incorrect guess) and push damage. No token will help you avoid that damage-- you either need to upgrade your brain or have lots of healing.


Or as Del the Funky Homosapien says "Upgrade your Grey Matter"

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Re: Minimal req. for Nightmare? 12 years 7 months ago #17

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MorningstarZero wrote: Or as Del the Funky Homosapien says "Upgrade your Grey Matter"


Because one day, it may matter!
Blimey!

Caution: May contain cynicism and snark. Handle with care.

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Last edit: by Raywind.

Re: Minimal req. for Nightmare? 12 years 7 months ago #18

MU Skulls Rob wrote: A few suggestions:


Switch Cloak of Elvenkind out for Cloak of Protection +2. I have not seen many situations where a person would take "no action" in a room. That, to me, defeats the purpose of being in TD. I guess if you are near death, and your party is about to defeat the monster, the Cloak of Elvenkind could be a lifesaver. But you will get more benefit from the +2 Cloak in all rooms, not just monster combat..


Don't monsters (or DM's) frequently target the Paladin and Cleric (especially undead ones)? I agree, skip the Cloak of Elvenkind.

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Re: Minimal req. for Nightmare? 12 years 7 months ago #19

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Okay... here's my suggested Minimum Requirements for running Nightmare:

- A full slot of Nightmare tix (so you aren't stuck with newbies or non-team-players)

- A pre-made party to fill your run, who you know, and/or have run with before.

- Party members who can line up, slide, and get outta the way for the next guy, fast.

- The courage and eloquence to ask your final-room DM to skip the colour text and let you get straight to the killing. Because if you aren't dealing Purp'ed out damage every round, you will probably need the extra time for sliding.

- An excellent sense of humour... because sometimes it just doesn't work out despite your planning, and it's good to be able to laugh at yourselves, instead of getting pissed off that you all died.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

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Re: Minimal req. for Nightmare? 12 years 7 months ago #20

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Raven totally nailed it! Brava, mon cher.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Minimal req. for Nightmare? 12 years 7 months ago #21

Druegar wrote: Raven totally nailed it! Brava, mon cher.


She did indeed...one I'd add..

Having someone who is able to hear "I'm on the 20, NOBODY hit me", and the rest slide wide, is almost a requirement of itself. I still remember hearing that, and then seeing a slide that knocked the 20 out. I don't think it ultimately mattered, as that one stayed in the 20..but every time I hear that phrase, I steer clear. :-)

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Re: Minimal req. for Nightmare? 12 years 7 months ago #22

Thanks alot to everyone who responded with both the strategy, tactics and gear suggestions. Now I have an idea of where and what to focus my post Gencon and Pre Gencon token buying this year.

Thanks alot!

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Re: Minimal req. for Nightmare? 12 years 7 months ago #23

HEre are a few suggestions if you are planning to play nightmare.

First, unless you are purpled out, every token you have should be adding to your survivability. You should have at least a +1 weapon both Ranged and Melee. If you only have one purple then it should probably be a good weapon.

Honestly, and I'm not trying to be mean, but I would suggest scraping almost everything you have and upgrading. It is pretty important to not leave empty slots on nightmare, empty slots are just slots that aren't giving you anything

Trade the worthless ring of riches for something that will actually help you survive the dungeon. Ring of Riches is good if you have so many other good purples that it is just a neat extra but it is not a good purple if it is your only one. Ring of Riches doesn't do anything for you in the dungeon. Great purples for rogues are +2 Nightshades short sword, Boots of the Underdark, Mithral Chainmail, The Tinkering Tool, Charm of Luck, Ring of Protection +2

+2 cloak of resistance much better then elven kind
gotta find +1 weapons, every character has to add something in combat on Nightmare combat
Ioun Stone Beryl Prism is an absolute must, +1 saves is awesome
Gauntlets of ogre power is a great rare for your hands.
I'm not sure what the bracers of the sea lich are but bracers of armor would be better.
Torc of natural armor or Oakskin Medallion much better then mugwart
Ring of Protection +1 is better then the Ring of Riches

Now, there is no tokens that replace good playing so there really is no minimum, but it has really become important in these last couple of years to have good tokens on Nightmare. The monster's AC's are high and so is the Hit points, you can't afford to have one member standing around. Rogues need to do damage for the group to survive. Also, saving throws have been so important, Smoak killed more people by breathing on them then anything else.

Anyway these are my suggestions for giving yourself the best chance of surviving Nightmare without charity. You want to maximize your to hit, damage AC and Saves.
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Re: Minimal req. for Nightmare? 12 years 7 months ago #24

If you don't count constructed as purple, I would suggest the new Eel Skin Gloves (+2 melee damage) over the Gauntlets of Ogre Power for the Rogue? If you are a good slider, this might be the better route to take since you will be getting a backstab in with your boots.

And Ring of Frost (another +2 melee damage if not immune to frost) instead of ring of protection +1. I realize that every + to AC makes a difference, but an attack against AC is a 1 in 10 chance if you have a full party. The +2 damage is there every time you hit.

MU Skulls Rob.
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