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TOPIC: Something every DM has experienced

Something every DM has experienced 5 years 9 months ago #1

  • Druegar
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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Something every DM has experienced 5 years 9 months ago #2

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Maybe it's just me but those women look like twins.
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Last edit: by Ro-gan.

Something every DM has experienced 5 years 9 months ago #3

Druegar wrote:

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This is why my DM'ing style consists of "just wing it!"

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Something every DM has experienced 5 years 9 months ago #4

Always have a portable dungeon in your back pocket.

“Ok they didn’t follow the breadcrumbs to Dunderburg. We’ll just move that dungeon right over here.”
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Something every DM has experienced 5 years 9 months ago #5

If it’s a Dungeon and they go to the forest, you do not get to portable Dungeon well. That said, describing a hole in the forest as dark and penetrating in the light of the summer morning might entice them to follow an underground tunnel to what looks like the exterior of a building with a small hole only large enough to climb through one at a time pulling your armor behind you. Looks like I worked that one out too. I should run a game again, it’s been a while.
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Something every DM has experienced 5 years 9 months ago #6

Cave, sinkhole, huge hollow tree, strange ruins, shimmering mystic portal. It’s all good. Any kind of entrance will do.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Something every DM has experienced 5 years 9 months ago #7

Harlax wrote: Cave, sinkhole, huge hollow tree, strange ruins, shimmering mystic portal. It’s all good. Any kind of entrance will do.

That sounds too much like, "Any port in a storm."

Ed
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Something every DM has experienced 5 years 9 months ago #8

MasterED wrote:

Harlax wrote: Cave, sinkhole, huge hollow tree, strange ruins, shimmering mystic portal. It’s all good. Any kind of entrance will do.

That sounds too much like, "Any port in a storm."

Ed


Depends.

Party wants to get to a certain result - finding an artifact, locating lore, finding antagonist lair, etc. but they keep making choices that are leading to hem further away. Put it in their path.


Party pretty much decides they Have had it with the quest for the magic Dingus. Your plans for tonight’s session just went splat. So rather than spending the evening rolling random encounters, they find something interesting to explore and you get time to recalibrate your campaign is
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Something every DM has experienced 5 years 9 months ago #9

Harlax wrote:

MasterED wrote:

Harlax wrote: Cave, sinkhole, huge hollow tree, strange ruins, shimmering mystic portal. It’s all good. Any kind of entrance will do.

That sounds too much like, "Any port in a storm."

Ed


Depends.

Party wants to get to a certain result - finding an artifact, locating lore, finding antagonist lair, etc. but they keep making choices that are leading to hem further away. Put it in their path.


Party pretty much decides they Have had it with the quest for the magic Dingus. Your plans for tonight’s session just went splat. So rather than spending the evening rolling random encounters, they find something interesting to explore and you get time to recalibrate your campaign is


This is referred to as "All Roads Lead to Rome." A common tactic of many a DM/GM
Sweet a combat room, we won't take damage!

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Something every DM has experienced 5 years 9 months ago #10

valetutto wrote:

Harlax wrote:

MasterED wrote:

Harlax wrote: Cave, sinkhole, huge hollow tree, strange ruins, shimmering mystic portal. It’s all good. Any kind of entrance will do.

That sounds too much like, "Any port in a storm."

Ed


Depends.

Party wants to get to a certain result - finding an artifact, locating lore, finding antagonist lair, etc. but they keep making choices that are leading to hem further away. Put it in their path.


Party pretty much decides they Have had it with the quest for the magic Dingus. Your plans for tonight’s session just went splat. So rather than spending the evening rolling random encounters, they find something interesting to explore and you get time to recalibrate your campaign is


This is referred to as "All Roads Lead to Rome." A common tactic of many a DM/GM


And should be used sparingly. Unless the party is under geas they should feel free to abandon the quest for the magic dingus. There may still be consequences -angering a powerful npc, monsters trash the countryside (which might or might not cause feelings of guilt) or some other change in the world the party might not like.

Note that I said in the event the party wants to continue but is having trouble getting on or staying on track.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Something every DM has experienced 5 years 9 months ago #11

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I find choice is highly over rated, in most cases the illusion of choice works far better.
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Something every DM has experienced 5 years 9 months ago #12

Picc wrote: I find choice is highly over rated, in most cases the illusion of choice works far better.


Or in Anhk-Morpork, it's Democracy, the Patrician is the one man and he's got the one vote.
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