Welcome, Guest
Username: Password: Remember me

TOPIC: Dealing with "wandering" Treasure Enhancers

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #1

  • Druegar
  • Druegar's Avatar Topic Author
  • Offline
  • 9th Level
  • Supporter
  • Semper Inutilia
  • Posts: 10504
Jeff asked me to start a thread to elicit ideas from the community on how TD can best deal with the growing issue of "wandering" Treasure Enhancing (TE) tokens.

Expectation: If you are going to use a TE, it needs to stay with you the entire adventure.
Issue: Some people are showing their TEs in the coaching room and then handing them off to someone else to use on a different run.
Need: A way to ensure TEs stay with the group that's using them.
Points to Remember:
  • The retention method needs to be practical.
  • The retention method needs to be quick.
  • TD cannot act as the caretaker for the tokens while the group is in the dungeon.
Someone suggested that after treasure has been calculated in the coaching room, TEs would be put in some kind of security bag. The bag would be carried by the group through their adventure and then unlocked/unsealed in the epilogue room. Though interesting, this method has some practicality issues.

How would you ensure TEs stay with the party that's using them?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #2

Perhaps have a list of TE's on the other side of the party card.

More of like a check sheet or a list where you can put a number by each token indicating how many the party should have.

Then at epilogue flip over the card and then ask the party to show them.

Probably not the best solution, just something that came quick to mind.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #3

Druegar wrote: Someone suggested that after treasure has been calculated in the coaching room, TEs would be put in some kind of security bag. The bag would be carried by the group through their adventure and then unlocked/unsealed in the epilogue room. Though interesting, this method has some practicality issues.


Not a good idea.

Considering how often parties already leave their bags, party cards, other stuff behind in rooms, you really don't want anyone to accidentally leave behind a security bag full of treasure enhancers (worth thousands of dollars).

You are just asking for these to be stolen!

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #4

I'd think the best way would be for them to be checked sometime within the adventure, after it's too late for them to hand them off to someone else. It has to be past the Coaching and Training rooms, as people can easily step out of those and hand them off. Maybe one of the rooms is designed so there are a couple of minutes to spare for the DM to check the Treasure Enhancing Tokens prior to diving into the combat/puzzle.

Just to understand the guidelines:

1) Is it OK for the Treasure Enhancing Token to be used by different people during the convention, on different runs?

2) Is it OK for the Treasure Enhancing Token to be used on a run that doesn't include the owner of the Treasure Enhancing Token?

Please Log in or Create an account to join the conversation.

Last edit: by Mike Steele.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #5

Have them be checked between rooms 3 and 4 or 4 and 5. It would require an extra volunteer for each dungeon. Have coaches tell everyone that they will be checked mid dungeon so it doesn't surprise anyone. It shouldn't take long. I would suggest having a good light in that location. You could do it in a room by the DM, but unless it is a puzzle room combat DM's usually have enough on their plate to handle. I also think that could be odd timing if it is before or after the party attempts to solve a puzzle or defeat a monster. Not a perfect idea but it is something to maybe build on.

I guess if we had a traveling NPC like last year they could also handle it at some point.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #6

Simple,

You must number or otherwise label the TE tokens and find a way to black out their usage for the run duration.

An RFID or barcode scanner would make this quick and easy.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #7

jedibcg wrote: Have them be checked between rooms 3 and 4 or 4 and 5. It would require an extra volunteer for each dungeon. Have coaches tell everyone that they will be checked mid dungeon so it doesn't surprise anyone. It shouldn't take long. I would suggest having a good light in that location. You could do it in a room by the DM, but unless it is a puzzle room combat DM's usually have enough on their plate to handle. I also think that could be odd timing if it is before or after the party attempts to solve a puzzle or defeat a monster. Not a perfect idea but it is something to maybe build on.

I guess if we had a traveling NPC like last year they could also handle it at some point.


Having them checked between rooms could be an issue, because sometimes you are rushed from one room to the next. Also, I'd hate to be the Volunteer that sits alone in that "in-between" room and just spends a minute or two every 12 minutes checking Treasure Enhancing tokens.

It might be better to just have the DM of a regular room do it. It takes just as much time, but doesn't take a separate volunteer.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #8

jedibcg wrote: Have them be checked between rooms 3 and 4 or 4 and 5. It would require an extra volunteer for each dungeon. Have coaches tell everyone that they will be checked mid dungeon so it doesn't surprise anyone. It shouldn't take long. I would suggest having a good light in that location. You could do it in a room by the DM, but unless it is a puzzle room combat DM's usually have enough on their plate to handle. I also think that could be odd timing if it is before or after the party attempts to solve a puzzle or defeat a monster. Not a perfect idea but it is something to maybe build on.

I guess if we had a traveling NPC like last year they could also handle it at some point.


That would possibly require 4+ more volunteers at Gen Con. Is TD able and willing to get that many more people for an audit?

Also that would really be a downer for new players to be halfway through and break up the story/experience to get audited.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #9

Cavor wrote: Simple,

You must number or otherwise label the TE tokens and find a way to black out their usage for the run duration.

An RFID or barcode scanner would make this quick and easy.


That would be pretty expensive to retrofit/replace all the TE's already out in the wild.

You also run the risk of failure out in the field which would be a headache to address, for a non number solution that is.
Creator of the TD Public Market . Check often to see what's for sale!

Designer of Forged in the Dungeon a Forged in the Dark D&D game.

Please Log in or Create an account to join the conversation.

Last edit: by Joshua Long.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #10

Joshua Long wrote:
Also that would really be a downer for new players to be halfway through and break up the story/experience to get audited.


It is a downer for all that someone(s) is doing this that it now needs to be policed. However apparently it is such an issue that Jeff feels it needs to be done. If you are really worried about a break you put the checker in a costume and they become an NPC. I really think this worry is minor. I do agree getting 4 more volunteers is not easy.

There seems two easy options. They are checked at some point during the run or they are placed in the bag of holding option. Neither is ideal. It is just a question of which is better.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #11

Having them checked by a DM/NPC during the run is most likely the best idea, followed by a volunteer in the epilogue room. The former would mean bringing back the treasure stamper, and would need an empty box on the card.

Please Log in or Create an account to join the conversation.

Dealing with "wandering" Treasure Enhancers 6 years 11 months ago #12

Maybe something like Yondr?

www.overyondr.com

They use it here in Cincinnati at the Aranoff Center for big shows.

Tokens are recorded in the coaching room, placed in Yondr case.

Set the zone as the dungeon itself, case locks automatically.

Player still has his or her tokens at all times, player just cannot access them.

Exit dungeon, case unlocks in epilogue room, tokens re-verified.

Thoughts?

Please Log in or Create an account to join the conversation.

Time to create page: 0.100 seconds