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TOPIC: 2024 Token FAQ

2024 Token FAQ 1 year 1 month ago #13

If you are getting a +1 level from another source does equipping 3 "of the Ancients" still do nothing for you so less than equipping 2 would for in this scenario?
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2024 Token FAQ 1 year 1 month ago #14

Endgame wrote:

Kusig wrote: Dunno how feasible it is but adding Greaves of Absorption to the Multi year and making it a 4 UR transmute with all being -2 damage and transmuting into a -3 all would be pretty awesome.

On the Multi Year Greaves - You could also have 2 different recipes one with Absorption and 1 without. The one without has extra TG with it.

Both these ideas are awesome, but I’d prefer the 1st for an Arcanum item. Make it a 4 piece set, and use the greaves currently printed - lots of time to buy them.


I agree with this. It may also be that using only 3 URs didn't seem as great for the kilts.

My strong preference would be to not obsolete a UR that is still a pyp.

If the concern is that the current token wasn't announced as part of it, a 2nd recipie would be wonderful!
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2024 Token FAQ 1 year 1 month ago #15

Is the 2024 set still going to make accommodations for color blind players?
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2024 Token FAQ 1 year 1 month ago #16

My last post disappeared. Not sure what happened, so here goes again.

Relative to the 2 Piece bonus for the set. I am at a loss for how that can be coded. Stats have been based on tokens. There is no facility for user selectable set bonuses. We handle user selectable boosts on tokens as having multiple options to pick from on a single token, but as a set, that doesn't work.

Not that code has to be the limiter, but coaches will be on their own for that set bonus.
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2024 Token FAQ 1 year 1 month ago #17

Cranston wrote: My last post disappeared. Not sure what happened, so here goes again.

Relative to the 2 Piece bonus for the set. I am at a loss for how that can be coded. Stats have been based on tokens. There is no facility for user selectable set bonuses. We handle user selectable boosts on tokens as having multiple options to pick from on a single token, but as a set, that doesn't work.

Not that code has to be the limiter, but coaches will be on their own for that set bonus.

You could do a slotless style token slot for set bonuses if you needed. Not the best solution but functionally could work.
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2024 Token FAQ 1 year 1 month ago #18

Kusig wrote:

Cranston wrote: My last post disappeared. Not sure what happened, so here goes again.

Relative to the 2 Piece bonus for the set. I am at a loss for how that can be coded. Stats have been based on tokens. There is no facility for user selectable set bonuses. We handle user selectable boosts on tokens as having multiple options to pick from on a single token, but as a set, that doesn't work.

Not that code has to be the limiter, but coaches will be on their own for that set bonus.

You could do a slotless style token slot for set bonuses if you needed. Not the best solution but functionally could work.


I run into the issue of not having enough slotless options versus number of slotless tokens that can be equipped in the app. So they are just taken care of by myself and mention to the coach/DM, as applicable.
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2024 Token FAQ 1 year 1 month ago #19

2 piece - Set Bonus could also just be +1 all primary stats instead.
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2024 Token FAQ 1 year 1 month ago #20

Jeff Martin wrote: We’re creating two new conditions: Diseased & Poisoned.
...
Q: Do old tokens that cure or remove Disease and Poison remove these new conditions?
A: Yes


Forgive me if it's there and I'm just not finding it, but I don't see any currently proposed 2024 consumables to remove Poisoned (though there are at least three to remove Diseased), and a quick search of tokendb yields tokendb.com/token/scroll-slow-poison/ , last printed 10 years ago in 2013.

Should that be reprinted this year, or a new similar consumable added to 2024?
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2024 Token FAQ 1 year 1 month ago #21

Diseased and Poisoned entries in PHB going to be changed to match 2024 definitions for how they work?

Diseased continue to persist from room to room?

Poisoned persists from room to room with these defined mechanics? If not, I can see less importance on having countermeasures.

Immunity to Poison prevents Poisoned condition and Immunity to Disease prevents Diseased condition when 2024 rolls around?
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2024 Token FAQ 1 year 1 month ago #22

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Cranston wrote: My last post disappeared. Not sure what happened, so here goes again.

Relative to the 2 Piece bonus for the set. I am at a loss for how that can be coded. Stats have been based on tokens. There is no facility for user selectable set bonuses. We handle user selectable boosts on tokens as having multiple options to pick from on a single token, but as a set, that doesn't work.

Not that code has to be the limiter, but coaches will be on their own for that set bonus.

A suggestion, you have bonus slots enabled in the app, perhaps you could add a set bonus slot and have it go through the variable set bonuses available.
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2024 Token FAQ 1 year 1 month ago #23

jedibcg wrote: If you are getting a +1 level from another source does equipping 3 "of the Ancients" still do nothing for you so less than equipping 2 would for in this scenario?


+level do not stack:

"Note: +level effects do not stack."

tokendb.com/token/totem-of-heroism/
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2024 Token FAQ 1 year 1 month ago #24

Cranston wrote: My last post disappeared. Not sure what happened, so here goes again.

Relative to the 2 Piece bonus for the set. I am at a loss for how that can be coded. Stats have been based on tokens. There is no facility for user selectable set bonuses. We handle user selectable boosts on tokens as having multiple options to pick from on a single token, but as a set, that doesn't work.

Not that code has to be the limiter, but coaches will be on their own for that set bonus.


Either make 6 special tokens that are:

Ancients Set Bonus (+1 STR)
Ancients Set Bonus (+1 DEX)
...
And only allow one to be equipped, and only if 2 or more "of the Ancients" are equipped.

Or make 6 of each Ancients item:

X of the Ancients (2 pc STR)
X of the Ancients (2 pc DEX)
...

And don't allow people to equip an "of the Ancients" item with a different suffix than an already equipped one.
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