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TOPIC: Common misconception about Combat vs. Puzzle

Common misconception about Combat vs. Puzzle 9 years 8 months ago #1

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More than ever before, both at Gen Con and here on the forum (though more so at the former), I hear people proclaiming astonishment over having to solve puzzles on combat runs. Combat runs have never been 100% combat. In fact, the only difference between combat adventures and puzzle adventures is two rooms. The descriptions on the How To Play page make this abundantly clear (to those few who read them) and the single-line descriptions in the Gen Con event listings say either "puzzle-oriented" or "combat-oriented" not "all puzzle" or "all combat".

But, of course, people nearly always ignored the warnings on the Nightmare-designated runs, so I can't say I'm surprised.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #2

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I acknowledge that both adventures have some of each (Combat and Puzzle) and also reminded people of this... but 2 things did stand out which I thought were valid comments:

1) Starting a "Combat" run with 2 puzzles in a row felt... odd. I'm not the only one who double-checked "We are on the Combat side, right? I didn't accidentally sign in to Puzzle?"
But since we moved on to Combat rooms afterwards, that feeling quickly went away.

2) Treasure Stamps. With 2 of the Treasure stamps coming from Puzzle-related rooms, it meant that groups who chose Combat-Oriented deliberately (because they are more interested/better equipped for Combat than Puzzles) were at a disadvantage.

It felt a bit like Studying for a Calculus test, in a Calculus course, and then 2/3s of your grade being based on your use of Grammar.

I liked the Puzzles, and don't feel they were unreasonable locations for a Treasure Stamp, but I concede that a Combat-oriented run is going to attract players who want to be judge on (and rewarded for) their combat-readiness... not their puzzle-solving skills. It might be a good idea in the future to aim for 2 Treasure Stamps coming from rooms directly related to the nature of the Dungeon (Combat or Puzzle.)
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Last edit: by Raven.

Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #3

What Raven said.

If one of the stamps is in one of the "unique" rooms, this problem automatically fixes itself.

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Last edit: by Brad Mortensen.

Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #4

utterly agree with both of the above posts.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #5

Seconded.

Especially the second point.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #6

Yup, very reasonable (but fairly minor) concerns here and I agree with both of them as well.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #7

Ditto what Raven said.

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #8

Kirk Bauer wrote: Yup, very reasonable (but fairly minor) concerns here and I agree with both of them as well.


Point 1 is minor

Point 2, IMHO, is not minor.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #9

Agree with Raven, as my son and I were surprised by a treasure room in combat side being a puzzle. (of course it is always a good idea to agree with the thieves guild's top operative)

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #10

IMHO in Puzzle runs you should have 1 combat, 2 puzzle treasure chips.
In Combat runs it should be 1 Puzzle, 2 Combat

In BOTH cases the odd man out puzzle should be the FIRST unique room for the run. It's the most likely successful of the unique rooms.

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #11

I agree with Raven. How about a standard for "Combat" and "Puzzle", one room will be the opposite of the run. i.e. Combat will have two treasures rooms in combat rooms and one in a puzzle room. Same with Puzzle, one in combat room. Then you know what to expect each year.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #12

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Hopefully we can look at removing the distinction between combat and puzzle again next year. Still think that sounded like a great idea.
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