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TOPIC: 2020 Token Notes (July 16 Update)

2020 Token Notes (July 16 Update) 4 years 8 months ago #49

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Mike Steele wrote: It sounds to me like it doesn't add to everyone's saving throw in the group, it just affects one individuals roll or one group roll (a single roll for a group).

It always applies to one single, physical saving throw die roll. Is is not a room-long saving throw bonus.
It could be applied to a specific individual's die roll or to a single group saving throw die roll.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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2020 Token Notes (July 16 Update) 4 years 8 months ago #50

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Cliff wrote: How would this work with Charm of Shadow Shot?

That is an excellent question. I'm tuning my commune spell, standby...
Have you looked it up in the TDb ?
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2020 Token Notes (July 16 Update) 4 years 8 months ago #51

Druegar wrote:

Mike Steele wrote: It sounds to me like it doesn't add to everyone's saving throw in the group, it just affects one individuals roll or one group roll (a single roll for a group).

It always applies to one single, physical saving throw die roll. Is is not a room-long saving throw bonus.
It could be applied to a specific individual's die roll or to a single group saving throw die roll.


What about an AoE attack and the party rolls multiple times for a subset of the whole party, such as...dragon breath attack, 1st roll for the first 4 classes on the party card, 2nd roll for the middle 4, 3rd roll for the last 4.
Since it is a single attack, does grace get to apply to all 3 rolls? Or are you specifying that the paladin must pick a single die roll?
I hope this applies to all rolls for the same attack, because i would hate to penalize a group when rolling for each player vs a single roll for everyone.
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Last edit: by kurtreznor.

2020 Token Notes (July 16 Update) 4 years 8 months ago #52

Hi Jeff and Druegar,

Thanks for all the work incorporating comments, and coming back for even more punishment. ;)

I like both of the set bonuses, they aren't big but they shouldn't be because the URs are pretty awesome already.

I really like almost everything about the Arcanum set. I would have preferred it in the Ioun Stone slot. This will permanently lock down the shirt slot for the group, but that's OK.

I do still recommend you incorporate the Rod of 7 Parts rule for all multi year transmutes, so that the components don't stack with the transmuted token. That would prevent elemental ring stacking or individual teeth stacking with the transmuted Teeth of Cavadar, and would let you do future multi year transmutes in any slot.

For the new abilities, I really like Grace. I think Fury, combined with all the extra melee damage the Barbarian is getting in this set, is too big of a damage jump. Animal Friend is balanced, but there is a lot of class blurring, as the Ranger gets two Druid specialties (polymorph tokens and Druid Scrolls). Poor Druid...

I really like having caps on slot expanders, but think they are too high. Ioun Stone is close, maybe it could drop by one. I think Charms is way too high, 10 is more than triple what is normally allowed. I'd recommend 6 or 7 at the most. Or, just limit it to one slot expander per slot. I think it's OK if people have to make decisions on which slot expander to use.

Thanks!
Mike

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2020 Token Notes (July 16 Update) 4 years 8 months ago #53

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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2020 Token Notes (July 16 Update) 4 years 8 months ago #54

Rob F wrote:

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.


Agreed, let's have a slotless token slot. :)

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2020 Token Notes (July 16 Update) 4 years 8 months ago #55

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Mike Steele wrote:

Rob F wrote:

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.


Agreed, let's have a slotless token slot. :)


I've suggested it. Like a backpack or utility slot.

The counter argument generally being, then there will just be new items that don't go in the backpack...
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2020 Token Notes (July 16 Update) 4 years 8 months ago #56

Boilerplate wrote:

Flik wrote: I still think that the arcane set bonus needs to be improved. Currently, it gives no incentive to pick up the entire set. Isn’t that the point of a set bonus?


+1

It has been discussed ad nauseam in earlier iterations, but I will join the chorus of those who think this feels weak if the goal is to get people to buy all three tokens. I can see people picking up one or two but not feeling incentive to get the second or third. Also, the bonus feels more Devine than Arcane since it only applies to healing consumables. And it feels somewhat redundant with other items that have similar effects (Key, Alchemist Pouch, etc.). And, at merely plus 1, it seems weaker than those others.

Would be better if the buff applied to all consumables (healing and damage wands, potions, scrolls - maybe even dust and ammo) and was higher. Maybe +2. Otherwise this three set bonus compares very poorly to other set bonuses in the game and other single token effects.

The other option is to drop the set bonus altogether instead of offering a weak set bonus. Given that I don’t think the bonus as printed is going to change collecting behavior, unless the bonus is improved I would almost prefer no bonus to a weak bonus that sets bad precedent for future sets.

(Oh, and of course thanks again to the TD team for continued thoughtful work on this stuff.)


+1 to healing consumables for an Arcane set just feels weird in addition to being a bit weak for a 3 piece UR set.

+2 to all damage scrolls and wands would be appropriate thematically and mechanically for an Arcane set, along with all that the set tokens provide.
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2020 Token Notes (July 16 Update) 4 years 8 months ago #57

Hawk Fingle wrote:

Boilerplate wrote:

Flik wrote: I still think that the arcane set bonus needs to be improved. Currently, it gives no incentive to pick up the entire set. Isn’t that the point of a set bonus?


+1

It has been discussed ad nauseam in earlier iterations, but I will join the chorus of those who think this feels weak if the goal is to get people to buy all three tokens. I can see people picking up one or two but not feeling incentive to get the second or third. Also, the bonus feels more Devine than Arcane since it only applies to healing consumables. And it feels somewhat redundant with other items that have similar effects (Key, Alchemist Pouch, etc.). And, at merely plus 1, it seems weaker than those others.

Would be better if the buff applied to all consumables (healing and damage wands, potions, scrolls - maybe even dust and ammo) and was higher. Maybe +2. Otherwise this three set bonus compares very poorly to other set bonuses in the game and other single token effects.

The other option is to drop the set bonus altogether instead of offering a weak set bonus. Given that I don’t think the bonus as printed is going to change collecting behavior, unless the bonus is improved I would almost prefer no bonus to a weak bonus that sets bad precedent for future sets.

(Oh, and of course thanks again to the TD team for continued thoughtful work on this stuff.)


+1 to healing consumables for an Arcane set just feels weird in addition to being a bit weak for a 3 piece UR set.

+2 to all damage scrolls and wands would be appropriate thematically and mechanically for an Arcane set, along with all that the set tokens provide.


TD has unfortunately been a bit inconsistent in the use of the word "Arcane". Examples of "Arcane" not meaning "Wizardly" include the Shaman's Arcane Hat and the Arcane Scroll Tube (and Greater Arcane Scroll Tube) and even stretching back to "Arcane Recipe".

As long as you aren't talking about actual Scrolls, you might want to read "Arcane" to mean "Magical".

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2020 Token Notes (July 16 Update) 4 years 8 months ago #58

Mike Steele wrote:

Rob F wrote:

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.


Agreed, let's have a slotless token slot. :)

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Last edit: by Harlax.

2020 Token Notes (July 16 Update) 4 years 8 months ago #59

Harlax wrote:

Mike Steele wrote:

Rob F wrote:

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.


Agreed, let's have a slotless token slot. :)


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2020 Token Notes (July 16 Update) 4 years 8 months ago #60

JACKOFTRADZE wrote:

Harlax wrote:

Mike Steele wrote:

Rob F wrote:

Joshua Long wrote:

Druegar wrote: Jeff's computer died so he asked me to post this.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.


I dream of the day where the ever expanding powerful slotless tokens are capped and people have to make choices to encourage build differences~


Yes. Please. +1.


Agreed, let's have a slotless token slot. :)



I've got my bag of holding wooden token!

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