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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 6 months ago #205

Fiddy wrote:

Arcanist Kolixela wrote:

Mike Steele wrote:

Matthew Hayward wrote:

Arcanist Kolixela wrote:

Templar wrote: I’m a fan of it being a ‘add +5 to any stat at beginning of adventure’ for the eldritch variant so it can be flexible in the future with other builds when int/wis becomes more important, but I’m okay with it as is.


Just stealing a small part of your post and saying PLEASE YES to this modification.ESPECIALLY if there are plans to make other stats useful in future updates let's open this up to all stats.


Yeah +1 to this - it would be a big misfire in my opinion to lock this to STR/DEX/CON if the other stats are about to become important - unless we're about to enter into another 3 year eldritch cycle that will put a WIS/INT/CHA booster into a new slot that isn't contested at the time the announcement is made.


Maybe the next 3-4 UR transmute will be a WIS/INT/CHA based token.


Seems like a waste of UR options for 3 more years (plus yet another addition to the eldritch pile) to make another set just to include the secondary stats Would be much simpler to make this +5 to ANY stat (choose at coaching) and leave it at that.


Except that if you do that, you have to immediately handle scaling to Clerics with +13 Wis, Wizards with +14 Int, and Bards with +14 Charisma.

That or you have to nerf more existing tokens. Maybe we should hold off on adding more to those stats until there's been more decided about how they will be used.


Well we already handle scaling for melee classes with 40+ STR or 30+ DEX. I don't see why 14 INT would be any worse

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2019 Transmuted Token Images! 5 years 6 months ago #206

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Arcanist Kolixela wrote:

JACKOFTRADZE wrote:

Matthew Hayward wrote:

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, your not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


Sneak attacking the same monster a 2nd time is a new ability right?

I was assuming this item eliminated all crit/sneak immunity while you are sneaking - so I though it basically included bracers of guided strike (I mean, I guess on round 3 it gains crit immunity again...)


Yes, 2nd time is new.

It used to remove the Crit immunity but that power and the ranged Backstab power was removed in Rd2. The lowered Crit Range 18-20 was added in. I really think the crit immunity needs to come back this item to make it worthwhile and Legendary.

Thanks for acknowledging something this as its all Kilt talk lol


If it keeps the immunity removal and 19-20 crit is that worth the legendary slot? Would 18-20 and the immunity be worth it?

I assume the immunity is the main thing Rogues want as a secondary ability?


Honestly it's fine as is IMO if it were to get back crit immunity I think it should loose extended crit range. But really the 2nd backstab without delay is the important part.
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2019 Transmuted Token Images! 5 years 6 months ago #207

Allen John wrote:

Arcanist Kolixela wrote:

Templar wrote: I’m a fan of it being a ‘add +5 to any stat at beginning of adventure’ for the eldritch variant so it can be flexible in the future with other builds when int/wis becomes more important, but I’m okay with it as is.


Just stealing a small part of your post and saying PLEASE YES to this modification.ESPECIALLY if there are plans to make other stats useful in future updates let's open this up to all stats.

If I were TPTB, I would be extremely hesitant to lock myself into any high level stat increasers for stats before 100% locking in exactly how they will work mechanically.


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2019 Transmuted Token Images! 5 years 6 months ago #208

Arcanist Kolixela wrote:

Mike Steele wrote:

Matthew Hayward wrote:

Arcanist Kolixela wrote:

Templar wrote: I’m a fan of it being a ‘add +5 to any stat at beginning of adventure’ for the eldritch variant so it can be flexible in the future with other builds when int/wis becomes more important, but I’m okay with it as is.


Just stealing a small part of your post and saying PLEASE YES to this modification.ESPECIALLY if there are plans to make other stats useful in future updates let's open this up to all stats.


Yeah +1 to this - it would be a big misfire in my opinion to lock this to STR/DEX/CON if the other stats are about to become important - unless we're about to enter into another 3 year eldritch cycle that will put a WIS/INT/CHA booster into a new slot that isn't contested at the time the announcement is made.


Maybe the next 3-4 UR transmute will be a WIS/INT/CHA based token.


Seems like a waste of UR options for 3 more years (plus yet another addition to the eldritch pile) to make another set just to include the secondary stats Would be much simpler to make this +5 to ANY stat (choose at coaching) and leave it at that.


I never said it would be an Eldritch token. If Jeff is correct that he's got big plans for the secondary attributes, it would make sense for a token cycle that boosted them.

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2019 Transmuted Token Images! 5 years 6 months ago #209

Arcanist Kolixela wrote:

JACKOFTRADZE wrote:

Matthew Hayward wrote:

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, your not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


Sneak attacking the same monster a 2nd time is a new ability right?

I was assuming this item eliminated all crit/sneak immunity while you are sneaking - so I though it basically included bracers of guided strike (I mean, I guess on round 3 it gains crit immunity again...)


Yes, 2nd time is new.

It used to remove the Crit immunity but that power and the ranged Backstab power was removed in Rd2. The lowered Crit Range 18-20 was added in. I really think the crit immunity needs to come back this item to make it worthwhile and Legendary.

Thanks for acknowledging something this as its all Kilt talk lol


If it keeps the immunity removal and 19-20 crit is that worth the legendary slot? Would 18-20 and the immunity be worth it?

I assume the immunity is the main thing Rogues want as a secondary ability?


I would prefer that change a 19-20 with any weapon and get back the crit immunity. Yes, the crit immunity is a big deal to Rogues and it would make sense to bring back in requiring the Guided Strike Bracers as one of the Ingredients. It's still available in 2019 so I think it makes perfect sense.
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Last edit: by JACKOFTRADZE.

2019 Transmuted Token Images! 5 years 6 months ago #210

Picc wrote:

Arcanist Kolixela wrote:

JACKOFTRADZE wrote:

Matthew Hayward wrote:

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, your not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


Sneak attacking the same monster a 2nd time is a new ability right?

I was assuming this item eliminated all crit/sneak immunity while you are sneaking - so I though it basically included bracers of guided strike (I mean, I guess on round 3 it gains crit immunity again...)


Yes, 2nd time is new.

It used to remove the Crit immunity but that power and the ranged Backstab power was removed in Rd2. The lowered Crit Range 18-20 was added in. I really think the crit immunity needs to come back this item to make it worthwhile and Legendary.

Thanks for acknowledging something this as its all Kilt talk lol


If it keeps the immunity removal and 19-20 crit is that worth the legendary slot? Would 18-20 and the immunity be worth it?

I assume the immunity is the main thing Rogues want as a secondary ability?


Honestly it's fine as is IMO if it were to get back crit immunity I think it should loose extended crit range. But really the 2nd backstab without delay is the important part.


It's not. I agree on lowering or losing the extended crit range in exchange for the immunity power. 1 round delay is no issue with Hood of Elvenkind. The new Hood of Shadows gives you that and +1AC. If you have Thors Hammer your crit range is already 19-20.

1 extra back stab and a lower crit range is not worth the price of a Legendary and losing a valuable neck slot.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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2019 Transmuted Token Images! 5 years 6 months ago #211

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JACKOFTRADZE wrote:

Picc wrote:

Arcanist Kolixela wrote:

JACKOFTRADZE wrote:

Matthew Hayward wrote:

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, your not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


Sneak attacking the same monster a 2nd time is a new ability right?

I was assuming this item eliminated all crit/sneak immunity while you are sneaking - so I though it basically included bracers of guided strike (I mean, I guess on round 3 it gains crit immunity again...)


Yes, 2nd time is new.

It used to remove the Crit immunity but that power and the ranged Backstab power was removed in Rd2. The lowered Crit Range 18-20 was added in. I really think the crit immunity needs to come back this item to make it worthwhile and Legendary.

Thanks for acknowledging something this as its all Kilt talk lol


If it keeps the immunity removal and 19-20 crit is that worth the legendary slot? Would 18-20 and the immunity be worth it?

I assume the immunity is the main thing Rogues want as a secondary ability?


Honestly it's fine as is IMO if it were to get back crit immunity I think it should loose extended crit range. But really the 2nd backstab without delay is the important part.


It's not. I agree on lowering or losing the extended crit range in exchange for the immunity power. 1 round delay is no issue with Hood of Elvenkind. The new Hood of Shadows gives you that and +1AC. If you have Thors Hammer your crit range is already 19-20.

1 extra back stab and a lower crit range is not worth the price of a Legendary and losing a valuable neck slot.


Respectfully disagree, but also fine with what you proposed.
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2019 Transmuted Token Images! 5 years 6 months ago #212

Picc wrote:

JACKOFTRADZE wrote:

Picc wrote:

Arcanist Kolixela wrote:

JACKOFTRADZE wrote:

Matthew Hayward wrote:

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, your not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


Sneak attacking the same monster a 2nd time is a new ability right?

I was assuming this item eliminated all crit/sneak immunity while you are sneaking - so I though it basically included bracers of guided strike (I mean, I guess on round 3 it gains crit immunity again...)


Yes, 2nd time is new.

It used to remove the Crit immunity but that power and the ranged Backstab power was removed in Rd2. The lowered Crit Range 18-20 was added in. I really think the crit immunity needs to come back this item to make it worthwhile and Legendary.

Thanks for acknowledging something this as its all Kilt talk lol


If it keeps the immunity removal and 19-20 crit is that worth the legendary slot? Would 18-20 and the immunity be worth it?

I assume the immunity is the main thing Rogues want as a secondary ability?


Honestly it's fine as is IMO if it were to get back crit immunity I think it should loose extended crit range. But really the 2nd backstab without delay is the important part.


It's not. I agree on lowering or losing the extended crit range in exchange for the immunity power. 1 round delay is no issue with Hood of Elvenkind. The new Hood of Shadows gives you that and +1AC. If you have Thors Hammer your crit range is already 19-20.

1 extra back stab and a lower crit range is not worth the price of a Legendary and losing a valuable neck slot.


Respectfully disagree, but also fine with what you proposed.


I disagree agreeably and agreeably agree.

BTW - I'm fine even losing the 1 Rd delay for to get the Crit Immunity, I'm not asking for more just realignment.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

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2019 Transmuted Token Images! 5 years 6 months ago #213

Brad Mortensen wrote: +2/+2/+2 would cause a riot, and a six-point pool will send the app builders running away screaming


Valid. I originally posted the idea of +3/+3/+3, free movement, and featherfall. I just don't see the appeal to having +/- modifiers or having to choose stats actively like that... it complicates things to begin with. I prefer my stats to come in + only and solid numbers, so I never saw the appeal of those items. If the choosing mechanic must stay, then I vote the bonus be +6 so as not to lose out from the parts. and I like to keep free movement and as many environmental factors as possible accounted for on my character when possible. with the recent changes to tokens and the eldritch set, I'm starting to feel like new tokens don't do much to improve my builds anymore, so I'm looking for ways to make them more useful to a variety of people without causing confusion.

Also I can say that my builds are even numbered on those stats currently and competitive, not super duper. I never saw the need for that +6-anything as I use deeperdark currently to avoid having to lose stat points to use an item, and to gain free movement for my character.

Also I wanted to say that the changes to the Rogue and Druid items are cool for variation and slot competition. I echo other's ideas of changing the URs to match the item type. Jewelry transmuting to jewelry, and so on...
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2019 Transmuted Token Images! 5 years 6 months ago #214

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Raven wrote:

Phil Norton wrote:

Matthew Hayward wrote: On the other hand, I really like free movement on the bead - many folks are losing free movement from the pants slot with the kilt, and it is thematic (to pursue the mind flayer we had to chase it through the under and deeper dark and then through several planes).


+1

I liked it with the 3 but am fine with 2, but definitely want the free movement as that goes with the whole lucky traveler motif.


Another +1 to keeping Free Movement on the Bead. it's thematic (and timely, as many folks loose their free movement to the Kilt)

And if I didn't say it before: the bead artwork is fantastic! Love it.

+1 on keeping free movement
Please keep this as a bead
Slightly prefer +3 saves bases on it being a four-year... but whatever the save value... please keep free movement

Also... thank you again for letting us play in your sandbox!!!
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2019 Transmuted Token Images! 5 years 6 months ago #215

JACKOFTRADZE wrote: This thread should be renamed 50 shades of Dungeonbane Kilt LOL. It's +5 to stat of choice and the revised Eldritch benefits have been lowered...for three UR's that seems fair.

The Sneaky Necklace is what really needs some work.
At the end of the day all you get for everything traded in and given up is one extra BS per combat and a lowered crit range. (Thor's hammer gives you that already with 19-20.) The New Hood gives you +1 AC and no 1 round delay, you are not saving a slot or consolidating. So no benefit there.

It really needs the Ranged Backstab or the Guided Strike powers back to make it worthwhile. Lose the 18-20 Crit range in exchange. for one of these at least. My choice would be the Guided Strike and make that one of the ingredients needed.


I too preferred the skills from the original design. The 2x BS is cool, but the opportunity to include ranged BS and Guided Strike powers made it feel, well, legendary.

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Last edit: by Boilerplate. Reason: Typo

2019 Transmuted Token Images! 5 years 6 months ago #216

It seems like there is a lot of contention over the class specific legendaries. It may be worth mentioning which classes will be getting a transmute each year and having a conversation with those classes before token design so Jeff can get an idea of what the players want and what they feel is needed to make the class cooler/more fun/etc.

Can't do that this year but if it's going to be a trend for a few years it could be good for the next round

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