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TOPIC: True Grind Treasure Inquiry

Re: True Grind Treasure Inquiry 9 years 9 months ago #13

Picc wrote:

jedibcg wrote: Put in draws in the dungeon and have some of them do damage?

Why would you even consider that?


I love this idea

Because its a fun design vector. Imagine a cave of wonders where the if the players ask to steal some of the treasure the GM gives them a coin but the encounters get correspondingly harder for each coin taken. Or a treasure box filled half with coins and half with curses, draw as many as you think you can survive. Or getting a stack of treasure coins you can either keep or use to bribe your way past monsters. Seems like there could be lots of fun design options.

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Re: True Grind Treasure Inquiry 9 years 9 months ago #14

Arcanist Kolixela wrote:

Picc wrote:

jedibcg wrote: Put in draws in the dungeon and have some of them do damage?

Why would you even consider that?


I love this idea

Because its a fun design vector. Imagine a cave of wonders where the if the players ask to steal some of the treasure the GM gives them a coin but the encounters get correspondingly harder for each coin taken. Or a treasure box filled half with coins and half with curses, draw as many as you think you can survive. Or getting a stack of treasure coins you can either keep or use to bribe your way past monsters. Seems like there could be lots of fun design options.

none of this will work...why, because it will slow down the game.
you forget 12 minutes per room..that is it, no extra time, hold over etc
way back when...treasure was pulled in the room, it slowed everything down. groups would overlap, some wouldnt get their 12 min in a room...

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Re: True Grind Treasure Inquiry 9 years 9 months ago #15

  • henwy
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Picc wrote: This has me thinking, I wonder if there's a way to make the treasure draw deadly.


Back in the day, the treasure boxes were weren't sanded and sometimes had big shards of wood pocking out of the bottom. I know because I went to swirl deeply to mix up the tokens (best ones are at the bottom, right?) and got a splinter the size of an oak club in my finger. Luckily the huge size of it made it easy to pull out, no doubt slicked on its path by the blood. I no longer swirl the bottom of treasure boxes.

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Re: True Grind Treasure Inquiry 9 years 8 months ago #16

  • Raywind
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henwy wrote:

Picc wrote: This has me thinking, I wonder if there's a way to make the treasure draw deadly.


Back in the day, the treasure boxes were weren't sanded and sometimes had big shards of wood pocking out of the bottom. I know because I went to swirl deeply to mix up the tokens (best ones are at the bottom, right?) and got a splinter the size of an oak club in my finger. Luckily the huge size of it made it easy to pull out, no doubt slicked on its path by the blood. I no longer swirl the bottom of treasure boxes.


This brings back equally painful memories.

I miss those in-dungeon treasure draws..
Blimey!

Caution: May contain cynicism and snark. Handle with care.

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Re: True Grind Treasure Inquiry 9 years 8 months ago #17

Picc wrote: This has me thinking, I wonder if there's a way to make the treasure draw deadly.

balthasar wrote: Fill one box with ducks?


Just for you guys, I suggest the following new token...

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Last edit: by Graven.

Re: True Grind Treasure Inquiry 9 years 8 months ago #18

  • Picc
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lazlo_hollyfeld1985 wrote:

Arcanist Kolixela wrote:

Picc wrote:

jedibcg wrote: Put in draws in the dungeon and have some of them do damage?

Why would you even consider that?


I love this idea

Because its a fun design vector. Imagine a cave of wonders where the if the players ask to steal some of the treasure the GM gives them a coin but the encounters get correspondingly harder for each coin taken. Or a treasure box filled half with coins and half with curses, draw as many as you think you can survive. Or getting a stack of treasure coins you can either keep or use to bribe your way past monsters. Seems like there could be lots of fun design options.

none of this will work...why, because it will slow down the game.
you forget 12 minutes per room..that is it, no extra time, hold over etc
way back when...treasure was pulled in the room, it slowed everything down. groups would overlap, some wouldnt get their 12 min in a room...


Or just buy back to back runs and take 24 minutes per room ;)
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Re: True Grind Treasure Inquiry 9 years 8 months ago #19

I'm hoarding ducks just for use in later years......Bring all the ducks!
Fall down......Go boom!

Adam Guay

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