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TOPIC: Some stats on availability

Some stats on availability 9 years 11 months ago #1

Just did some quick checking on ticket availability. As of 9pm central on 5/18/14, there are:

  • 250 slots with at least one ticket
  • More than 150 are Viper's Pit - does this mean that more people are afraid of snakes than heights?
  • Only 2 full slots of Flight of the Zephyr, but lots of full slots of Viper's Pit.
  • No Grind tickets at all

Seriously, Jeff needs to think about why Zephyr is more popular than Viper. I suspect that it's due to Zephyr being listed as "Part 1" so to speak. Noobs may not realize they can just do part 2. Maybe the part 1/part 2 aspect should be de-emphasized.

Also, I don't see any obvious preference for combat slots vs. puzzle slots, like we've seen in prior years. Makes you go 'hmmmm'.

I hope the stats dude shows up again this year and runs some weekly sales figures - I found those very interesting.

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Re: Some stats on availability 9 years 11 months ago #2

The same thing happened last year with Lycan (way more popular early) and Golem. I wonder if the part 1/2 has a lot to do with it?
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Re: Some stats on availability 9 years 11 months ago #3

That's a good point about the Part 1/Part 2 thing. I'd wind up buying tix for both sessions regardless of whether or not they were described as part 1/2 as I just love the whole experience but I can see how many folks could let that deter them from doing both.

Either that or the ticket price is prohibitive for folks doing both parts.

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Re: Some stats on availability 9 years 11 months ago #4

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It has gone up quite a bit in the past few years but I suspect as long as its selling out its still a price the market will bear. Honestly I'm more concerned about the reduction in the total number of grinds. There's not much incog/Raven can do about it and I wouldn't want lesser gms handling it either but I had a buddy with grinds in his wishlist get spot 450 come up blank. Not really sure where I'm going with this but its a concern.
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Re: Some stats on availability 9 years 11 months ago #5

Picc wrote: It has gone up quite a bit in the past few years but I suspect as long as its selling out its still a price the market will bear. Honestly I'm more concerned about the reduction in the total number of grinds. There's not much incog/Raven can do about it and I wouldn't want lesser gms handling it either but I had a buddy with grinds in his wishlist get spot 450 come up blank. Not really sure where I'm going with this but its a concern.

I think some people put every grind slot in their wish list. So it is held up while they decide what they want. Downfall of the wish list

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Re: Some stats on availability 9 years 11 months ago #6

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True enough, still it makes me wonder if ticketing for grind might be better handled through the forms and generics after the initial rush (not sure how feasible that would be but its a thought)
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Re: Some stats on availability 9 years 11 months ago #7

It looks to me like there were simply fewer Grind slots available and more demand as that event has steadily risen in popularity.

I believe there could be more Grinds offered, as they would appear to be limited only by the availability of competent DMs.

Also, we managed to grab 7 slots in one Grind after the initial frenzy. It's not what we wanted, but at least we got something.
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Re: Some stats on availability 9 years 11 months ago #8

It took me going into the queue 3 times but I finally got some. So there was definitely someone holding onto them the first 2 times I went in because they were the ones that were already on my wishlist.
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Re: Some stats on availability 9 years 11 months ago #9

Picc wrote: True enough, still it makes me wonder if ticketing for grind might be better handled through the forms and generics after the initial rush (not sure how feasible that would be but its a thought)

How would you do it through the forum?
Adventure guild first? Would be be one slot per badge? Per person?
I think that would be a whole new headache

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Re: Some stats on availability 9 years 11 months ago #10

Disbeeleaf wrote: It looks to me like there were simply fewer Grind slots available and more demand as that event has steadily risen in popularity.

I believe there could be more Grinds offered, as they would appear to be limited only by the availability of competent DMs.

Also, we managed to grab 7 slots in one Grind after the initial frenzy. It's not what we wanted, but at least we got something.

I would like to know the number of new people( zero experience) that show up for grind...ie oh that run is cheaper I will buy that

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Re: Some stats on availability 9 years 11 months ago #11

So interesting thing about supply and demand. When something is in short supply people hoard and release. Clearly this is what happened to grind as one person in my group got a start number under 100 and didn't get the grind slot in her cart. However I managed to get some tickets after I sat through my number of 2500 then went back again and got some grind. There was even some grind over 2hrs later. All gone after about 2.5hrs of sales.

I think more people are hoarding fewer regular runs because they are able to get runs with greater frequancy ever since the supply has gone up. This makes it easier for everyone all around.

Folks typically want to run a story in sequence so in this year's case, Zephyr then viper. There has always been a trend to for part 1 to go quick then part 2 to fill in.

It is also possible that the increase in price will lower the demand and maybe those choosing to only go on 1 run chose part 1. Last year we still had plenty of full runs and were about in the same place ticket wise, although the distrobution was a bit better I believe combat runs were mostly gone.
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Re: Some stats on availability 9 years 11 months ago #12

lazlo_hollyfeld1985 wrote:

Disbeeleaf wrote: It looks to me like there were simply fewer Grind slots available and more demand as that event has steadily risen in popularity.

I believe there could be more Grinds offered, as they would appear to be limited only by the availability of competent DMs.

Also, we managed to grab 7 slots in one Grind after the initial frenzy. It's not what we wanted, but at least we got something.

I would like to know the number of new people( zero experience) that show up for grind...ie oh that run is cheaper I will buy that


It did indicate 2nd lvl required but I suspect it happens. Hopefully not the case.
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