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TOPIC: 2020 Uncommon Beta Images

2020 Uncommon Beta Images 4 months 3 weeks ago #1

Your feedback is most appreciated!

truedungeon.com/files/Uncommon.jpg
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2020 Uncommon Beta Images 4 months 3 weeks ago #2

Should a Paladin be able to use a blood mace when they cant use a ring of dark health? I know there is a precedent, but do we want to keep it going?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

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2020 Uncommon Beta Images 4 months 3 weeks ago #3

1) +1 Amulet of Protection: perhaps a bit too strong? The old +1 Amulet of Armor was a rare and only gave +1AC.
2) I love the art for the skulls
3) I like the Crazed Evoker's Amulet as a lightweight MeC
4) Shirt of Linked Healing: a bit soon for a reprint on this, no?
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2020 Uncommon Beta Images 4 months 3 weeks ago #4

Kirk Bauer wrote: 1) +1 Amulet of Protection: perhaps a bit too strong? The old +1 Amulet of Armor was a rare and only gave +1AC.
2) I love the art for the skulls
3) I like the Crazed Evoker's Amulet as a lightweight MeC
4) Shirt of Linked Healing: a bit soon for a reprint on this, no?


regarding #1, the consensus so far has been that in general rare and under necks have been severely underpowered when compared with their UR counterparts. At UR and above neck is amazing, and rare and under it is underwhelming. The uncommon and rare neck slots this year look to be a step in the direction of cautiously correcting that.

Regarding #4, shirt of linked healing is awesome!
Last edit: by jpotter.
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2020 Uncommon Beta Images 4 months 3 weeks ago #5

Kirk Bauer wrote: 1) +1 Amulet of Protection: perhaps a bit too strong? The old +1 Amulet of Armor was a rare and only gave +1AC.

A rare a +1 AC is horribly underpowered to the point that I wouldn't ever recommend it being used. Get an old uncommon creeper amulet to round out dex for +1 AC and +1 reflex save.

Since neck is so super underpowered from where it should be when compared to UR, +1 AC and +1 Saves seems like a good place. A +2 AC and +2 Saves rare sounds like a perfect item to release in a future set.
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2020 Uncommon Beta Images 4 months 3 weeks ago #6

Kirk Bauer wrote: 4) Shirt of Linked Healing: a bit soon for a reprint on this, no?


I think SoLH is a fun new player friendly synergy item, and it being reprinted fairly frequently would be a boon for non-token hoarders who keep wearing it, as pugging into a new party that draws these makes the benefit more likely to trigger. It is in a fairly unique spot where a reprint actually benefits existing owners.
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2020 Uncommon Beta Images 4 months 3 weeks ago #7

It does feel early for a reprint to me as well. I know a lot of people use and recommend them, and they are getting tough to find.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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2020 Uncommon Beta Images 4 months 3 weeks ago #8

Ring of Jealous Fervor says "Commom" instead of "Common".
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2020 Uncommon Beta Images 4 months 3 weeks ago #9

Uncommon wand was dropped by 1 damage as well can we put it back to 5.
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2020 Uncommon Beta Images 4 months 3 weeks ago #10

I gotta say: I am pretty hype about the idea of those Shirts of Linked Healing being reprinted.
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2020 Uncommon Beta Images 4 months 3 weeks ago #11

Wayne Rhodes wrote: Uncommon wand was dropped by 1 damage as well can we put it back to 5.

I think force damage is more highly valued than other types, as it affects Incorporeal monsters without a 50% miss chance and also because, as far as I am aware, there are no monsters that have been resistant to force damage thus far, while there are some that have been susceptible to it.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
Last edit: by Wade Schwendemann.
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2020 Uncommon Beta Images 4 months 3 weeks ago #12

I still feel like the good runestone is a waste make it something that affects the party card or I feel like it's useless.

Can we make the dust at least be equal to the potions at their level?

Caster use only and the dust can't be boosted from pouches or canteens.
Last edit: by James.
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