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TOPIC: 1st Ed DnD Character Generator

1st Ed DnD Character Generator 5 years 5 months ago #25

Also,

Languages based on Int bonus,
And you can pick from a list of top 40.

Races based powers,
Infra visions
+1 with bows.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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1st Ed DnD Character Generator 5 years 5 months ago #26

The Falcon wrote: 3 things,

1 a sound effect when you roll the dices.

2 (Move Speed) to be filled in based on Armor or Monk level.

3 Add a check box to remove all racial restrictions, there are a ton of house rules for this game, but out of all of them, this is the only one worth thinking including.

The Falcon wrote: Also,

Languages based on Int bonus,
And you can pick from a list of top 40.

Races based powers,
Infra visions
+1 with bows.


1. Sound effect is possible. I use one on the Life Counter, so it's not hard to add.

2. Base speed has a lot of factors (Boots of Speed, Boots of Springing & Springing, etc) I will add that to the list for a future revision

3. Racial restrictions is another one for a future revision. It needs more discussion about what this needs to include. Just level restrictions? Class restrictions?

4. Language selections is another one for future. Also remember the Druid languages, Thieves Cant and special non-human languages.

5. +1 for bows is a good point. I need to add that.

Great ideas. Thanks!

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1st Ed DnD Character Generator 5 years 5 months ago #27

Cranston wrote:

The Falcon wrote: 3 things,

1 a sound effect when you roll the dices.

2 (Move Speed) to be filled in based on Armor or Monk level.

3 Add a check box to remove all racial restrictions, there are a ton of house rules for this game, but out of all of them, this is the only one worth thinking including.

The Falcon wrote: Also,

Languages based on Int bonus,
And you can pick from a list of top 40.

Races based powers,
Infra visions
+1 with bows.


1. Sound effect is possible. I use one on the Life Counter, so it's not hard to add.

2. Base speed has a lot of factors (Boots of Speed, Boots of Springing & Springing, etc) I will add that to the list for a future revision

3. Racial restrictions is another one for a future revision. It needs more discussion about what this needs to include. Just level restrictions? Class restrictions?

4. Language selections is another one for future. Also remember the Druid languages, Thieves Cant and special non-human languages.

5. +1 for bows is a good point. I need to add that.

Great ideas. Thanks!


Racial Restrictions should be all
Or nothing, you take it off,
There is no level max and any
Race can be any class.
Half-Ork Palidan.
All day long.
Looks Evil,
But has pure Good in his heart.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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1st Ed DnD Character Generator 5 years 5 months ago #28

The first version of the Character Generator for 1st Edition DnD (Advanced DnD for old school), has been approved by Apple and is available for purchase. Please check out the app page and let me know what you think.

Thanks to al the beta testers for the help!

Character Generator for 1st Edition DnD

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1st Ed DnD Character Generator 4 years 3 months ago #29

Version 1.1 of the Character Generator for 1st Ed D&D (IOS) has been released.

This is a minor update:

- Corrects a problem when a user tries to Set Spells for a class without spell casting capability
- Includes support for IOS 13 and Dark Mode

It can be found at the following link:

Character Generator for 1st Ed D&D

Enjoy!

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1st Ed DnD Character Generator 4 years 3 months ago #30

Sorry. One more revision. Version 1.2 is now released.

I had to correct a problem printing the Character Sheets in IOS 13. Anything earlier than IOS 13 worked fine, but some changes in how view constraints work, required changes in my printing code.

Anyway, it is now corrected and available.

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