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TOPIC: 2023 Uncommon Token Ideas

2023 Uncommon Token Ideas 2 years 1 month ago #1

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Please post your ideas for 2023 Uncommon tokens in this thread.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2023 Uncommon Token Ideas 2 years 1 month ago #2

Footman Set reprint?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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2023 Uncommon Token Ideas 2 years 1 month ago #3

If we have a pirate theme, it'd be great to have Potion Polymorph: Capuchin. It could have good climbing ability.

I'd like to run with Wade in-game while he's in Dr. Uid form.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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Last edit: by dokkaebi.

2023 Uncommon Token Ideas 2 years 1 month ago #4

Reprints to consider: Masterwork Thieves’ Tools, 100 gp gem

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Last edit: by Chris Wiemer.

2023 Uncommon Token Ideas 2 years 1 month ago #5

Gitgub's Nuts
Cures 4 points of damage when consumed.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2023 Uncommon Token Ideas 2 years 1 month ago #6

Reprint the Wand of Illumination. Letting one player spend turns making it easier for the rest of the party to hit the paranormals/haunted home dwellers encourages team play.

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2023 Uncommon Token Ideas 2 years 1 month ago #7

DeMISTifying Lenses - wearer can clearly see through fog, sea spray or other non-magical aresolized liquids

Pirate Wrap - head slot - +1 Fort save, -1 Wisdom

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2023 Uncommon Token Ideas 2 years 1 month ago #8

I've been a big fan of the class-specific items appearing at Uncommon. It seems to hit the sweet spot where you can have items that give a good boost to a specific class, but the perceived "loss" of getting that token in a 10-pack when you aren't that class isn't as big as the single rare. There's also a better chance of them actually getting into a random group of players, just due to numbers.

So, I'd love to see more tokens that push class identity at UC. Some thoughts:
- Regular fighter: Weapon Focus provides an additional +1 to hit with Rare or under weapons
- Barbarian: Something added onto rage (maybe +2 will saves when raging)
- Monk: Monster suffers negatives to To Hit or AC if both pucks hit
- Ranger: Additional thematic favored enemy
- Paladin: Can sacrifice Detect Evil charges to do something (act when surprised, add to Initiative)

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2023 Uncommon Token Ideas 2 years 1 month ago #9

Pirate Concertina
+4 Fort Save

How can we have a pirate adventure without a Concertina?

This also would complete the uncommon save set, as we don't have a Fort option yet. The other save options are:
Antressor Lute (+4 will)
Trouper’s Lute (+4 ref)
Lyre of Luck (+1 all saves)

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2023 Uncommon Token Ideas 2 years 1 month ago #10

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Amulet of the survivor : wearer receives completion tokens of one difficulty higher.

Totem paint of the Tinkerer : Ranger may declare Constructs their favoured enemy

Ioun stone Iron chunk : +2 will saves

Eyepatch Of Emnity : Wearer cannot be blinded. +2 hit with pirate themed weapons while at sea.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2023 Uncommon Token Ideas 2 years 1 month ago #11

Amulet of the Righteous
Paladin
Neck
Cures all allies 2 pts when 1st evil monster in room dies

Stable Jerkin
Torso
+1 AC, +1 Will save

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Last edit: by Ian Lee.

2023 Uncommon Token Ideas 2 years 1 month ago #12

A "nonfunctional" reprint of the Footman's set...
Pirate's Ringmail: +5 AC. Usable by Bard, Cleric, Fighters, Paladin.
Pirate's Companion (back slot). Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger: Cannot be surprised. "pieces of eight, pieces of eight."
Pirate's Mug (off hand) Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin: +2 AC.

When all three items are worn, the character gains +2 to AC (in addition to the AC granted by the individual items) and all Cold damage inflicted upon the character is reduced by 1.

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