Endgame wrote: There aren't many Tokens that use multiple slots. Multi slot tokens would be great for players with few tokens and lots of empty space, and it would help close the gap between all slots filled players and 1 to 5 booster players. Would also probably speed up coaching...
How does this sound?
Adventurer's coveralls
Uses shirt, belt, and pants slot
+3 str, +1 Dex, +1 con, +1 wisdom
I don't have my thoughts completely in order on this idea, but I am initially very skeptical.
What purpose do we serve in giving someone ~3 token worth of tokens in 1 token?
Good for:
* Player on sealed pack run
* Brand new player
* Player participating in some kinds of intentionally limited resources runs
My concern though is that its 3 tokens for the price of 1. Why do we want that?
Bear with me. Consider an exaggerated version of the token you are designing:
Rare - +1 Enchanted Sword - All but Monks and Wizards
Melee mainhand
Damage wheel: 2, 3, 4, 5, 6, 7
You are considered to have equipped: An Ioun, 2 Earcuffs, Neck, Torso, Back, Wrists, Legs, Boots
Conveys: +3 to saves, +7 AC, +2 fire damage to melee, and free movement
This token uses the slots of, and produces a slightly inferior effect to, equipping: Ioun Stone Beryl Prism, Earcuff of the Bliss, Earcuff of Intellect, Necklace of Natural Armor, a +5 AC torso armor, +2 Cloak of Resistance, Bracers of Fire, Pantaloons of the Underdark, and Boots of Agility.
Is this a good token?
I would say no, it is not a good token. And not because it's "too powerful" in terms of the benefits it provides for the slots it takes up.
I think it's not a good token because it is just fundamentally at odds what a collectible, slot based game is trying to do - namely get players interested in filling out slots and slowly upgrading tokens.
I think the proposed token is too far out on the spectrum of the above. I would look for an exchange rate like "uses 3 slots to get the effect of 2 slots in one token" so there is clear incentive to upgrade:
Adventurers Coveralls - Rare - Shirt, Pants, Waist slot:
+2 to STR, +3 HP
(e.g. you get a Belt of Ogre Power and a Shirt of vitality in one token, but you have to give up your pants slot for it).