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TOPIC: Ten Commandments of TD

Ten Commandments of TD 3 months 1 week ago #13

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Nick S wrote:

FatalDrakkon wrote: I feel like 10 commandments are too many. We need to reduce it to like 3 golden rules.


1. Dont be a jerk
2. Slide and move
3. Bards die first?

3. Communicate, Cooperate. Teamwork is more important than tokens.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Ten Commandments of TD 3 months 1 week ago #14

Don't be a jerk.
Time is your enemy in the dungeon.
Communicate and Cooperate.

Though really you could possibly put everything under Time is your enemy in the dungeon.
-Don't be a jerk because you need to communicate and cooperate to tackle each room in the dungeon as a team.
-Slide and move because you only have 12 minutes to defeat the monsters.
and so on.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Ten Commandments of TD 3 months 1 week ago #15

People don't read if there's big blocks of small text. If there's 10 (or 5? IMO 3 is too little) that have a lot of white space between them and are in a big font, it's more likely to get read. There's a science to this and some well-known techniques.

I started this thread because I've seen many of the same topics come up over and over again on the forums, and would like to see us try to mitigate this. But if everyone would rather shrug their shouders and say 'it can't be helped' then I'll be quiet.

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Ten Commandments of TD 3 months 1 week ago #16

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EvilJohn wrote: People don't read if there's big blocks of small text. If there's 10 (or 5? IMO 3 is too little) that have a lot of white space between them and are in a big font, it's more likely to get read. There's a science to this and some well-known techniques.

I started this thread because I've seen many of the same topics come up over and over again on the forums, and would like to see us try to mitigate this. But if everyone would rather shrug their shouders and say 'it can't be helped' then I'll be quiet.


I'm not shrugging my shoulders. But I am realistic about player behavior.

I think the video suggestion is a good one. More engaging than a poster. Is it practical? Maybe.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Ten Commandments of TD 3 months 1 week ago #17

What about a poster by the check in? So while you're getting your wristband on, you glance over and read.

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Ten Commandments of TD 3 months 3 days ago #18

Matt Goodman wrote: What about a poster by the check in? So while you're getting your wristband on, you glance over and read.


I think this has the most merit.
Founder of Tokenholics Anonymous.
TD Patron since 2005.
Completed 20 runs at GC 2017.

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Ten Commandments of TD 3 months 2 days ago #19

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smakdown wrote:

Matt Goodman wrote: What about a poster by the check in? So while you're getting your wristband on, you glance over and read.


I think this has the most merit.


Yes. This. And there could be more than one poster in the general check-in area...
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Ten Commandments of TD 3 months 2 days ago #20

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I don’t object to posters. I’m just not optimistic about people actually reading them.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Ten Commandments of TD 2 months 1 week ago #21

"don't leave anything behind" is better than "take everything"

Places to put them: at check-in, in the general area before people can go to coaching, in coaching above their mats (one per mat), on wristbands, stuffed in bags with tokens like fortunes, in/on decorative stuff in storyscape
I came here to sing and collect tokens, and I'm alllll out of money.

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Ten Commandments of TD 2 months 1 week ago #22

I always tell them,
If you brought it; take it
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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Ten Commandments of TD 2 months 1 week ago #23

My spiel at the end of a room includes the line “once you have everything of yours and nothing of mine, exit through the curtain with the green light.” I’m specifically referring to weapon tokens and pucks, but it works for other things too.

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Ten Commandments of TD 2 months 1 week ago #24

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Andrew Knoll wrote: once you have everything of yours and nothing of mine, exit through the curtain with the green light.

Love it!!!
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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