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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 5 years 1 month ago #97

Cliff Scott-Williams wrote: How about Bracers (or other) of Called Shot - the character notices a specific vulnerability or opportunity to exploit when attacking. Once per combat it allows the user to designate any single AC zone on the creature board (not background zones) to hit - if successful, attack is as a critical hit. A miss of the called zone could range from the user taking damage to a normal result.


Is there a way to do this without slowing combat? Especially a party with more than one character equipped with this?

I think the mechanic could be interesting if there is some simple clean way to handle it.
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Ultra Rare Token Ideas 5 years 1 month ago #98

Fiddy wrote:

Cliff Scott-Williams wrote: How about Bracers (or other) of Called Shot - the character notices a specific vulnerability or opportunity to exploit when attacking. Once per combat it allows the user to designate any single AC zone on the creature board (not background zones) to hit - if successful, attack is as a critical hit. A miss of the called zone could range from the user taking damage to a normal result.


Is there a way to do this without slowing combat? Especially a party with more than one character equipped with this?

I think the mechanic could be interesting if there is some simple clean way to handle it.


What about a called shot location on the combat board? Larger than the 20 that counts as a regular 12 (or whatever) for anyone else who lands there, but if the player announces a called shot, it has a specific effect. If the shot is called and missed, any number of fun things could happen.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Ultra Rare Token Ideas 5 years 1 month ago #99

A belt that conveys a time-shifting ability. Once per game, take back any action before it resolves. Not sure of the rarity; a transmuted version of this could up it to once per combat, maybe.

I'm certainly open to changing mechanics based on power and gameplay.

This belt-slot token could be called... Waist of Time.

"Wyld's Waist of Time" has both alliteration and a repeated vowel sound for added fun! lol
Last edit: by Wyld.
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Ultra Rare Token Ideas 5 years 1 month ago #100

I saw a few calls for Viper Strike X.

I think it'd be great to print a new Viper Strike weapon. We just got the pants and it feels like nobody is using them mostly because of the kilts. I think reprinting a VS weapon and perhaps re-printing the shirt one day could add to build diversity by making the VS set a feasible option for folks.

This would be great for folks who miss out on the eldritch kilt by providing them with an option that feels powerful at the leg slot without having to print anything there.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
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Ultra Rare Token Ideas 5 years 1 month ago #101

Wade Schwendemann wrote:

Fiddy wrote:

Cliff Scott-Williams wrote: How about Bracers (or other) of Called Shot - the character notices a specific vulnerability or opportunity to exploit when attacking. Once per combat it allows the user to designate any single AC zone on the creature board (not background zones) to hit - if successful, attack is as a critical hit. A miss of the called zone could range from the user taking damage to a normal result.


Is there a way to do this without slowing combat? Especially a party with more than one character equipped with this?

I think the mechanic could be interesting if there is some simple clean way to handle it.


What about a called shot location on the combat board? Larger than the 20 that counts as a regular 12 (or whatever) for anyone else who lands there, but if the player announces a called shot, it has a specific effect. If the shot is called and missed, any number of fun things could happen.


That makes sense in terms of keeping combat moving at a steady pace
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Ultra Rare Token Ideas 5 years 1 month ago #102

How about UR lenses for the wizard classes to create some competition with rare lenses of focus (which I think are considered BIS by most)? Maybe Spectacles of Far Sight (or Foresight) that grant access to psychic powers and boost intelligence (on the assumption that intelligence is going to become a more important stat)? Kind of like magical reading glasses for reading all of those fancy tomes in dim light.
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Ultra Rare Token Ideas 5 years 1 month ago #103

Boilerplate wrote: How about UR lenses for the wizard classes to create some competition with rare lenses of focus (which I think are considered BIS by most)? Maybe Spectacles of Far Sight (or Foresight) that grant access to psychic powers and boost intelligence (on the assumption that intelligence is going to become a more important stat)? Kind of like magical reading glasses for reading all of those fancy tomes in dim light.


Typically there is one UR that grants psychic power in print at a time. The Dark Disciples Shirt is still available.

Maybe in a year?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Ultra Rare Token Ideas 5 years 1 month ago #104

I’d really like to see another caster-focused figurine. Not sure what that would be, but a functional re-print of the 2014 FOP: Cat (which allows a re-roll of a failed save) might be nice. Or a transmute path for negating failed saves - start with a UR (like FOP: Tortoise, which is not usable by casters) that negates one failed will save, transmutable to a relic that negates one failed will or reflex save, which transmutes to a legendary that negates one failed save of any type?

Or a damage delivering counterpart to the damage healing FOP: Phoenix (which heals 20 damage to one character).
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Ultra Rare Token Ideas 5 years 1 month ago #105

Competing for the generic weapon UR slot, I propose:

+2 Glowing Shortsword : 4, 5, 6, 7, 8, 9 - Barbarian, Bard, Fighters, Paladin, Ranger, Rogue
Negates all penalties due to darkness
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Ultra Rare Token Ideas 5 years 1 month ago #106

Flurry of Blows compatible UR weapon. I personally like the idea of a quarterstaff that allowed an empty offhand strike, but I'd honestly take anything FoB compatible at this point.
Playing True Dungeon since 2012.
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Ultra Rare Token Ideas 5 years 1 month ago #107

Philip Goodman wrote: Flurry of Blows compatible UR weapon. I personally like the idea of a quarterstaff that allowed an empty offhand strike, but I'd honestly take anything FoB compatible at this point.


One of those staves that split into two rods. That way you could have two tokens for the pucks.

Add +2 damage if both are equipped or something.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
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Ultra Rare Token Ideas 5 years 1 month ago #108

Arnold wrote:

Philip Goodman wrote: Flurry of Blows compatible UR weapon. I personally like the idea of a quarterstaff that allowed an empty offhand strike, but I'd honestly take anything FoB compatible at this point.


One of those staves that split into two rods. That way you could have two tokens for the pucks.

Add +2 damage if both are equipped or something.


Nothing says “Flurry of Blows” like nunchucks

"Ceci n'est pas une pipe" - Magritte
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