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TOPIC: Age Minimum?

Age Minimum? 6 years 11 months ago #1

Hi-
When I started TD, it was my understanding that the minimum age to play was 13, unless you had a full group that agreed with a younger player(s).
Has this changed, or am I just mistaken? Our group kept kids out until they got older, and I think it's a good idea in general, as this is played seriously, although for fun, and is pretty pricey.
If the age limitation exists, who is supposed to police it? I know last year we had 2 kids join a run unaccompanied, that were probably 9 and 10, and were completely clueless and no help, as you would expect with kids that age jumping in to TD alone.

Thanks!
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Age Minimum? 6 years 11 months ago #2

AlanS wrote: Hi-
When I started TD, it was my understanding that the minimum age to play was 13, unless you had a full group that agreed with a younger player(s).
Has this changed, or am I just mistaken? Our group kept kids out until they got older, and I think it's a good idea in general, as this is played seriously, although for fun, and is pretty pricey.
If the age limitation exists, who is supposed to police it? I know last year we had 2 kids join a run unaccompanied, that were probably 9 and 10, and were completely clueless and no help, as you would expect with kids that age jumping in to TD alone.

Thanks!


This is an issue that pops up (again) every now and then.

TD officially does have a minimum age limit, but there really isn't a good way to enforce it (unless you start asking for birth certificates and passports).

Unofficially, if everyone in the party is okay with an underage kid, they usually are allowed. What people then do is buy a full run so that their underage kid can play. (Though this can still create unfair situations, especially for DM's and volunteers).

There have also been a few issues when players wanted to bring babies into the dungeon.

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Last edit: by Incognito.

Age Minimum? 6 years 11 months ago #3

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Incognito wrote:

AlanS wrote: Hi-
When I started TD, it was my understanding that the minimum age to play was 13, unless you had a full group that agreed with a younger player(s).
Has this changed, or am I just mistaken? Our group kept kids out until they got older, and I think it's a good idea in general, as this is played seriously, although for fun, and is pretty pricey.
If the age limitation exists, who is supposed to police it? I know last year we had 2 kids join a run unaccompanied, that were probably 9 and 10, and were completely clueless and no help, as you would expect with kids that age jumping in to TD alone.

Thanks!


This is an issue that pops up (again) every now and then.

TD officially does have a minimum age limit, but there really isn't a good way to enforce it (unless you start asking for birth certificates and passports).

Unofficially, if everyone in the party is okay with an underage kid, they usually are allowed. What people then do is buy a full run so that their underage kid can play. (Though this can still create unfair situations, especially for DM's and volunteers).

There have also been a few issues when players wanted to bring babies into the dungeon.


Do we have a policy on babies in arms, I know you must be 13 to play but in the case of a mom carrying her baby the child is more a piece of luggage then a player?
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Age Minimum? 6 years 11 months ago #4

Picc wrote:

Incognito wrote:

AlanS wrote: Hi-
When I started TD, it was my understanding that the minimum age to play was 13, unless you had a full group that agreed with a younger player(s).
Has this changed, or am I just mistaken? Our group kept kids out until they got older, and I think it's a good idea in general, as this is played seriously, although for fun, and is pretty pricey.
If the age limitation exists, who is supposed to police it? I know last year we had 2 kids join a run unaccompanied, that were probably 9 and 10, and were completely clueless and no help, as you would expect with kids that age jumping in to TD alone.

Thanks!


This is an issue that pops up (again) every now and then.

TD officially does have a minimum age limit, but there really isn't a good way to enforce it (unless you start asking for birth certificates and passports).

Unofficially, if everyone in the party is okay with an underage kid, they usually are allowed. What people then do is buy a full run so that their underage kid can play. (Though this can still create unfair situations, especially for DM's and volunteers).

There have also been a few issues when players wanted to bring babies into the dungeon.


Do we have a policy on babies in arms, I know you must be 13 to play but in the case of a mom carrying her baby the child is more a piece of luggage then a player?


As I understand it, a part of the age limit is the liability issue.

Dungeons are dark and crowded. People get bumped and trodden upon. In the context of a dungeon, a baby is more like a crystal punch bowl than Samsonite.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Age Minimum? 6 years 11 months ago #5

Done know the pokicy, but I would be fine with someone carrying a baby, so long as the understanding is that they would leave if needed, which I would say is generally the practice of patents anyhow.
TD has always had a leave and you can't return policy in the dungeon anyway, so that would be unfortunate, but part of the deal.
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Age Minimum? 6 years 11 months ago #6

Brad Mortensen wrote:

Picc wrote:

Incognito wrote:

AlanS wrote: Hi-
When I started TD, it was my understanding that the minimum age to play was 13, unless you had a full group that agreed with a younger player(s).
Has this changed, or am I just mistaken? Our group kept kids out until they got older, and I think it's a good idea in general, as this is played seriously, although for fun, and is pretty pricey.
If the age limitation exists, who is supposed to police it? I know last year we had 2 kids join a run unaccompanied, that were probably 9 and 10, and were completely clueless and no help, as you would expect with kids that age jumping in to TD alone.

Thanks!


This is an issue that pops up (again) every now and then.

TD officially does have a minimum age limit, but there really isn't a good way to enforce it (unless you start asking for birth certificates and passports).

Unofficially, if everyone in the party is okay with an underage kid, they usually are allowed. What people then do is buy a full run so that their underage kid can play. (Though this can still create unfair situations, especially for DM's and volunteers).

There have also been a few issues when players wanted to bring babies into the dungeon.


Do we have a policy on babies in arms, I know you must be 13 to play but in the case of a mom carrying her baby the child is more a piece of luggage then a player?


As I understand it, a part of the age limit is the liability issue.

Dungeons are dark and crowded. People get bumped and trodden upon. In the context of a dungeon, a baby is more like a crystal punch bowl than Samsonite.


Some of the more physical puzzles would problematic.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Age Minimum? 6 years 11 months ago #7

Harlax wrote: Some of the more physical puzzles would problematic.


A baby isn't going to hurt me. I'd be concerned that we could break the baby.

"Ceci n'est pas une pipe" - Magritte

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Age Minimum? 6 years 11 months ago #8

Wade Schwendemann wrote: Done know the pokicy, but I would be fine with someone carrying a baby, so long as the understanding is that they would leave if needed, which I would say is generally the practice of patents anyhow.
TD has always had a leave and you can't return policy in the dungeon anyway, so that would be unfortunate, but part of the deal.



Babies vomit, urinate, and defecate leaving smelly and disgusting messes. Are we sure the parents are going to volunteer to clean up any such messes? (Just think of how many people never pick up their dog's scat).

Babies can get loud, with their crying. This not only impacts your group, but could impact the play experience if nearby groups. Some people are really into the "immersion" aspect of TD and might get upset when their experience is interrupted by a crying baby in a completely different group.

Not to mention this could be disconcerting for the DM's as well. That's an issue that applies to younger kids as well. The DM's did not sign up to be babysitters, but that's what sometimes happens when it comes to younger kids. Some are incredibly disruptive and annoying (and while there are plenty of well-behaved ones, that's still enough rotten apples).

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Age Minimum? 6 years 11 months ago #9

Incognito wrote: Babies can get loud, with their crying. This not only impacts your group, but could impact the play experience if nearby groups. Some people are really into the "immersion" aspect of TD and might get upset when their experience is interrupted by a crying baby in a completely different group.


Not just a matter of immersion. Many rooms in TD have had audio that you have to be able to hear in order to solve the room. Sometimes that is difficult enough to hear when people are purposely being quiet and listening for it.

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Age Minimum? 6 years 11 months ago #10

Incognito wrote: Babies can get loud, with their crying. This not only impacts your group, but could impact the play experience if nearby groups. Some people are really into the "immersion" aspect of TD and might get upset when their experience is interrupted by a crying baby in a completely different group.


Would you also say that groups that yell or scream in a dungeon ahead or behind also could impact that immersion aspect and should be asked not to do so? Just curious I have no puppies in this fight.
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Age Minimum? 6 years 11 months ago #11

Brad Mortensen wrote:

Harlax wrote: Some of the more physical puzzles would problematic.


A baby isn't going to hurt me. I'd be concerned that we could break the baby.


We are saying the same thing. Sorry I wasn't clear.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Age Minimum? 6 years 11 months ago #12

Harlax wrote:

Brad Mortensen wrote:

Harlax wrote: Some of the more physical puzzles would problematic.


A baby isn't going to hurt me. I'd be concerned that we could break the baby.


We are saying the same thing. Sorry I wasn't clear.


No, I got that. Just boiling down our agreement.

Re: vomit - I once had a group come into my room 6. One of the women was carrying a leaky garbage bag with her. She'd hurled into it in room 1, apparently, and dribbled it all the way through the dungeon. No, she didn't clean up after herself either. In fact, she spread her mess far and wide.

"Ceci n'est pas une pipe" - Magritte

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