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TOPIC: 2026 Ultra Rare Tokens

2026 Ultra Rare Tokens < = Latest Version 4 months 3 weeks ago #13

There is very inconsistent use of "heal", "heals you", "gain" and "cure" across healing effects over the years - even in this set FoP: Pilgrim and Ring of the Vampire are worded differently. I guess it's not an issue since the meaning is clear though.

These look generally good to me, the previous suggestions to drop the will penalties on the Accursed items to -2 feels balanced. I think the original suggestion for the Accursed set was to negate all will penalties across all of your gear, not the Accursed items. This would make for some fun extra options for builds, would it be possible for this to be the set bonus as I doubt it'll ever be game breaking due to how specific it is?
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build
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2026 Ultra Rare Tokens < = Latest Version 4 months 3 weeks ago #14

There are about 28 tokens currently that have a Will save penalty, with some having penalty to all saves. There's a reason I brought up set bonus removing all Will save penalties, though it does get kind of wonky when a token gives penalties to all saves.

Dropping the Will save penalties to -2 from -3 seems fine.

I'd like to see the set bonuses written out in detail. I think the Triad bonus should be revisited as there are just better options than what was posted a while back.

Of the URs, the one I think should be changed is IS Citrine Shard as it really serves no purpose in a game full of IS damage bonuses. The common Citrine Orb may not lend itself to ultrararicizing, but there are more effects in the game than ability score bonuses and effects that cause more damage to be dealt. I also fail to see the benefit to proliferating Sacred damage. Sacred damage has been a headache, routinely leading to damage not being calculated correctly against undead and made even worse when crits occur as doubling doubling is a complicated element in the game with whether something should be tripled or quadrupled in a given situation.
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2026 Ultra Rare Tokens < = Latest Version 4 months 3 weeks ago #15

Kirk Bauer wrote: Charm of Fickle Fate: would it be too powerful if you removed the "when used next action" part? Because that would simplify it -- 1-5 is rolled, use the special power or spell right away, and don't mark it off


Then it would be better charm of quick strike for casters, with the added bonus that they don't cross off the spell, leading to 11/20 the die rolls for initiative triggering a mini-round of combat for a few party members. I think that would gum up combat too much.
Last edit: by Matthew Hayward.
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2026 Ultra Rare Tokens < = Latest Version 4 months 3 weeks ago #16

Kirk Bauer wrote: Charm of Fickle Fate: would it be too powerful if you removed the "when used next action" part? Because that would simplify it -- 1-5 is rolled, use the special power or spell right away, and don't mark it off


I can see how the current wording can be confusing. Let's take out "next turn" stuff and make it restore a used Power or Spell. I will make it 1-6 which gives it roughly a 75% chance to happen once, and a 25% chance of happening twice (8% thrice) with 4 combats. Let's go with:

Rolling "1–6"
on Initiative
restores used
Special Power
or Spell so it
may be used
again

The catch is that if you don't have a used Spell or Special Power, then the effect is wasted. This should be a fun gambling mechanic for folks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2026 Ultra Rare Tokens < = Latest Version 4 months 3 weeks ago #17

Matthew Hayward wrote: The Accursed items seems a bit all over the place.

Belt of the Accursed at +4 STR, -3 will, is:
* a fair amount worse than Belt of Stone Giant Strength (UR +4 STR, -1 Reflex saves)
* very much worse than Rare completion token Belt of the Brave (+2 to melee hit and damage).

I think +5 was the right STR bonus for this given its substantial will penalty.

Recommendation: take this back to +5 STR, -3 to will saves.

Cloak of the Accursed: In my mind DEX doesn't really belong in the back slot, but overall this is just a bad token for a slot that normally grants +3 to saves, or +2 to saves and some beneficial effect at UR. I think this effect would be bad on a rare token, let alone a UR.

Consider this cloak versus UR Lucky Cloak:
* Cloak of the Accursed: +2 to hit with ranged, +2 to AC, +2 to Reflex Saves, -3 to Will
* UR Lucky Cloak: +3 to Reflex Saves, +3 to Fortitude Saves, +3 to Will Saves

Would you trade +2 to hit with ranged and +2 AC for -1 Reflex, -3 Fortitude, and -6 Will saves? That's the bargain implied by Cloak of the Accursed. I wouldn't take it.

Recommendation: Rework this, maybe: +4 to AC, Reflex, and Fortitude saves, -3 to Will saves

Earcuff of the Accursed - Seems fine.

I understand the desire to have 3 tokens that are all similar stat bonuses and -3 will saves to motivate the set bonus and sum up to the transmute, but some of these pieces don't make sense on their own to me.

Alternative thought: effectively giving +9 Will saves as a set bonus is crazily high for a 3 piece UR set bonus.

Outside of +1 level bonuses, most 3 piece URset bonuses are things like +4 retribution damage, or +2 to STR and +5 to HP, or regen 3 HP at start of room.

I think the idea having three -3 will items and negating that as a set bouns may be causing problems with these tokens.

Here's another way to approach this set:

Belt: +4 STR, -1 will
Cloak: +3 to AC, Reflex, Fortitude, -1 will
Earcuff: +3 CON, -1 will

Set bonus: +3 will.


Thanks for the detailed thoughts. It is appreciated. The Accursed Set is not really targeted to high-end veteran players, so I am not really looking at existing tokens to see how I must make the new one cool enough to cause them to swap. I think a new player would like the Accursed Set as a way to get some nice stat bonuses. It is the same with the Triad set and its target group.

Thanks for your thoughts, though! I tweaked the Belt and Will saves.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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