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TOPIC: 2026 Transmute Recipe Review **v02 of recipes now available!

2026 Transmute Recipe Review 2 months 3 hours ago #13

Rob F wrote: With Legendaries requiring 40K GP total I would think a Mythic should require at least 2x 25K Bar for a total of 50K. At a minimum. Thought the plan was originally 100K.


I agree, 100K GP seems right for Mythic.
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2026 Transmute Recipe Review **v02 of recipes now available! 2 months 2 hours ago #14

Mythic prices need to factor in that the person already spent gold on the Safehold I just for the privilege to transmute Mythics at all.
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 4 weeks ago #15

Rough look is $2000 for a mythic token here (first rev) and people want to make it cost even $500 more I just can’t lol
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 4 weeks ago #16

Let's also remember that the Mythic tokens recipes were determined two months ago.

truedungeon.com/forum?view=topic&catid=762&id=258351

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 4 weeks ago #17

Flik wrote: Rough look is $2000 for a mythic token here (first rev) and people want to make it cost even $500 more I just can’t lol


It's all relative. People cringed long ago when Legendary recipes were released. No one says anything now, they are what they are. Mythic will be what they will be and one day no one will care. Then maybe some new Token will come along that costs even more and folks will gasp again, then they won't care, the train rolls on...
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 4 weeks ago #18

Rob F wrote:

Flik wrote: Rough look is $2000 for a mythic token here (first rev) and people want to make it cost even $500 more I just can’t lol


It's all relative. People cringed long ago when Legendary recipes were released. No one says anything now, they are what they are. Mythic will be what they will be and one day no one will care. Then maybe some new Token will come along that costs even more and folks will gasp again, then they won't care, the train rolls on...


If Legendaries cost around $1K to make, $2.5K for a Mythic seems about right.
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 4 weeks ago #19

Everything looks good to me. The relics and legendaries seem consistent with recent years, the Arcanum items are consistent with similar things and the specialty recipes align with expectations previously set.
Last edit: by Michael.
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2026 Transmute Recipe Review 1 month 4 weeks ago #20

Matthew Hayward wrote: +3 Fellbane Crossbow, Cenrser of Divine Aid, Ring of the Vampire Lord all seem too require large amounts of Enchanter's Munition.

Despite being in the same trade 1 category as AI, AP, DP etc. Enchanter's Munition is ~1/2 to 1/10th as prevalent as the other trade goods in those categories requiring around $400 worth of token 10 packs for a single Enchanter's Munition worth of transmute ingredients.

Recipes with similar amounts of EM as other Trade 1 categories will become bottlenecked on EM.

There are numerous recipes this year that require "one of everything" or "one of each trade 1" so there will already be plenty of demand for EM, leaving aside a recipe like Ring of the Vampire Lord which you'd need to buy around $1,600 worth of token 10 packs to get enough EM to transmute.

Recommendation:

Drop EM from most enhanced/exalted recipes, and lower it to no more than 1/2 of the lowest value of other Trade 1 required elements in the Relic and Legendary recipes.


+1
Please make recipe components more proportional to distribution of tokens in treasure and 10 packs. It is ok to add more if it makes sense thematically (legendary armor needing more DS, etc..) but otherwise it creates annoying bottlenecks in the market.

I also agree on reconsidering the 1 of everything recipes. I would recommend a few of each type and put them in categories: 5 trade1, 3 trade 2, etc.. That allows transmutes to better be sinks for any excess trade good as well. Alternatively, create an exchange token that can replace any trade component but requires 2 of the same class. For example, 2 MS = 1 trade 1 exchange.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
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Rogue build
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Items for Sale or Trade
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Items needed to complete my collection
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2026 Transmute Recipe Review 1 month 3 weeks ago #21

Earcuff of Greater Glory is showing just monster bits, but the TokenDB entry states a 2026 UR requirement as well. Will that still be the plan? Or is that requirement being removed from TokenDB?
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2026 Transmute Recipe Review 1 month 3 weeks ago #22

alesiev - Alex wrote: Earcuff of Greater Glory is showing just monster bits, but the TokenDB entry states a 2026 UR requirement as well. Will that still be the plan? Or is that requirement being removed from TokenDB?


In the past no URs were required on this style transmute. I hope that stays the same
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 3 weeks ago #23

That is interesting, you changed the requirements for the two legendary items from having two specific URs to having two of any of the 2026 URs. That has a double effect of being able to choose items that have a better long-term benefit and using duplicate tokens that would go to waste otherwise.

Very nice if you intend to keep that option.
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2026 Transmute Recipe Review **v02 of recipes now available! 1 month 3 weeks ago #24

jmb83 wrote: That is interesting, you changed the requirements for the two legendary items from having two specific URs to having two of any of the 2026 URs. That has a double effect of being able to choose items that have a better long-term benefit and using duplicate tokens that would go to waste otherwise.

Very nice if you intend to keep that option.


I noticed that as well. I hope it will stick around as it will help make the Legendary token after the current year tokens get hard to find as there will be way more options.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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