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TOPIC: E1 7(or 8?) Token Challenge

E1 7(or 8?) Token Challenge 3 months 1 week ago #73

I have a Giln's shield, no need to borrow
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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E1 7(or 8?) Token Challenge 3 months 1 week ago #74

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unless you are playing the pally someone will need to borrow.

Wade Schwendemann wrote: I have a Giln's shield, no need to borrow

You either discover a star or you don't. You arrogant punk.

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E1 7(or 8?) Token Challenge 3 months 1 week ago #75

jedibcg wrote: unless you are playing the pally someone will need to borrow.

Wade Schwendemann wrote: I have a Giln's shield, no need to borrow


Details....
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 3 months 1 week ago #76

So, I guess before we decide on Crown for Paladin, did the last group end up using the sacrifice power at all?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 3 months 1 week ago #77

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Wade Schwendemann wrote: So, I guess before we decide on Crown for Paladin, did the last group end up using the sacrifice power at all?

Good point. i think so, but honestly i don’t remember if so it likely was in the last room to give the wizard one more chance to cut himself. Per my previous post we had a 3 people dead in the last room, so likely the wizard the rogue and maybe the paladin after he sacrificed himself but honestly i don’t remember.

If it (sacrifice) isn’t used before room 6 the crown could give the paladin an extra set of lay on hands for another 15 heals before the final room (assuming we finish room 6 with time to do this). could be helpful if the last room is combat but if it is puzzle then the crown would have been a wasted slot. I don’t know that it is the best option just putting it out there was an option.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

E1 7(or 8?) Token Challenge 3 months 1 week ago #78

It's a great, unconventional option.

also great for bard troubador
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 3 months 6 days ago #79

Awaiting on Amulet of Wonder ability for 2019.

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E1 7(or 8?) Token Challenge 3 months 6 days ago #80

edwin wrote: Awaiting on Amulet of Wonder ability for 2019.


Extremely good point!
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 3 months 5 days ago #81

Wade Schwendemann wrote: So, assuming specialized is the way to go given limited tokens meaning limited ability to diversify.

Cleric: 1-Healing, 2-Support (restore spell/power, prayer, bless, etc)
Druid: 1- Healing, 2- Spell damage?
Bard: 1-Support (Bardsong, possibly enhanced), 2- ?
Barbarian: 1- Melee Damage
Wizard: 1-Spell Damage
Elf Wizard: 1-Spell Damage
Paladin: 1-Defense/Tank
Monk: 1-Melee Damage
Ranger: 1-Melee Damage? Ranged Damage? Could do both with Thor's.
Rouge: 1-Puzzle Clues, 2: Melee Damage? Support with Flank?



So is there a consensus that this is the 10 classes we are going to run?

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E1 7(or 8?) Token Challenge 2 months 1 day ago #82

Now that PAX is done, I wanted to bring this back up.

I could absolutely be convinced to go to 8 rather than 7 if it would help us fill. Not sure how others feel.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 2 months 1 day ago #83

Wade Schwendemann wrote: Now that PAX is done, I wanted to bring this back up.

I could absolutely be convinced to go to 8 rather than 7 if it would help us fill. Not sure how others feel.


After TDC those on the run thought a 6 token Challenge was the next logical step.

Some thoughts.

BPSymngton shadowed us for much of that run. I’m sure he noticed the relative ease with which we moved through it.

The difficulty of Nightmare was cranked up shortly after that.

The addition of another treasure enhancing token effectively reduces combat useful tokens by another 1.

Do I recall correctly that the healing nerf comes into effect at Origins?


I’m up for a challenge, even certain death, but let’s think about what has changed before we decide.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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E1 7(or 8?) Token Challenge 2 months 1 day ago #84

You are correct on all counts.

A 7 token challenge at TDC would be an 8 token challenge, given the addition of a new TE since then.

The errata on lenses of divine sight and cloak of shadowskin starting will have huge effect. Not doubling healing will make this much tougher.

I cant speak to nightmare specifically, but if we use this years modules as a guide, 8 would probably be extremely challenging.

I think it sounds like we may be facing certain Death at 7, but I'm up for either.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My fledgling token shop: Wade's Wide World of Wonder 

My Current Paladin Build 

Please Log in or Create an account to join the conversation.

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