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TOPIC: V1b NM run accepting the 's Offer

V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #25

If someone is organizing this, I'd like to join.

I can play any class that we think helps at NM gearing (for the first few rooms anyway :) ).

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #26

Same here Id very much like to join this

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #27

I’m definitely organizing it.

The one catch is I would like at least one combat after the Ogre Mage. I was thinking of forcing room 7 to be combat. With a single weapon each, we’d really have to nail how to do it,

I suspect the room with tokens strewn about would allow us to somewhat re-outfit. We could also use rogue boxes (simulated by creating a grab bag of nothing but rares from 2020.)

Winning that last fight would be really, really difficult. Everyone would need legendary weapons most likely or weapons geared to munchkin some effect to help the group.

If we had a rogue, a bard, a wizard, an elf wizard, a druid, a cleric, and a paladin it might work. The bard could “have” as his weapon something that is given to another character (like a +5 strike fang given as a second weapon to the monk.) An elf wizard wpuld be almost required for the +10 initiative followed with a wizard doing lesser maze. Cleric restores lesser maze, elf wizard +10 init again - in theory, you could get 3 rounds of combat it before being attacked. The rogue gives a flanking advantage and we combine that with bardsong then, with some lucky rolls, we could actually get some hits. Spellcastwrs would have to do the rest of the damage.

At Nightmare, the central baddie is probably 500 hp. It would definitely be a tall task.
What do we want? Evidence based science! When do we want it? After peer review!

Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #28

Final word obviously goes to Fred, but in order of who has volunteered for this, we have:

1. Fred
2. Lord MindFlayer (Paladin)
3. Belinda (Barbarian)
4. Guedoji (Rogue)
5. OrionW
6. Me (Ranger)
7. My+1 (Bard)
8. Josh (Wizard)
9. Raven
10. Matt

I've got 2x Thor's we can use for this.

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Last edit: by Daniel White.

V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #29

Daniel White wrote: Final word obviously goes to Fred, but in order of who has volunteered for this, we have:

1. Fred
2. Lord MindFlayer (Paladin)
3. Belinda (Barbarian)
4. Guedoji (Rogue)
5. OrionW
6. Me (Ranger)
7. My+1 (Bard)
8. Josh (Wizard)
9. Raven
10. Matt

I've got 2x Thor's we can use for this.

and right now I am trying to finish up finding a few things to upgrade my sword to the +5 holy avenger

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #30

Soooo what day and time would we do this on if we did it

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #31

Daniel White wrote: I've got 2x Thor's we can use for this.


If you've given up all your other gear, how are you meeting the Dex requirement for Thor's?

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #32

Fiddy wrote:

Daniel White wrote: I've got 2x Thor's we can use for this.


If you've given up all your other gear, how are you meeting the Dex requirement for Thor's?


Finally - a reason to cast cats grace! That gets a ranger there....

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #33

Good points both.

Fred, do you have a date and general tine of day in mind for this? I intend to buy runs tomorrow and dont want to overlap.

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #34

No to be a wet blanket, but I thought you have to use equipped tokens to hit minimum stat requirements, and temporary buffs like potions and spells don’t count?

From the token database for Thor’s:
Requires a 20 Dexterity or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #35

Daniel White wrote: Good points both.

Fred, do you have a date and general tine of day in mind for this? I intend to buy runs tomorrow and dont want to overlap.

this is why I asked if we did do this what day and time

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V1b NM run accepting the <V1 SPOILER>'s Offer 1 month 1 week ago #36

BeLinda Mathie wrote: No to be a wet blanket, but I thought you have to use equipped tokens to hit minimum stat requirements, and temporary buffs like potions and spells don’t count?

From the token database for Thor’s:
Requires a 20 Dexterity or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.


That's a good point....and I don't really have two backup weapons over UR for my Ranger....

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