Anthony brown wrote: Issue #1
+ to Hit on Different Weapons.
--The truth of the matter is that the weapon intate + to hit marked on the token should have never entered into the card. The DM should have been the one to add the slide number + the token bonus + the equipment bonus (marked on the card). This would allow for any weapon switching that was required and no adjustment needs to be made for main / off hand weapons. Damage works like this because it is baked into the damage wheel.
That's a good point. I wouldn't mind if we changed to this way. It certainly makes sense. (Assuming combat DM's are okay with a little basic math).
Issue #2
Who has what token "Equipped"
-- An Equipment card is perfect for this ... and easily done with the preformed party generators ... The simple fact is that coaches do not have the time to fill this in as well. Coaches would need at least 5 minutes or more per person and we only have 2.4 minutes barely enough to get the character sheet done.
Yes an equipment card would be perfect.
There is also the party dynamic of the traditional Pick up Group, the new guy has limited stuff but needs healing, maybe even a scroll to be useful. I being a collector / large token buyer have a plethora but I am not willing to just toss money at a person for the sake of them "carrying it", but I am more then happy to hand them a needed item at the time.
In true grind Dust of Appearance was really needed for the noble serpent. Fortunately I (being fighter) and our Monk pre packed a bunch of tokens. I was able to easily hand the token to the wizard who then the next round used the dust.
Would you consider this "cheating" because the wizard didn't carry it in with him ? (I use cheating as a relative term .. no where near as bad as the death die.)
Let's discuss the death die a second, most of these groups were not pre formed parties. Had everyone had a chance to distribute stuff a head of time I can see more of the point; however this might be a bit of nit picking. The original player brought 2 death die's as I understand it. 1 was used personally, and one was handed to another player. I agree this is a "static item" and under normal circumstances should have been attached to a specific player before entering the dungeon. I would say tho that the DM had the discretion to disallow the roll specifically because it was unattached at the time.
For consumables, I don't mind if someone else is carrying it. Or if it gets passed around. A common situation is when the person who dies has a Potion of Death's Door. They then give it to someone who will spend their action bringing them back to life.
With gear, I can understand the value of lending the use of tokens to strangers without necessary lending the physical token itself. For things like armor, it's usually fine to just show the token when filling out the party card (but not physically giving the token away).
For other things like the Death Die, if you don't want to physically give your spare to another player, one thing that I have done in the past is scribble down somewhere (on the party card, on a different sheet of paper) that it is being used by another player.
Also, a major difference is tokens that need to be actively used vs those used reactively.
For example, I think it's far less of an issue who is physically carrying the Figurine of Power: Phoenix. It is used actively. And used as a free action so it's rare that a Cleric/Paladin won't be able to use it when they want it. But for something like the Dragon/Tortoise/Cat figurines, it's much more relevant who is "using" it. (Which doesn't necessarily mean they have to physically have it in hand).
The other question is this ... Does it really matter ? 2 death die were in play .. they were used .. and the players could produce 2 of them .. at that point both are now out of play the rest of the game.
Yes, it is definitely relative.
To me the difference is like requiring the Paladin to announce his guard target at the beginning of combat (i.e. figuring out which player is using the Death Die) as opposed to letting the Paladin decide who he is guarding after the monster has chosen a target (i.e. deciding who is using the Death Die only after someone is about to die).
Or the monster choosing his victim before rolling the die and letting him roll the die first and then choosing who he attacked.