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TOPIC: 3A Feedback **SPOILERS POSSIBLE**

3A Feedback **SPOILERS POSSIBLE** 2 months 3 weeks ago #1

I think most of my feedback would be spoilers. Rename the thread and post here or better to do something else?

Nonspoilery

Aesthetics are decent. Challenge level of NM+ not a bad thing, but there are aspects that would be spoilery. Puzzles seemed more like what PTD has had in terms of challenge, which is good.

I would expect room 5 to get flexed for 3B. Either way, I would like to see existing get changed for thematic reasons.

I'd like to see dungeons scale combats better for fewer players. More specifically, a run can choose to have standard difficulty for full parties or scaled difficulty for short parties. This means that Double Down runs can challenge themselves at standard difficulty for whatever level chosen, while parties that didn't have a choice of running fewer classes can still run higher difficulties for rewards or because higher difficulties are more interesting as well as being harder. The Scrael-filled dungeon was especially bad about how it affected parties with fewer than normal classes, as it's kind of boring when no spellcaster ever got to cast a spell.

Narrative felt mostly coherent.

I would move R6 to earlier in the run to reduce R6 push into R7, though it's thematically hard to do that. Maybe it doesn't matter, that tweaking on mod stats prevents it from mattering any more than any other two room combination.

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Last edit: by Ian Lee.

3A Feedback 2 months 3 weeks ago #2

Overall I was extremely happy with V3A. I played 3 NM runs and had full party wipe in all of them, and a HC challenge run that also had a full party wipe, but I didn't mind that. I want hard difficulties to feel hard, and they absolutely did. For the most part that didn't feel unfair, save for a criticism I'll get into in a sec.

Aesthetically I really enjoyed it. The creatures were almost all practical, which I loved, and the CG spell effects were a really cool addition to the experience without being distracting. Rooms 1-5 and 7 were all a ton of fun, and I'm looking forward to hopefully grabbing a survivor pin in 3B. I'd say this was the best virtual true dungeon experience I've had so far.

Now for the whining.
Warning: Spoiler! [ Click to expand ]


Overall a great dungeon and a lot of fun, just didn't like room 6. Thanks for all you guys do.

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3A Feedback 2 months 3 weeks ago #3

My non-spoilery feedback:

This was my favorite VTD so far. V2 left me feeling kind of “meh” - and I was worried that the quick turnarounds might affect quality. There were no rooms that seemed extra special or that I felt were done better before

VTD3 had me leaving excited and I thoroughly enjoyed each run I did.

I liked that the challenge level of monsters actually challenged without feeling like we had no chance either. I liked how monster effects were there - but your tokens could modify them depending on how you built your character. And the effects earlier in the dungeon weren’t “let me show you this trick” but rather seemed to naturally flow from the creatures we were attacking without it being their only gimmick.

I liked how there were red herrings in the puzzles - but if you focused closely on the clues you could see past them - and that some puzzles had multiple ways to narrow down to the correct answer so different groups that “think differently” could all work towards the solutions.

I absolutely loved the Ambiance of Room 3 - the first time I entered I had a chill run down my spine like a good horror movie. And the creepy vibe stayed in each run I did. Great way to get the mood without being there in person.

I loved that exploring the dungeon meant something - and that NPC’s felt right for the adventure and each were different enough whether a monster or interaction.

Room 5 was the only room that felt like “oh I’ve done this encounter before” - it was the least memorable but it didn’t ruin the run for me. I would agree that is the room to flex if any get changed this go round.

Overall I left the weekend truly excited to play TD again and had a blast. And to repeat - my favorite VTD so far by a mile. (Simply my opinion - YMMV).

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3A Feedback 2 months 3 weeks ago #4

We ran V3A three times (two hardcore and a normal). Over all we were very pleased with it. The production quality felt so much higher than V1 and V2. For room 1 I legit thought that were were IN a room, and tried to give our poor golem instructions lol. It also felt to have the most coherent flow. The setting was fantastic and spooky, and our entire party loved the practical effects instead of leaning so heavily on CGI stuff that V2 had. Again, in room 7 we thought the boss was actually there and didn't realize the boss was set to loop.

The challenge was exciting. Our Saturday run was with our friends, and we let them know without spoilers that if they wanted to run on hardcore it would be more intense then they were used to. That being said, the balance felt really rough for newbies. My Sunday run was at normal difficulty since we had some completely new players to true dungeon. I'll keep all my criticism under the spoiler tag.

Warning: Spoiler! [ Click to expand ]


One thing that my regular party did think about and wished they had mentioned in Epilogue as feedback: When it comes to the clue scrolls, we all wish that the DM, after the scroll pops up on screen, could just copy paste either the text or a screen shot in to the chat for reference. As our party realized, if we were playing in real life, not only could we turn around and check the clue at any time, some party members could be checking the clue while others work on the puzzle. With the VTD, if you want to check the clue you have to have the DM put it up on screen, which means work on the puzzle has to stop. But if you are trying to copy information down, you may end up with typos in key places (such as an anagram). Where as if the DM could just pop the clue into chat it would accomplish the same feeling as if we were really there. *This of course is taking in to consideration clues like the druid's puzzle at the end of V2, where it was supposed to be a clue that was time limited to get.

All said and done a HUGE thank you to True Dungeon and all the volunteers who made this happens and put everything together. It made for a great weekend and we can't wait to play again next month.

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3A Feedback 2 months 3 weeks ago #5

I'd agree that 5 would be the best room to make another fork in the road. It could also be slightly changed in one or two ways.

I think room 7 could be changed almost completely (without changing the set/characters/assets) with a few rule tweaks and create a whole new challenge for players who've conquered V3A.
I came here to sing and collect tokens, and I'm alllll out of money.

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3A Feedback 2 months 3 weeks ago #6

Kitkumi wrote: When it comes to the clue scrolls, we all wish that the DM, after the scroll pops up on screen, could just copy paste either the text or a screen shot in to the chat for reference.


This. So much this. It bugged me so much that we had to flip back and forth so much.

Warning: Spoiler! [ Click to expand ]

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3A Feedback 2 months 3 weeks ago #7

We played on HC with a mostly-red party with a few newer players and a couple of higher-level players. It was rough, and a few people died in room 7.

I enjoyed the challenge, quite a few times in prior dungeons on NM I've felt like the combat was too easy, or even a cake-walk. IMO, people should die in the last room.

Warning: Spoiler! [ Click to expand ]

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Last edit: by EvilJohn.
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