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TOPIC: Graphical Token Character Generator?

Re: Graphical Token Character Generator? 11 years 8 months ago #217

  • quip
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Druegar wrote: All thrown weapons or just some of them?
All classes or just some classes?

Regarding the GTCG:

Lacking additional damage when thrown:
+1 Dwarven dirk
+1 Dwarven Throwing Hammer

+2 Skull of Doom has the damage modifier correct, but is missing its +2 to hit

These affect all characters able to use them.
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Last edit: by quip.

Re: Graphical Token Character Generator? 11 years 8 months ago #218

Druegar wrote: We really need this split into two threads: one for the on-line character generator and one for Amorgen's Excel file.


Ain't that the truth.

I hate to say that I didn't event think of this as an issue with the thrown weapons, but I've seen the lack of str bonus with the +1 dwarven throwing hammer in both as well.

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Re: Graphical Token Character Generator? 11 years 8 months ago #219

Excel updated - I created a new thread clearly identified for the spreadsheet. Let's start promoting separation and restrict comments on this thread to ones for the GTCG. If the issue is common to both, please post in both places.

Thanks.

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Re: Graphical Token Character Generator? 11 years 8 months ago #220

  • Druegar
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You rock AB, thanks!
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Graphical Token Character Generator? 11 years 8 months ago #221

  • Raywind
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quip wrote:
+2 Skull of Doom has the damage modifier correct, but is missing its +2 to hit


Wasn't this just clarified that the item didn't actually have a +2 bonus?
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Re: Graphical Token Character Generator? 11 years 8 months ago #222

Although the image used on the GTCG shows +2, the Token database (and I believe the actual physical token) does not show +2.

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Re: Graphical Token Character Generator? 11 years 8 months ago #223

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Graphical Token Character Generator? 11 years 8 months ago #224

  • bpsymington
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Amorgen, I hope we can somehow work out a way to do a run together!
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Last edit: by bpsymington.

Re: Graphical Token Character Generator? 11 years 8 months ago #225

With our schedules exactly opposite, it would almost have to be the last run of the night. We didn't get any of those though this year. I would love to see it happen too.

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Re: Graphical Token Character Generator? 11 years 8 months ago #226

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The latest round of fixes includes:
  • +1 Dwarven Throwing Hammer, +1 Dwarven Dirk, and Dwarven Dirk should all be getting a STR bonus to Ranged Damage
  • The Defender set's +1 bonus to AC should always update both Melee and Ranged AC whether the shield is equipped in melee or ranged.
  • Equipping the Amulet of Wonder should give +4 HP and +2 to all saving throws. It will not be able to allow the equipping of all "Dwarven" weapons though.
  • Scythe of Reaping should be classified as a two-handed weapon
  • The image and name of the Skull of Doom has been corrected
Please try it now.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Graphical Token Character Generator? 11 years 8 months ago #227

The program is not giving me the "save as" option, it says that is not available at this time. I need that function in order to modify the characters for the other Dungeon, without having to start them from scratch. Even starting from scratch, I need the "save as" function to save them for each Dungeon. Could that possibly get fixed?

Thanks!
Mike

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Re: Graphical Token Character Generator? 11 years 8 months ago #228

I don't see the golden apple of Eris on the gtcg. I would expect it to be under 'special'. Did Eris get shunned from the party?...again!?! You DO remember what happened last time she wasn't invited to a party, don't you?

Not sure how much trouble it will be to make the ability work across a whole party, so don't worry too much about it this year (I have my equipment lists done, just a bit of number tweaking on-site, no big deal).
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