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TOPIC: Negating the Elements - a 2014 Token Reference

Negating the Elements - a 2014 Token Reference 9 years 10 months ago #1

Ok so I've gotten to the point where I'm planning my party's gear this year and I keep thinking about the two dungeon tracks and potential envionmental hazards each one will present us and I came up with the following list:


Flight of the Zephyr POTENTIAL Envionmental Hazards:
Falling Damage
Sandstorms? (flying through?)
Toxic Gas (from traps like last year)
Wind

Into the Viper's Pit POTENTIAL Envionmental Hazards:
Poison
Quicksand
Sun exposure
Thirst
Sandstorms?
Wind?

The main reason for this post is to inquire about potential ways around these effects. Feel free to contribute!
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Last edit: by Fizzikx.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #2

Potential Negation Tokens for:

Falling Damage:
Cloak of Gliding
Ring of Featherfall
Scroll of Featherfall
Amulet of Wonder (As of Now, still TBD for 2014)
Figurine of Power: Scarab (allows another save)
Ring of Reflex (helps with reflex saves)
Boots of Anchoring. +4 to Reflex saves vs. falling from heights
All other Reflex + Itmes (Too numerous to list right now)

Sandstorms (Damage AND Vision)
Sandstorm Cloak (Damage negation)
Sandstorm Goggles (Vision penalty negation)
Scroll Endure Elements (???)

Toxic Gas (from traps like last year)
Ioun Stone Iridescent Sphere

Poison
Medallion of Greyhawk (Immunity)
Periapt of Proof Against Poison (reroll saving throw)
Scroll Slow Poison (reroll saving throw)
Anti-toxin (C) (reroll saving throw)
Anti-toxin (UC) (reroll saving throw)
Bezoar Stone Amulet +10 to all saves vs. poison
Ioun Stone Emerald Pyramid +4 Fortitude saving throw vs. plant poison



SAND
Shoes of Sandwalking
Boots of Free Action (??)
Defender Set (??)
Ioun Stone Emerald Cube (??) (IF OUTSIDE)
Amulet of the Wind (??)
Belt of Freedom (??)

Sun Overexposure
Hat of Shade
Supreme Ring of Elemental Command (???)
Ring of Fire Elemental Command (???)
Armor of the Smith (???)
Ioun Stone Ruby Rhombus (???)
Ring of Fire Resistance (???)
Dragonscale Set (all items) (???)
Scroll Endure Elements (???)
Flask of Survival (???)
Any other Fire negating items (???)

Thirst
Ring of Quenching
Pewter Flask (w/ Create Water Spell or Scroll?)
Steel Flask (w/ Create Water Spell or Scroll?)
Waterskin (w/ Create Water Spell or Scroll?)

Wind
+1 Arrow of True Flight
Arrow of True Flight
Amulet of Wonder (????) (Power Still TBD)

High Altitude (Cold too??)
Amulet of Wonder
Ioun Stone Iridescent Spindle (????? See Harlax comment below)

(??) Does Free Action negate Sand?
(???) Does Fire negation translate into anti-overexposure to sun? I made the leap due to the name and effects of the scroll "endure elements" which to me would mean sun, wind, rain, etc. Might even apply to sandstorms?
(????) May help with Wind as well?
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Last edit: by Fizzikx.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #3

In zephyr
I'm guessing wind might play a factor in blocking ranged and there is likely to be some flight issues preventing melee.

I think you got most everything else covered.

One thing to remember is I believe the environmental effects are going to be fairly reduced. As previously indicated they will only apply to a few specific rooms.
Sweet a combat room, we won't take damage!

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #4

valetutto wrote: In zephyr
I'm guessing wind might play a factor in blocking ranged and there is likely to be some flight issues preventing melee.

I think you got most everything else covered.

One thing to remember is I believe the environmental effects are going to be fairly reduced. As previously indicated they will only apply to a few specific rooms.


Good call Valetutto! I'll add in the arrows now - if you guys can come up with more please let me know =)
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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #5

Bezoar Stone Amulet +10 to all saves vs. poison
Ioun Stone Emerald Pyramid +4 Fortitude saving throw vs. plant poison

Scroll Detect Poison (marginal, but it is related to poison)
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Last edit: by Harlax.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #6

Also, the AOW effect for this year sounds useful vs falls and perhaps wind.
Wings grow out of the character’s back, granting the fly (per Scroll Fly) ability at will. In addition, the character will suffer no high altitude penalties.

High altitude penalties? Thin air perhaps? Sounds like Ioun Stone Iridescent Spindle might be useful. Sustains the character without air. It doesn’t actually allow the character to breathe in a hostile environment–it negates the need to breathe.

Does high altitude also imply cold? That would open up a whole new range of items.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #7

Boots of Anchoring. +4 to Reflex saving throws vs. falling from heights
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #8

Thanks Harlax! I added the new Envionment Type (High Altitude) and your token reccomendations =)
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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #9

We don't know what's in the modules nor how Jeff is defining a lot of these terms, so be prepared for some things to work differently.

That said, I have a few comments I feel comfortable making.

Gnomish Fizzy Lifting Pack will not prevent falling damage--in or out of combat. It allows a character to leap up, attack, and land safely back in the same spot from which it took off. I suppose if you were in a freefall you could still attack something, but since it puts you back in the same spot you started, I don't see how that would be useful.

I don't think Endure Elements will help vs. sandstorms. Endure Elements grants immunity to natural Fire (heat) and Cold. Sandstorms cause visual impairment and physical damage, neither of which are Cold or Fire.

I don't know what Jeff has planned for a quicksand mechanic, or even if he's planning on using quicksand at all. In the real world, quicksand acts nothing like what we've come to expect from Hollywood. I would point you to the Wikipedia entry for quicksand to learn what it really does and does not do. The TDb entry for Shoes of Sand Walking specifically states they help the wearer traverse dry sand, so I doubt they'd help vs. quicksand.

Sun Exposure: Again, I don't know the mechanic Jeff has in mind, but I'm not sure if something that prevents Fire damage would help. Im my mind, sun exposure has more to do with dehydration and fatigue than physical damage caused by fire/heat.

A Ring of Quenching clearly will prevent dehydration, but I'm not as confident a flask or waterskin would. Flasks are rather small. They're designed to sneak a few sips of booze rather than maintain hydration. And, like waterskins, there's nothing to indicate they actually contain potable water. Much like the Backpack token does not imply anything is in the backpack, it's possible these tokens simply represent empty containers. However, I could envision a situation where at the beginning of a room a DM may say something like, "You see a pool of fresh clear water. Would you like to fill up your drinking vessels?" (This is pure conjecture on my part, I have not seen the modules.)

I would hold off inking any plans for Amulet of Wonder until the official announcement has been made. The scheduled benefit seen on the TDb is subject to change.

I agree that an Ioun Stone Iridescent Spindle would alleviate the breathing issues associated with high altitude, but there are other hazards to contend with as well. I suppose Cold could be one of them and if that's the case, items which mitigate Cold damage may be of use.

I seriously doubt holding your breath would be an effective strategy against toxic gas.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #10

Druegar wrote: I seriously doubt holding your breath would be an effective strategy against toxic gas.


I'd have to agree here, your skin does breath, and exposure to toxic gases would burn/affect your eyes and ears and less so your skin. Immunity to toxic gas would mean you could walk into a cloud of it, and it not burn your eyes, throat, nose, and ears. Also toxic could imply radioactive as well, which wouldn't do you much good to hold your breath.
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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #11

Sand is a hindrance, is it not? Wouldn't the Boots of the Marauder be useful for such a thing? (Perhaps even specifically intended for such?)

As to wind... Do we think that using a heavier ranged weapon (say the Gnomish or Dwarven Throwing Hammers) be of use?

Falling... Wind set

Toxic gas... The iridescent spindle ioun stone

Thirst... I've got an idea... But it requires a token that I've never seen for sale :(

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #12

As far as rings, boots, charms, etc, what is the general opinion on using special ones to possibly avoid environmental effects?

For example, I have Boots of the North Wind, which are pretty nice, it seems I'm better off keeping them and taking my chances?
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