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TOPIC: 2020 Transmuted Beta Images

2020 Transmuted Beta Images 4 years 9 months ago #13

1) I like all of the lightblue transmutes. But I'm confused about the Savior Stone. Is it consumable? If so it's the same as a Potion Revival Root, isn't it? Or is the difference that this doesn't take an action to use, rather you just cancel the death? If that's the only difference I'm not sure I'd want to make many of them at the cost of a 4-star transmute.

2) Ranger Pendants: I like them and I think I'll make a Legendary one for my Ranger. Even though it doesn't help on the melee side, I like being well-rounded and having more ranged damage, plus the other cool features are nice. It's probably for the best that this doesn't bump melee damage, even though most Rangers are melee-focused.

3) Monk Necklaces: I like the flavor, but the Legendary might be overpowered. Of course I don't play Monk and people who do say it is underpowered. Here is my concern: at +5dmg per puck it is pretty close to the same +10 dmg the Barbarian gets. Shouldn't Barbarian get more bonus damage? Secondly, to stun monsters on every single 19 or 20 on either of the two pucks means a good Monk slider can probably prevent a monster from taking actions for most of the combat.

4) Barbarian Medallions: I don't usually play Barbarian either, but these do seem pretty good and flavorful.

5) Holy Avengers: big question is: does the guard ability stack with the Amulet of Guarding? In other words, with the +5 Holy Avenger, can the Paladin guard a total of 3 other players? If so I think that's a problem. Either way I see this as more powerful than all of the other Legendaries. For the other three classes, they have to give up the most powerful slot in the game. The +5 Holy Avenger actually frees up that slot instead. It is also a great weapon. And you can also swap weapons. So basically you get a (1) great weapon, (2) free up a neck slot, (3) doesn't really take a slot if you don't want it to, and some other cool effects. It might just be too many.

In other words, for the other classes they have to use up their neck slot for their Legendary (as designed). For the Paladin, they effectively have a slotless Legendary that gives you a +5 to-hit and allows you to use it or any other melee weapon.

Another question: if the Paladin switches weapons do they lose these stated abilities?

PS - I'm not saying we should change the slot. I like the +5 Holy Avenger. I just think it might need to be less powerful than the others to make up for it being effectively slotless.
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Last edit: by Kirk Bauer.
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2020 Transmuted Beta Images 4 years 9 months ago #14

Can still add 50% magic
Resistance on that +5 Holy Avenger.
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2020 Transmuted Beta Images 4 years 9 months ago #15

Did I miss what fury does somewhere?

I really hope the paladin legendary stacks with AoG. It is a choice to either guard someone else or buff your stats as a Paladin. Please, dont take that choice away. As a team game, I want to be able to guard as much as I can, and I am fine being a weaker damage dealer as a result.
If a different ability has to go to make this happen, I could live with it.
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2020 Transmuted Beta Images 4 years 9 months ago #16

Paladin Players:

How easy will it be to track the +5 / +10 extra lay on hands healing?

Would it be easier / better to double healing per box on the character card?
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2020 Transmuted Beta Images 4 years 9 months ago #17

Kirk Bauer wrote: 1) I like all of the lightblue transmutes. But I'm confused about the Savior Stone. Is it consumable? If so it's the same as a Potion Revival Root, isn't it? Or is the difference that this doesn't take an action to use, rather you just cancel the death? If that's the only difference I'm not sure I'd want to make many of them at the cost of a 4-star transmute.

2) Ranger Pendants: I like them and I think I'll make a Legendary one for my Ranger. Even though it doesn't help on the melee side, I like being well-rounded and having more ranged damage, plus the other cool features are nice. It's probably for the best that this doesn't bump melee damage, even though most Rangers are melee-focused.

3) Monk Necklaces: I like the flavor, but the Legendary might be overpowered. Of course I don't play Monk and people who do say it is underpowered. Here is my concern: at +5dmg per puck it is pretty close to the same +10 dmg the Barbarian gets. Shouldn't Barbarian get more bonus damage? Secondly, to stun monsters on every single 19 or 20 on either of the two pucks means a good Monk slider can probably prevent a monster from taking actions for most of the combat.

4) Barbarian Medallions: I don't usually play Barbarian either, but these do seem pretty good and flavorful.

5) Holy Avengers: big question is: does the guard ability stack with the Amulet of Guarding? In other words, with the +5 Holy Avenger, can the Paladin guard a total of 3 other players? If so I think that's a problem. Either way I see this as more powerful than all of the other Legendaries. For the other three classes, they have to give up the most powerful slot in the game. The +5 Holy Avenger actually frees up that slot instead. It is also a great weapon. And you can also swap weapons. So basically you get a (1) great weapon, (2) free up a neck slot, (3) doesn't really take a slot if you don't want it to, and some other cool effects. It might just be too many.

In other words, for the other classes they have to use up their neck slot for their Legendary (as designed). For the Paladin, they effectively have a slotless Legendary that gives you a +5 to-hit and allows you to use it or any other melee weapon.

Another question: if the Paladin switches weapons do they lose these stated abilities?

PS - I'm not saying we should change the slot. I like the +5 Holy Avenger. I just think it might need to be less powerful than the others to make up for it being effectively slotless.


Yea the Avenger is now OP. Especially with not having to give up the Neck. Maybe the powers should reside in a Neck item like the other Legendaries and then just make another Legendary kick as sword that all fighting types can use. Something a bit better then Welfor's.
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2020 Transmuted Beta Images 4 years 9 months ago #18

Wade Schwendemann wrote: Did I miss what fury does somewhere?

I really hope the paladin legendary stacks with AoG. It is a choice to either guard someone else or buff your stats as a Paladin. Please, dont take that choice away. As a team game, I want to be able to guard as much as I can, and I am fine being a weaker damage dealer as a result.
If a different ability has to go to make this happen, I could live with it.

Maybe Fury is Greater Rage. Since 5th lvl doesn't have Rage, they have Greater Rage....just a thought.
You either discover a star or you don't. You arrogant punk.
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2020 Transmuted Beta Images 4 years 9 months ago #19

Disappointing to see con ring nerfed down to +2, was really looking at making a couple for the +3.

Savior stone i'm guessing is instantaneous/use automatically vs potion deaths door which takes an action of someone else to res someone and then depending on how the round falls may immediately be killed again. Ie PoDD used on person and that person isn't healed before monster attack, monster attacks that person and their dead again? Vs Savior stone i think can be used in response during the monster's attack/turn.
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2020 Transmuted Beta Images 4 years 9 months ago #20

Endgame wrote: Paladin Players:

How easy will it be to track the +5 / +10 extra lay on hands healing?

Would it be easier / better to double healing per box on the character card?


Personally, I don't have a preference, though the second option's more healing, and I don't think it needs more.
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2020 Transmuted Beta Images 4 years 9 months ago #21

Matt wrote: Disappointing to see con ring nerfed down to +2, was really looking at making a couple for the +3.

At +2 Con it should probably have a +Fort save (maybe +2?). At +3 it was probably going to end up as +2 fort saves and +8 / 10 hp for most players using it, so I can see why you wouldn't want it at +3.
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2020 Transmuted Beta Images 4 years 9 months ago #22

I’m guessing Ring of Fevor is misspelled. Likely it’s Ring of Fervor, or Ring of Fever.
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2020 Transmuted Beta Images 4 years 9 months ago #23

The only thing I see wrong with the Holy Avenger is it not doing extra damage to Undead. I'm glad it got adjusted. Paladins have been called glorified fighters, they deserve this. A few classes get special Treatment and all have pros and cons. Keep this as is now.
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2020 Transmuted Beta Images 4 years 9 months ago #24

Wade Schwendemann wrote: Did I miss what fury does somewhere?

I really hope the paladin legendary stacks with AoG. It is a choice to either guard someone else or buff your stats as a Paladin. Please, dont take that choice away. As a team game, I want to be able to guard as much as I can, and I am fine being a weaker damage dealer as a result.
If a different ability has to go to make this happen, I could live with it.


I'm cool with it stacking, but I hope nothing gets removed to make it happen.
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