Rob F wrote: I'm not seeing how you can get to 300 healing with the Keys and this set bonus?
Check Step 3 below, though I've included the whole math sections for reference.
Math below on the healing for the keys - note, its a VERY large boost to healing for any group that has 10 keys.
Example healing mechanic:
Cure minor wounds heals 3 total (1 base, +2 from LoDS).
It is split across 2 characters, healing each for +2, thus the total healing is 7 hp (+4 bonus healing due to keys).
Step 1: Lower power party healing. 10 keys, 3 +1 level items, and 2 LoDS.
Assumption 1) all players have a key.
Assumption 2) Druid and Cleric have Lense of Divine Sight, and will always split healing across 2 characters
Assumption 3) Bard is 5th level
Assumption 4) Cleric uses Restore Spell on Bard for another Soothe Wounds
A cleric has 10 healing spells. This is +40 healing compared to a party with no keys.
A Druid has 7 healing spells. This is +28 healing compared to a party with no keys.
5th Level bard has 2 healing spells + the one from restore spell. This affects the whole party, and is +60 healing compared to a party with no keys.
The base, low equipment party has healed +108 HP compared to a party without keys.
Step 2: High Equipment Party. Uses Low level party plus additional URs
Assumption 1) Bard equips ring of spell storing, Carter's Tome, Crown of Expertise
Assumption 2) Cleric and Druid equip ring of spell storing and Crown of Expertise
Assumption 3) Druid equips charm of spell swapping, gaining 9 more healing spells.
Assumption 4) Cleric equips charm of spell swappping and gains 2 more healing spells. (does NOT swap prayer and bless)
Assumption 5) Tome slot will prevent Gregor's Tome and Carter's tome from being uses together on Cleric and Druid
Cleric can cast 3 extra spells, and restore spell to Bard. +12 healing (bard covered next).
Bard can cast Soothe wounds 4 more times for +80 healing compared to a party without keys.
Druid can cast 9 more healing spells. +36 healing.
Total additional from high equipment party: 128 HP
High equipment Party (step 1 + step 2):236 HP
Step 3: High Equipment Party as above, adds Arcane set.
Assumption 1) Bard, Cleric, and Druid equip Arcane Set, and use a heal as their "Free spell"
Assumption 2) No spells cast from Bard, Cleric, and Druid until they can heal without wasting healing
Assumption 3) The party has no other + healing items beyond Arcane Belt, Lense of Divine Sight and Keys. Additional focus items can be added in step 4 total.
Bard casts Soothe wounds 1 more time for +52 healing compared to step 2 party party without arcane set.
Druid casts Cure Moderate wounds 1 more time for +21-24 healing compared to step 2 party without arcane set.
Cleric casts Cure Serious wounds 1 more time for +29-32 healing compared to step 2 party without arcane set.
Total additional from arcane set: 102-108 HP
High equipment Party (step 1 + step 2 + step 3):338-344 HP
Step 4 Add +focus items to party:
I won't work all of this out because there are a lot of variations.
Calculate as:
Cleric heal bonus * 13
Druid heal bonus * 17
Bard heal bonus * 7