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TOPIC: Missile Room

Missile Room 1 month 1 week ago #1

I'm hoping an upcoming VTD has a room where the party gets attacked by non-magical missiles.

Not a specific nod to monks, but, rather, that there are various missile defense tokens and one thing VTD has been good about is having more specialized tokens be useful.

In particular, a room where Gloves of Deflection was amazingly good would, um, help someone who owned that token (not me).

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Missile Room 1 month 1 week ago #2

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In VTD2 the Yeti threw snowballs (or boulders, whatever they were) at us. That counts :)
Classes Played: Barbarian (29 times), Monk (23), Ranger (19), Rogue (15), Cleric (12), Fighter (9), Dwarf Fighter (7), Druid (6), Paladin (5), Bard (3), Elf Wizard (2), Wizard (2)

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Missile Room 1 month 1 week ago #3

It's sad that I can't even recall anymore. Were the ice elemental's attacks non-magical and targeted?

It also becomes easier to metagame against required combats (or, at least, required in A runs). I think the only Reflex save in 2AB was in an optional combat, so, as an example, didn't put as much effort into Reflex saves.

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Missile Room 1 month 1 week ago #4

Ian Lee wrote: Were the ice elemental's attacks non-magical and targeted?


If my memory isn't failing me, I think I deflected one of those on the run I was a monk.

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Missile Room 1 month 1 week ago #5

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Yep I definitely did as monk too.
Classes Played: Barbarian (29 times), Monk (23), Ranger (19), Rogue (15), Cleric (12), Fighter (9), Dwarf Fighter (7), Druid (6), Paladin (5), Bard (3), Elf Wizard (2), Wizard (2)

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