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TOPIC: V1 - N&N - 2:48 PM CDT Saturday - PUG run planning

V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 5 days ago #13

Just saw this thread. My son and I are running as your Bard and Monk.

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 5 days ago #14

Hi guys. I guess I'm your Paladin.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 5 days ago #15

Welcome, welcome!

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 5 days ago #16

I can loan out the following tokens for this run:
Bard: Lyre of Lore
Thief: Masterwork Thieves' Tools
Paladin: Ring of Soothing Touch, Ring of Blisstouch
Monk: 2x +1 Adem Bracer, Ring of Icy Ki
Any: Belt of Ogre Power

If you're interested, just please post on this thread.

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 2 days ago #17

Chris, what instrument will your Bard be using and what level is he? I'm trying to work out the Bardsong bonus, and also whether the Druid will need the Earcuff of Inspiration to get that bonus with spells.

Thank you.

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 2 days ago #18

He’s a level 5 Bard with a Lute of Free Fury so thats +3/+3 to the party all the time.

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 2 days ago #19

Who has a Charm of Synergy? I have one and Chris Stearns (Fighter) has the Charm of Awakened Synergy so that is two CoS for the party so far.

Also, anyone have a Charm of Avarice?
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Last edit: by cdsmith.

V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 2 days ago #20

My son and I both run with Charm of Good Fortune, so that will help the avarice numbers.
No Synergy or Awakening though.

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 4 days ago #21

Cool. If we get 3 more we'll get an extra treasure chip. Not quite there but closer :)
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 4 days ago #22

cdsmith wrote: Cool. If we get 3 more we'll get an extra treasure chip. Not quite there but closer :)


I have 5 CoAs, 10 of each Ioun Stone Nugget, and 4 CoAS. We'll have coaching time to figure all that out today. See you guys soon!
What are you Token About?
I'm "Immune to Cow Attacks"
Token Facts: tokendb.com

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 4 days ago #23

Hi, Paladin/cdsmith, Druid here. Since we're the two party healers, let's please coordinate healing tactics.

- Since my "spell budget" is 2 rounds of damage spells per room, I can take the mid-combat healings leaving you free to keep slaying the evil, then we work together after combat/in puzzle rooms. OK with you?

- If people die, would you please raise the first person? I can raise up to two more after that with potions.

- I have 2 healing spells that do 20 points each if I make my skill roll, and 2 that do 13 points each, plus 4 three-pointers. So if people take major hits I can get them close to whole if you fill in the gaps.

Do you have any requests/preferences?

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V1 - N&N - 2:48 PM CDT Saturday - PUG run planning 7 months 4 days ago #24

Andy Strassmann wrote: Hi, Paladin/cdsmith, Druid here. Since we're the two party healers, let's please coordinate healing tactics.

- Since my "spell budget" is 2 rounds of damage spells per room, I can take the mid-combat healings leaving you free to keep slaying the evil, then we work together after combat/in puzzle rooms. OK with you?

- If people die, would you please raise the first person? I can raise up to two more after that with potions.

- I have 2 healing spells that do 20 points each if I make my skill roll, and 2 that do 13 points each, plus 4 three-pointers. So if people take major hits I can get them close to whole if you fill in the gaps.

Do you have any requests/preferences?


Sounds like a good plan. I have two fallen star mushrooms that I'm happy to use if needed. That will bring two people back at full health. I also have the Phoenix so there's a 20 point instant heal once.

I don't have my "Big Bag O' Healing" because I am in the middle of a remodel and can't seem to locate that big red bag. I do have enough potions to keep myself alive, I think (32 point). That with the 4 regen (24) per room gives me 56 points I can heal without using any skills.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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