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TOPIC: Party Card advice

Party Card advice 5 years 5 months ago #1

I have a couple of questions regarding the party card.

I've seen players that are built out only for Ranged that ask the Coaches to cross out the Melee section of their class line because they had experienced issues with room DMs picking the wrong line--in the heat of battle.

Is that OK for the coaches to do?
I don't see why not.


Also, I've seen questions about adding in consumables (like potions of Bull's Str) to the party card.
If a player has Tulz and hands over four Bull Str potions in the Coaching room (enough to cover the combats), can the Str bonus be added to the party card?

My understanding is that this isn't allowed, but I'm not certain why.

If players are trusted to keep track of their own HP, why wouldn't players be trusted not to cheat in this way?
For instance, by reusing Tulz or using a second Bull's Str stacking with the first.

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Party Card advice 5 years 5 months ago #2

Lord of Mistakes wrote: I have a couple of questions regarding the party card.

I've seen players that are built out only for Ranged that ask the Coaches to cross out the Melee section of their class line because they had experienced issues with room DMs picking the wrong line--in the heat of battle.

Is that OK for the coaches to do?
I don't see why not.


Also, I've seen questions about adding in consumables (like potions of Bull's Str) to the party card.
If a player has Tulz and hands over four Bull Str potions in the Coaching room (enough to cover the combats), can the Str bonus be added to the party card?

My understanding is that this isn't allowed, but I'm not certain why.

If players are trusted to keep track of their own HP, why wouldn't players be trusted not to cheat in this way?
For instance, by reusing Tulz or using a second Bull's Str stacking with the first.


You don’t turn in potions in the coaching room because they take a action or in some cases a free action to use. So they should not be baked into the stats on the party card.

I don’t think melee stats should be crossed out in case some room requires melee only, the same would be true for range only rooms.

Typically GMs will ask. You could also just tell the coach you are doing only ranged combat.

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Party Card advice 5 years 5 months ago #3

Lord of Mistakes wrote: I have a couple of questions regarding the party card.

I've seen players that are built out only for Ranged that ask the Coaches to cross out the Melee section of their class line because they had experienced issues with room DMs picking the wrong line--in the heat of battle.

Is that OK for the coaches to do?
I don't see why not.


Also, I've seen questions about adding in consumables (like potions of Bull's Str) to the party card.
If a player has Tulz and hands over four Bull Str potions in the Coaching room (enough to cover the combats), can the Str bonus be added to the party card?

My understanding is that this isn't allowed, but I'm not certain why.

If players are trusted to keep track of their own HP, why wouldn't players be trusted not to cheat in this way?
For instance, by reusing Tulz or using a second Bull's Str stacking with the first.


There was some brainstorming about consumable use they way you say this year - but that’s all it amounted to so far - coaches definitely won’t allow you to hand in consumables and buff the card except for one use turn in at start ones.

I think its a good idea for the record.

Crossing out melee is an interesting idea. I don’t see a problem with asking.

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Party Card advice 5 years 5 months ago #4

Wayne Rhodes wrote: You don’t turn in potions in the coaching room {snip} So they should not be baked into the stats on the party card.

I don’t think melee stats should be crossed out in case some room requires melee only, the same would be true for range only rooms.

Nailed it!
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Party Card advice 5 years 5 months ago #5

I'm going to assume highlighting ranged is still ok per this thread:

truedungeon.com/forum?view=topic&catid=602&id=247998&limitstart=0#313928

Seems like a better solution than crossing numbers out.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Party Card advice 5 years 5 months ago #6

Jeff321 wrote: I'm going to assume highlighting ranged is still ok per this thread:
truedungeon.com/forum?view=topic&catid=602&id=247998&limitstart=0#313928

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Party Card advice 5 years 5 months ago #7

Druegar wrote:

Wayne Rhodes wrote: You don’t turn in potions in the coaching room {snip} So they should not be baked into the stats on the party card.

I don’t think melee stats should be crossed out in case some room requires melee only, the same would be true for range only rooms.

Nailed it!


How about using a highlighter to highlight the primary combat stats (Melee or Ranged)? That would make it easier for the DM to focus on the correct stats, unless it's a room that requires one or the other.

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Party Card advice 5 years 5 months ago #8

Mike Steele wrote:

Druegar wrote:

Wayne Rhodes wrote: You don’t turn in potions in the coaching room {snip} So they should not be baked into the stats on the party card.

I don’t think melee stats should be crossed out in case some room requires melee only, the same would be true for range only rooms.

Nailed it!


How about using a highlighter to highlight the primary combat stats (Melee or Ranged)? That would make it easier for the DM to focus on the correct stats, unless it's a room that requires one or the other.


Or you could put a small post-it note on your ranged token, with a big “R” written on it. Then you don’t have to do anything to the party card.

I really don’t have strong feelings about it

"Ceci n'est pas une pipe" - Magritte

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Party Card advice 5 years 5 months ago #9

Brad Mortensen wrote:

Mike Steele wrote:

Druegar wrote:

Wayne Rhodes wrote: You don’t turn in potions in the coaching room {snip} So they should not be baked into the stats on the party card.

I don’t think melee stats should be crossed out in case some room requires melee only, the same would be true for range only rooms.

Nailed it!


How about using a highlighter to highlight the primary combat stats (Melee or Ranged)? That would make it easier for the DM to focus on the correct stats, unless it's a room that requires one or the other.


Or you could put a small post-it note on your ranged token, with a big “R” written on it. Then you don’t have to do anything to the party card.

I really don’t have strong feelings about it


I've never checked to see if the DM is using the correct numbers. I just assume they are, and that's worked out pretty well for us. :)

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Party Card advice 5 years 5 months ago #10

Hopefully you won't mind me piggy backing a party card question.

Have we been told how the Enchanted Whetstone is going to be noted on the party card? Is it going to baked in to the character +hit/+damage bonus?

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Party Card advice 5 years 5 months ago #11

Brokkr wrote: Hopefully you won't mind me piggy backing a party card question.

Have we been told how the Enchanted Whetstone is going to be noted on the party card? Is it going to baked in to the character +hit/+damage bonus?


It affects the stats, so it will be added to the party card just like other stat affecting tokens.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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