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TOPIC: Review of V5 (a, b and C) With Spoilers

Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #1

  • jedibcg
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All runs have started at this time, and even should be in at least the first room.

These will be brief because I have a terrible memory of these.

V5a

Ring Puzzle - I thought this was a great puzzle, but just not virtually. I don't think it was bad virtually. I just don't think solving in 12 minutes was likely to happen. And supposed no one solved it on Friday. So I think it is an odd balance. It was great to a puzzle if you were playing more than once. However if you were only playing once then it was just a painful puzzle.

Wraith's Combat - I loved the visual of the wraith's. It was the best animation we have seen in VTD and it didn't feel out of place, like I think most of the animation has. Wraith's aren't full there so a digital version made sense to me vs a digital yeti. I will take someone in a white furry suit every time over the animation, but that is me and others may have enjoyed it and the other animations.

Two Paths - I really enjoyed the concept of this. Having the different intro videos and ways into the adventure was a really great touch. I however would have preferred to know about what each path was like. This goes back to for those that only get to play once. If you are giving people options then letting them know what the options are will likely result in greater satisfaction. If a group doesn't want to know then don't tell them, but if they would prefer a puzzle focus or combat focus then stir them toward that path. Yes I enjoyed seeing both paths and the difference between them but everyone cannot do both paths.

V5b

I don't think there were any changes on the non-Dalin side besides the removal of the Ring Puzzle. That Vase Puzzle replacement was a great puzzle. I do think the ways of death on the vases should have been rotated every so often. So if you brute forced the answer you would not be able to know the answer if you played a second time as likely you would remember the way to die not the vase itself. Just a little think to make the puzzle last a little longer, imo. It was solvable in 12 minutes, but if you needed a second time through then you would have it.

On the Dalin's side I didn't see the combat bonus in Room one. I played twice that side but both times were with new people that we let work on the puzzle (like you should). I do will the bonus room had replaced the puzzle shared between both runs so that way people had the chance to see it no matter which path they choose.

V5c

It is a shame there were so many unsold tickets. There were a lot of nice additions for c that I wish more people got the chance to see.

Clock Puzzle - It was a great surprise to see an NPC in the room. Even if we didn't really interact with them much it still was nice to see, vs just having a scroll.

Dire Wraith Combat - As cool as it was to see the wraiths as I mentioned above. I was very disappointed to see the same wraith colored purple. I would have preferred anything new. The mechanic of possibly pulling a character out of party was interesting but just didn't care to see the wraith animation again. Even if I had only played V5c (and not a and b) I would have been disappointed to see the same animation used in consecutive rooms.

Overall V5 was by far the best Virtual TD we have had, imo. I love the improvements we have seen from dungeon to dungeon and look forward to seeing what you guys cook up for V6. My only concern is if a C is too many iterations of the same dungeon. If I knew what b and c would have changed before playing I likely would have skipped one of them.
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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #2

My group had some questions for those who rand a bunch, does anyone know:

1. In the secret room off the the vase puzzle, there were a few things, I think:

Apples, Butterflies, and two different other kinds of fruit.

Our group picked Butterflies and everyone healed 10.

What were the other effects? Or could you combine effects?

2. In the wraith combat where there was 1 wraith per person, what happened if you failed your FORT save?

3. We did the Dalin path, what was the Tavern Intro like?

4. There was a plate leaning against the wall in one of the hallways with lettering from The Matrix I think - did anyone figure out what that was about?

5. What was the "correct" solution to the vases puzzle? We ended up looking at the number of sides on each vase and seeing they were 4, 6, 8, 10, and 12, and given the clue which mentioned stuff about angles and something being the odd one out, we guessed it was the 10 vase because you can't make a platonic solid with 10 sides, but you can with 4, 6, 8, 10, and 12.

Is that the right reasoning? Or did we get it right by dumb luck?

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #3

I really liked that:

a. The "branching path" was at the beginning, so you don't waste time in the dungeon trying to decide. I agree with Jedi's point that it would be nice if you got a bit more clues around which side was the "combat" or "puzzle" side before making the choice.

b. That AC mattered in the second combat with the monster who if it hit with two melee attacks you got sucked into the void. It's nice to see AC not being a total dump stat when you can pass every save and have plenty of HP / healing.

c. That 'incorporeal miss' was factored into the app automatically.

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #4

As someone who's done all path's multiple times across V5a/b/c i really do feel that 5c was the most interesting one to me. Just felt more polished. That said this is the 3rd weekend i've seen it.

I really rather see a and then skip a month b with the lessons/feedback from a vs back to back and or C variant. Just getting tired in some respects.

For those who only run once it would be nice to have a video at the end (optional only if players want it) to see the missing content. Especially the intro video and ending.

I really liked the ending video if you died on the combat path of C, almost a shame that you only saw it's existence if the party died/failed rm 7.

I actually liked the 6 combats but at heart i prefer combat and grind type runs over near any puzzle (at least in virtual).

Wraith and players disappearing was great mechanic but give me confusion the 1st two times i played this weekend till i finally understand it was effect off attacks.

Do prefer NPCs over animations if at all possible. Interacting with NPCs is a major highlight of the game to me and one of the few ways to make the virtual actually feel interactive besides just clicking on the dice rollers in the app during combat.

Overall a very smooth weekend and a good end to the story line.

I have one request for the powers that be, when these series of dungeons are finally over and retired i very much would like to get a set of the modules and or storyline recap book or pdf of the past year. Be glad to order one if it was a paid option. We've had some interesting story lines and i'd like to have an official way to keep and note them to read in the future.
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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #5

Matthew Hayward wrote: My group had some questions for those who rand a bunch, does anyone know:

1. In the secret room off the the vase puzzle, there were a few things, I think:

Apples, Butterflies, and two different other kinds of fruit.

Our group picked Butterflies and everyone healed 10.

What were the other effects? Or could you combine effects?

2. In the wraith combat where there was 1 wraith per person, what happened if you failed your FORT save?

3. We did the Dalin path, what was the Tavern Intro like?

4. There was a plate leaning against the wall in one of the hallways with lettering from The Matrix I think - did anyone figure out what that was about?

5. What was the "correct" solution to the vases puzzle? We ended up looking at the number of sides on each vase and seeing they were 4, 6, 8, 10, and 12, and given the clue which mentioned stuff about angles and something being the odd one out, we guessed it was the 10 vase because you can't make a platonic solid with 10 sides, but you can with 4, 6, 8, 10, and 12.

Is that the right reasoning? Or did we get it right by dumb luck?


1. Apples give bull's strength, berries give cat's grace.

2. If you fail your save max hp is reduced 10% for the rest of the run.

3. A member of the thieves guild negs you for being stupid then tells you where to go. It's actually a really interesting story, different and better cinematics in room 5 and 7, and a cool story based mechanic you can use in room 7.

4. Dunno

5. You're correct in your reasoning.

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #6

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Matthew Hayward wrote: My group had some questions for those who rand a bunch, does anyone know:

1. In the secret room off the the vase puzzle, there were a few things, I think:

Apples, Butterflies, and two different other kinds of fruit.

Our group picked Butterflies and everyone healed 10.

What were the other effects? Or could you combine effects?

2. In the wraith combat where there was 1 wraith per person, what happened if you failed your FORT save?

3. We did the Dalin path, what was the Tavern Intro like?

4. There was a plate leaning against the wall in one of the hallways with lettering from The Matrix I think - did anyone figure out what that was about?

5. What was the "correct" solution to the vases puzzle? We ended up looking at the number of sides on each vase and seeing they were 4, 6, 8, 10, and 12, and given the clue which mentioned stuff about angles and something being the odd one out, we guessed it was the 10 vase because you can't make a platonic solid with 10 sides, but you can with 4, 6, 8, 10, and 12.

Is that the right reasoning? Or did we get it right by dumb luck?

1 Strawberries gave you +2 Dex as I recall.
2. There is a debuff in the app which would sap your max HP.
3. A Roguish character tells you to enter through the sewers. You her she died from the fog demon and see her dead body in the final combat, but she could be revived and joined combat.
4. I will let other talk about that.
5. Basically right. Think Dice.
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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #7

C versions are just too much. I like 5ABC way better than 4ABC, so it was never wearing when I was on a run like it got with 4C, but I don't remember the dungeons as fondly after slogging through three weekends of essentially the same dungeon.

It should not take people that much effort to make a decision as to combat or puzzle, room by room, and I don't care if people are indecisive. I vastly prefer the additional customization of choose your own path. I hated 4ABC room 6 combat after I saw it the first time, I would not want to be stuck with it just to do a room I want to do more than once.

Sure, the narrative differences were interesting, but I wasn't really following the narrative differences the first time and I didn't care about the differing storylines after I did understand them.

That 5C-D meant Charm of Blissward = Turn Undead in all five combats entertained me. Monster types interest me quite a bit, and undead are the best for the many different things that interact with undead. I want to see 6ABC see constructs, multiple each run. Mixing monster types, like when we had the giant undead, seems worth trying to have on occasion.

5ABC puzzles were all fine to me. I was surprised that both room 2's didn't get (meaningfully) changed even if they fit their narratives.

Still think it's okay to have counters to particular damage/"damage" types. Pritnear all damage besides push should be typed and the types should routinely match current year tokens.

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Last edit: by Ian Lee.

Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #8

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jedibcg wrote: V5b

I don't think there were any changes on the non-Dalin side besides the removal of the Ring Puzzle. That Vase Puzzle replacement was a great puzzle. I do think the ways of death on the vases should have been rotated every so often. So if you brute forced the answer you would not be able to know the answer if you played a second time as likely you would remember the way to die not the vase itself. Just a little think to make the puzzle last a little longer, imo. It was solvable in 12 minutes, but if you needed a second time through then you would have it.

They started moving them around in 5c. I did four runs and the answer changed every time.

Matthew Hayward wrote: 5. What was the "correct" solution to the vases puzzle? We ended up looking at the number of sides on each vase and seeing they were 4, 6, 8, 10, and 12, and given the clue which mentioned stuff about angles and something being the odd one out, we guessed it was the 10 vase because you can't make a platonic solid with 10 sides, but you can with 4, 6, 8, 10, and 12.

Is that the right reasoning? Or did we get it right by dumb luck?

This is exactly the reasoning. The was this is related to D&D is because the very first edition of the D&D Basic Set (aka the "Holmes version") came with a 4,6,8,12 & 20 sided die (marked 0-9 twice, you were meant to roll the the d20 and a d6 and use 1-3 for 1-10 and 4-6 for 11-20, though people figured out they could color them in with crayons, too). The reason for THAT is because those dice are all platonic solids and were available at the time as a teaching tool. d10s came in the next release ("Moldvay version") of the game.

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #9

What was the solution to Get Thine/Fortune Puzzle in Room 1 Dalin's Path in V5c?

I know you had to turn the clock.

We turned clockwise to 8 and that is as far as we were successful.

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Last edit: by John Ohlinger.

Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #10

John Ohlinger wrote: What was the solution to Get Thine/Fortune Puzzle in Room 1 Dalin's Path in V5c?

I know you had to turn the clock.

We turned clockwise to 8 and that is as far as we were successful.


The new scroll you had to unscramble the letters and got numbers. Eight and ten (get thine) on top; four and ten (fortune).

Solution is: Turn right to eight. Turn right to ten. Turn right to four. Turn right to ten.

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #11

Josh M. wrote: 2. If you fail your save max hp is reduced 10% for the rest of the run.


And if you failed multiple times, you got the penalty applied multiple times

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Review of V5 (a, b and C) With Spoilers 2 months 1 week ago #12

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edwin wrote:

John Ohlinger wrote: What was the solution to Get Thine/Fortune Puzzle in Room 1 Dalin's Path in V5c?

I know you had to turn the clock.

We turned clockwise to 8 and that is as far as we were successful.


The new scroll you had to unscramble the letters and got numbers. Eight and ten (get thine) on top; four and ten (fortune).

Solution is: Turn right to eight. Turn right to ten. Turn right to four. Turn right to ten.

you didn't have to turn right each time. We did a left right left right or right left right left both times and we're successful.
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