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TOPIC: 2021 Wizard Relic & Legendary Feedback

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #157

Fiddy wrote:

Adam Guay wrote: From jeff in the ultra rare thread....book is moving to charm slot.


Sneak preview:
Charm of Awesome Spellcasters
  • Cast all Spells as FA
  • Have as many Spell boxes as you want
  • Cast all Scrolls as Spells
  • Scrolls don't get turned in
  • Wands don't get turned in
  • Use all Scrolls
  • Use all Wands
  • +10 damage vs Druids
  • Usable by: Bard, Cleric, Wizards

;)


All in for +10 damage to druids.
Fall down......Go boom!

Adam Guay
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #158

Adam Guay wrote:

Fiddy wrote:

Adam Guay wrote: From jeff in the ultra rare thread....book is moving to charm slot.


Sneak preview:
Charm of Awesome Spellcasters
  • Cast all Spells as FA
  • Have as many Spell boxes as you want
  • Cast all Scrolls as Spells
  • Scrolls don't get turned in
  • Wands don't get turned in
  • Use all Scrolls
  • Use all Wands
  • +10 damage vs Druids
  • Usable by: Bard, Cleric, Wizards

;)


All in for +10 damage to druids.


Druids now pay the 10 health for you using MEC :P
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #159

Arcanist Kolixela wrote:

Adam Guay wrote:

Fiddy wrote:

Adam Guay wrote: From jeff in the ultra rare thread....book is moving to charm slot.


Sneak preview:
Charm of Awesome Spellcasters
  • Cast all Spells as FA
  • Have as many Spell boxes as you want
  • Cast all Scrolls as Spells
  • Scrolls don't get turned in
  • Wands don't get turned in
  • Use all Scrolls
  • Use all Wands
  • +10 damage vs Druids
  • Usable by: Bard, Cleric, Wizards

;)


All in for +10 damage to druids.


Druids now pay the 10 health for you using MEC :P


Even better....pick a players who plays druid...when they start their next run they lose 10 hp for every wizard that has used Mec.
Fall down......Go boom!

Adam Guay
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #160

Adam Guay wrote:

Arcanist Kolixela wrote:

Adam Guay wrote:

Fiddy wrote:

Adam Guay wrote: From jeff in the ultra rare thread....book is moving to charm slot.


Sneak preview:
Charm of Awesome Spellcasters
  • Cast all Spells as FA
  • Have as many Spell boxes as you want
  • Cast all Scrolls as Spells
  • Scrolls don't get turned in
  • Wands don't get turned in
  • Use all Scrolls
  • Use all Wands
  • +10 damage vs Druids
  • Usable by: Bard, Cleric, Wizards

;)


All in for +10 damage to druids.


Druids now pay the 10 health for you using MEC :P


Even better....pick a players who plays druid...when they start their next run they lose 10 hp for every wizard that has used Mec.


:laugh:
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #161

Wizards are agreeing to disagree with many different opinions on what they want.

Be interesting to see which one of more than a handful of ways the wizard goes (spells, cabal, MEC, MoMM, slide spells, scrolls, wands, damage to spells, damage to scrolls, damage to wands, range attacks, spell flexibility and many more)
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #162

I'm happy with the Mec being included...not so much the Momm since I gave up on wands after the last couple attempts to make them not turned in.

Would be overly ecstatic with Mec and gains two charm slots to replace the charm necklace I'm losing the use of.
Fall down......Go boom!

Adam Guay
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #163

I don't envy Jeff. He really does a great job, but .....

Well, just one poor person's opinion.
If I think overall about what I want in a wizard legendary, it would probably fall into one of these three categories.
1. Increase overall spell damage.
2. Increase spell damage done in a single round (once/twice per dungeon)
3. Give me something fun and creative to do as a wizard, even if it doesn't do much for damage.

Round 1 Grades
1. A - The free action spells greatly increase my overall damage totals. Too much? Depends upon perspective.
2. F - Didn't do anything to increase my big hit in room 7.
3. B - Spellbook and familiars. Needs some tweaking, but I love the direction we're headed in.
4. Overall - B loving where we're headed.

Round 2 Grades
1. A - The free action spells are still there. And with the added spellbook spells, this will be fun.
2. F - My top round damage really isn't changing. Might drop a little because of other slots I have to give up.
3. A - Maybe the familiar mechanics aren't perfect, but the fun I'm going to have with this is awesome.
4. Overall - A not perfect, but actually exceeds my expectations going into the process.

Round 3 Grades
1. B - We lost some free action spells, but the overall increase is still substantial. MMM effect might help in later rounds, but in almost insignificant and unlikely to be used by me.
2. F - Still no increase to those big hit rounds. I guess that will only be addressed with additional focus items and not part of this path.
3. D - We lost familiars, but agree its better to do them right than rush them into play. Spellbook becomes a neck slot item. Huh? Who carries a spellbook around their neck?
4. Overall - D for disappointed in how much things changed (for the worse). MEC and MMM effects add nothing to my build I don't already have. Spellbook in the neck slot doesn't really impact me since I'd upgrade to the relic, but thematically its just "wrong". Do Paladins need to carry their sword around their neck? It's shoehorning a fun concept into a bad design. I really don't care if its over or underpowered as a slotless item, it just partially ruins the immersiveness of the game. IMHO.

Round 4
Incomplete.
I read that the Spellbook is moving to the Charm slot. Thematically, its a very small improvement. At least I'm not wearing that book around my neck. Still doesn't feel completely "wizardish".

These are just my overall feelings about the journey we've been on the past week. Will this dampen my enthusiasm toward TD or overal feelings of gratitude toward Jeff? Nope. Will it make me less enthusiastic to continue playing a wizard/elf wizard? Maybe. Let's see where we end up.

Thanks again Jeff for including us in this process.
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2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #164

This thread is still not locked.......
Fall down......Go boom!

Adam Guay
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #165

Next year for the familiar how about a book....so we can throw the book at em.
Fall down......Go boom!

Adam Guay
The topic has been locked.

2021 Wizard Relic & Legendary Feedback 3 years 7 months ago #166

Matthew Galambus wrote:

Chris Yurwitz wrote:

Chris Yurwitz wrote: In my world, the relic would have rares in the spellbook, 4 or 5 free action casts from the spell book per dungeon, and 1 extra charm slot. Free action spells would not get a chance at skill check bonus so as not to slow things down.

The Legendary would have the above, but with unlimited free action casts from the spellbook instead of limited, 2 charms instead of one, and bardic damage (earcuff of inspiration effect).


To expand on my thoughts for last night, I’m latching on to an idea that the spellbook should be a free action item only. At the UR level, you get 1 cast per room as a free action from the book (no skill check for +3). This could put it on par with a MMM, and scale as the wizard gets more powerful. At relic, you get rares in the book, 2 casts as free actions per room, and 1 charm slot. At legendary get unlimited casts as free actions from the book, 2 charms, and the bardic damage. You wouldn’t get a second fireball/lightning, but an unlimited free action spell helps for 3-round combats and grind. The extra charm slots and freeing up a powerful ear slot are pretty good in my opinion. You could replace the bardic damage with a fix spell damage instead, but I like the idea of bardic on here better.


To be forward, I loathe the idea of a class relic/legendary including slot expanders. Our token should not also be dependent on another class being in the party either. Unlimited anything should never come lightly as well.


I totally get the feeling of not being dependent on bard, but I’m not sure why slot expanders are a bad thing here, especially when many top wizards would be replacing their charm necklace with this. Was trying to please them as well as the MMM group. Something like that might be needed for universal appeal
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