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TOPIC: Thank you Virtual True Dungeon Volunteers for the Playtest

Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #13

Greg (Fortunes) wrote: As one of the few volunteers who hangs out on the forums may I say the runs were amazing, and it is our pleasure to be apart of this. I am looking forward to seeing everyone in a few weeks!

As for getting people interested, there is a saying about puzzles, "Never give the answer to a puzzle freely because so rarely do you come across a good puzzle, and you only get one chance to solve it." The puzzles in VTD are unique and engaging, and I do mean engaging. I keep coming back to TD because of the puzzles and I am never let down, and VTD was no different! You may be sitting at your computer but you will be drawn into the world as you try to escape the denizens of the dungeon. Your "friends" may say, "I would rather wait for the in person event, because won't that be more engaging?" to that I say, "NAY, the story will scratch at your soul, puzzles will bamboozle you, and the whole experience will leave you wanting more!" They may think of it as a virtual tour of a dungeon, but it is anything but that!

I really do hope your friends give Nymp and Nimblewit a chance.


Thank you very much for your kind words about what we are trying to provide with our Virtual True Dungeon event. We are excited about the chance to run a TD event again -- as well as intrigued about the new possibilities that this format provides.
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Last edit: by Jeff Martin.

Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #14

Awesome to hear that Greg had such a great time. I will say that it was really wonderful to have 3 groups of vols "run" last weekend...it's so nice to see everyone again, even if it's different.

We did record one of the runs for training purposes, but will see if we can take some snippets of that video to create a "teaser" so people can see what a VTD run looks like.

I'm so happy that Greg (and others) have expressed that they were really drawn into VTD. Yes, it's different than going to Gen Con and doing a run with your friends and then going to a local establishment and discussing what the heck was the deal with that puzzle in Room 6, or whatever, BUT....the elements you DO have seem to be really satisfying to the people I've seen go through thus far.

And, pro tip...patience is really helpful in playing True Dungeon. I've now played VTD twice (in-person once, and just ask WW, I wasn't really trying), and realize my "let's get shit done" attitude is NOT good for playing TD! I'm pretty sure that had many of my party not also called me "Boss" they would've told me to shut up and tell the Golem to ignore any of my commands! I'm like a bull in a china shop, y'all! We're in the room, everyone is discussing what to do and I'm like "Let's do THIS" and then everyone takes damage.

So, yeah....apparently I'm "that" person.... oops!

Stay tuned! I'll see if the people smarter than me can make something delightful with this video file I have!

Lori
Lori :-)

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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #15

Lori Martin wrote: Awesome to hear that Greg had such a great time. I will say that it was really wonderful to have 3 groups of vols "run" last weekend...it's so nice to see everyone again, even if it's different.

We did record one of the runs for training purposes, but will see if we can take some snippets of that video to create a "teaser" so people can see what a VTD run looks like.

I'm so happy that Greg (and others) have expressed that they were really drawn into VTD. Yes, it's different than going to Gen Con and doing a run with your friends and then going to a local establishment and discussing what the heck was the deal with that puzzle in Room 6, or whatever, BUT....the elements you DO have seem to be really satisfying to the people I've seen go through thus far.

And, pro tip...patience is really helpful in playing True Dungeon. I've now played VTD twice (in-person once, and just ask WW, I wasn't really trying), and realize my "let's get shit done" attitude is NOT good for playing TD! I'm pretty sure that had many of my party not also called me "Boss" they would've told me to shut up and tell the Golem to ignore any of my commands! I'm like a bull in a china shop, y'all! We're in the room, everyone is discussing what to do and I'm like "Let's do THIS" and then everyone takes damage.

So, yeah....apparently I'm "that" person.... oops!

Stay tuned! I'll see if the people smarter than me can make something delightful with this video file I have!

Lori


;)

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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #16

Thanks everyone for all your effort and patience as many of us are dragged into the virtual world (more terrifying than a dungeon, I suspect) but I am so looking forward to this. Its got to be such a challenge to translate, but this is why I keep coming back to TD.
Thanks again!
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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #17

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Can anyone explain the memory tests for the casters? Are they the same, with the DM showing a leaf/symbol/planar board and asking for player to identify, or will it work in a different way?
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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #18

ON the patron run, there were new sets of things to memorize for all casters.
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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #19

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Wade Schwendemann wrote: ON the patron run, there were new sets of things to memorize for all casters.


Cool. I imagine they tried to do something that would work quickly and easily for the DMs.
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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #20

Lori Martin wrote: Awesome to hear that Greg had such a great time. I will say that it was really wonderful to have 3 groups of vols "run" last weekend...it's so nice to see everyone again, even if it's different.

We did record one of the runs for training purposes, but will see if we can take some snippets of that video to create a "teaser" so people can see what a VTD run looks like.

I'm so happy that Greg (and others) have expressed that they were really drawn into VTD. Yes, it's different than going to Gen Con and doing a run with your friends and then going to a local establishment and discussing what the heck was the deal with that puzzle in Room 6, or whatever, BUT....the elements you DO have seem to be really satisfying to the people I've seen go through thus far.

And, pro tip...patience is really helpful in playing True Dungeon. I've now played VTD twice (in-person once, and just ask WW, I wasn't really trying), and realize my "let's get shit done" attitude is NOT good for playing TD! I'm pretty sure that had many of my party not also called me "Boss" they would've told me to shut up and tell the Golem to ignore any of my commands! I'm like a bull in a china shop, y'all! We're in the room, everyone is discussing what to do and I'm like "Let's do THIS" and then everyone takes damage.

So, yeah....apparently I'm "that" person.... oops!

Stay tuned! I'll see if the people smarter than me can make something delightful with this video file I have!

Lori


Please let Jordan's blunders be in the teaser. Probably the most I've ever laughed in dungeon.

On a serious note: For those of you that are skeptical, just have faith. VTD is a super fun experience. The story is deeper, the combats are still exciting (admittingly, the excitement of bumping a teammate into a 20 was missing), and the puzzles still twist your brain. Definitely don't miss out on a module to "wait and see how it works".

Bpsymington, the new skill checks are implemented in a pretty cool fashion too.

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Thank you Virtual True Dungeon Volunteers for the Playtest 7 months 1 week ago #21

bpsymington wrote:

Wade Schwendemann wrote: ON the patron run, there were new sets of things to memorize for all casters.


Cool. I imagine they tried to do something that would work quickly and easily for the DMs.


The party can only do one thing as a group at a time. A skill check, guiding the golem, going through and figuring out hits and damage, etc.

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