Druegar wrote: It sounds like you're looking at an old party card. Evil Outsider, Deadbane, Mithral, and Cold Climate cells were not on the
2013 party card
.
I was just referencing whatever party cards we used this past weekend at Who's Yer Con. Looks like we must have been using 2012 party cards.
Looking at the 2013 party cards:
- Instead of an "AC Bonus if monster attacks with a missile," we should either eliminate it or replace it with a more generic "Conditional AC" column.
- 2013 does have Retribution which is fine. Cannot be surprised and free action are relevant enough to keep.
- Disease immunity, Feather fall and immunity to normal missiles (Wind set) and Cabal bonuses are too conditional. Better just to lump them under a "Set bonuses" column
Druegar's Death Die[/color][/u][/url] only affects the owner. It may not be passed around like a potion. Yes, players can surreptitiously pass it around, but there are lots of other things they can do like that. Cheaters will cheat.
Occasional spot checks may help.
This weekend, we have an intrepid Rogue who lost three +2 Nightshade's Short Swords. After the first one was rusted by "Rusty" (the Rust Monster), he asked about if he could use another if he borrowed one from another player. I said "sure, show me your second Nightshade's" which he did. Then that Nightshade's got stuck on "Chester" (the Mimick) and he asked if he could use a Nightshade's if he borrowed a third. He showed me a third Nightshade's, which was fine until it got destroyed by a Shatter spell. After that, I think he finally ran out!
Incognito wrote: I think that was a bad decision. And one that will become even more problematic with the introduction of +3 and +5 weapons.
I don't think it was a bad decision, but it think it's one that merits reconsideration. I have two questions though:
- How should the party card be redesigned to accommodate two distinct weapons for only two classes?
- How will the DM know which is the primary and which is the secondary when looking at pucks on the combat board?
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I don't think the party card technically needs to be changed. There should be enough space to fit both numbers in. Alternatively, you could simply put a slash through the hit and damage boxes for the Monk and Ranger.
The vast majority of the time, the primary is going to be the one doing more damage. If the two weapons have different pluses, then the vast majority of the time the weapon with the higher + hit is likely the weapon with the higher plus.
There might be a few rare situations: Like maybe a Ranger or Monk is using identical weapons, except he only has a single Runestone Fitting Base which affects the primary. But that's fairly cornercase and there are ways around it (averaging things. 50-50 chance. etc.).
Incognito wrote: The same also applies to weapons you swap out for during combat.
I don't see how that could possibly work. (But if you have a viable method, I'm all ears!) There isn't enough room to write it, it would be information overload if there was room, and it would take too long to fill out.
I think this is something that would work in Grind, but not in the normal dungeon.
At Who's Yer Con, Raven and I did the party card and were also the DM's. With 30 minutes in between sessions, I usually had enough time to go down the party card and quickly survey:
1. What are your primary weapons?
2. What is your armor?
3. Any special immunities, sets, evasion that we should know about?
It wasn't 100% effective but gave me a general gist.
With weapon swaps, it's most relevant when someone is using a Relic or Legendary weapon or a swaps to something with a low + hit (Quivering Palm or Maul of the Titans).
Maybe Grind should have its own party card design? If you and Raven want to make that happen, I'd be happy to work with you on it. Or, if you prefer, I'll stay the hell out of your way.
Yes, I am beginning to think that Grind should have its own.
Originally I thought it might be too much of a hassle to print party cards just for Grind. But since the party card is changing year to year anyway, maybe it is workable.
A way to include "energy" (I'm using that term loosely) damage types on the party card is already in the works.
Excellent!