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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 3 weeks 6 days ago #205

macXdmg wrote: I love it, I love you man!

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Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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Time to start the 2021 Token dev process 3 weeks 6 days ago #206

Another thread is indicating that the New token Drakes Ring only affects slide spells. I keep wondering why people argue about Wizard being so overpowered when Melee types get a UR that equals the BIS Wizard legendary weapon. I.think the Wizard Legendary REALLY needs to step up. +10 focus
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Last edit: by Bob Chasan.

Time to start the 2021 Token dev process 3 weeks 6 days ago #207

Bob Chasan wrote: Another thread is indicating that the New token Drakes Ring only affects slide spells. I keep wondering why people argue about Wizard being so overpowered when Melee types get a UR that equals the BIS Wizard legendary weapon. I.think the Wizard Legendary REALLY needs to step up. +10 focus

There is a +5 generic melee damage UR? Before you mention the new bracers, a 2H weapons restriction is similar to the slide spells only restriction.

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Time to start the 2021 Token dev process 3 weeks 6 days ago #208

Since I'm in this thread, for 2021, I would absolutely love to see TPTB publish the desired rankings of damage dealers. Right now, everyone wants to be #1, and that leads to creep if every class keeps getting damage buffs to leapfrog another class.

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Time to start the 2021 Token dev process 3 weeks 6 days ago #209

Endgame wrote:

Bob Chasan wrote: Another thread is indicating that the New token Drakes Ring only affects slide spells. I keep wondering why people argue about Wizard being so overpowered when Melee types get a UR that equals the BIS Wizard legendary weapon. I.think the Wizard Legendary REALLY needs to step up. +10 focus

There is a +5 generic melee damage UR? Before you mention the new bracers, a 2H weapons restriction is similar to the slide spells only restriction.


That is not a fair nor equitable comparison. Nearly all classes have at least one 2 handed weapon they can use even Wizards
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Time to start the 2021 Token dev process 2 weeks 2 days ago #210

I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all
--
macXdmg
Monk of the Painda Order

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Time to start the 2021 Token dev process 2 weeks 2 days ago #211

macXdmg wrote: I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all

If you really want to drain trade goods, make an alternate, trade good only recipe. No ur, no fleece, no bits, just trade goods.

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Time to start the 2021 Token dev process 2 weeks 2 days ago #212

Endgame wrote:

macXdmg wrote: I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all

If you really want to drain trade goods, make an alternate, trade good only recipe. No ur, no fleece, no bits, just trade goods.

+1 to this! Making it even use only the surplus trade goods would make it drain those even faster. Or using the non-surplus trade goods in quantities far below normal at the very least.
I play Wizard.

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Time to start the 2021 Token dev process 2 weeks 2 days ago #213

Crown of Might was the inspiration, and I made a mistake, so I’d like to correct my suggestion.

Headband of Might +1 hit and damage, counts as might, counts as one head piece of an additional set.
--
macXdmg
Monk of the Painda Order

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Time to start the 2021 Token dev process 2 weeks 2 days ago #214

Anthony Barnstable wrote:

Endgame wrote:

macXdmg wrote: I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all

If you really want to drain trade goods, make an alternate, trade good only recipe. No ur, no fleece, no bits, just trade goods.

+1 to this! Making it even use only the surplus trade goods would make it drain those even faster. Or using the non-surplus trade goods in quantities far below normal at the very least.


It's been done (basically):

Shirt of Blessed Strength ate 15 Mystic Silk, 2 specific UC MS tokens, 1 specific rare AI token, and 600 GP or some monster bits:
tokendb.com/token/shirt-of-blessed-strength/
tokendb.com/token/shirt-of-baneful-prowess/

Greater Arcane Scroll Tube ate 5 Alchemist's Parchment, 1 specific 50 GP token, and 400 GP or 100 GP and a monster bit.

The shirt is the best example - it certainly pulled a lot of MS out of circulation.

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Time to start the 2021 Token dev process 2 weeks 2 days ago #215

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Anthony Barnstable wrote:

Endgame wrote:

macXdmg wrote: I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all

If you really want to drain trade goods, make an alternate, trade good only recipe. No ur, no fleece, no bits, just trade goods.

+1 to this! Making it even use only the surplus trade goods would make it drain those even faster. Or using the non-surplus trade goods in quantities far below normal at the very least.


What about something like the +3 Rod of Niltongue? But make it a little more usable and make it eternal. Something like:

+3 Scepter of Might
4-5-6-8-9-10
+1 to healing and damage spells, and melee damage. FoB Compatible
Usable by: All
(and yes, counts for the Might Set)

And the recipe would be something like:
Any UR Weapon
2× Alchemist’s Ink
2× Alchemist’s Parchment
1× Aragonite
7× Darkwood Plank
7× Dwarven Steel
1× Elven Bismuth
9× Mystic Silk
1x Oil of Enchantment
9× Philosopher’s Stone
the equivalent of 2500 GP

I think something like that would be a good, universal, entry level relic weapon.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Last edit: by Xavon.

Time to start the 2021 Token dev process 2 weeks 1 day ago #216

Xavon wrote:

Anthony Barnstable wrote:

Endgame wrote:

macXdmg wrote: I think I mentioned or read it from another thread, I think it’s worth noting.

Universal relics to draw trade goods out of the system. Maybe one could be “redundant helm of might”
+2 hit, counts as part of might set, counts as part of one other set.

Recipe could be any UR helm hat or headgear, silk, stone, planks, em usable by all

If you really want to drain trade goods, make an alternate, trade good only recipe. No ur, no fleece, no bits, just trade goods.

+1 to this! Making it even use only the surplus trade goods would make it drain those even faster. Or using the non-surplus trade goods in quantities far below normal at the very least.


What about something like the +3 Rod of Niltongue? But make it a little more usable and make it eternal. Something like:

+3 Scepter of Might
4-5-6-8-9-10
+1 to healing and damage spells, and melee damage. FoB Compatible
Usable by: All
(and yes, counts for the Might Set)

And the recipe would be something like:
Any UR Weapon
2× Alchemist’s Ink
2× Alchemist’s Parchment
1× Aragonite
7× Darkwood Plank
7× Dwarven Steel
1× Elven Bismuth
9× Mystic Silk
1x Oil of Enchantment
9× Philosopher’s Stone
the equivalent of 2500 GP

I think something like that would be a good, universal, entry level relic weapon.

1 Aragonite to 9 Mystic Silks? That doesn’t feel like a token that will make a dent in the MS surplus. And only 7 Darkwood Planks, affecting that token even less. I think the recipe should only be using Mystic Silk, Darkwood Plank, or Philosopher’s Stones, but if it has to include other ingredients then it should be closer to a ratio of 1 Aragonite to 20 of each of those.
I play Wizard.

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