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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Feedback and Suggestions

Feedback and Suggestions 10 years 7 months ago #1

This was a great year! The adventures were very well designed, and with a few exceptions (that egg!) the puzzles were more fair and interesting. I liked how NPCs tried harder to stay in character, and although everyone always gets tired I had no bad experiences.

Allow me to just toss out some suggestions and ideas:
  • The storyscape area was too dark. I think it could have used more lights without affecting the ambiance within the dungeons much, but if that is a concern could reams of black cloth can be hung from some rafters to help reduce light entering the dungeons?

  • Having several different ways to spend treasure tokens is a great idea, but was a bit unclear. It may have been less confusing if the two distinct treasure desks each had only one of the bucket types, and there were clear signs as to the bias of each bucket.

  • The merchandise/store was neat! The prices were quite reasonable, and have great potential to be a solid additional income stream for True Dungeon. Like another poster has said elsewhere however, I think the presentation could use some more development. Perhaps have a large poster board on an easel behind the counter so that it is very well lit. The board could have a large illustration of each item, along with a name and price.

  • Making the player's guide physically available was an excellent move. Hopefully future years will see the token guide for sale as well!

  • I agree it is time for +3 weapons, and making them Relic seems appropriate. I think they should be very few and generic however. No more than 1 or 2 each year, and those which are made should be useable by a large variety of classes. For example, a +3 short sword and +3 mace may be appropriate for next year. Relic-level armor items may be appropriate as well.

  • While I understand alternate paths have the potential to be a logistical nightmare, I think it'd be neat to test out a 1-room alternate in one of the dungeons next year. Perhaps a puzzle room could involve trying to figure out which of 2 doors to take, or there could be a secret passage to the hidden room. This room would be an alternate to the next room in the dungeon, so you'd only need 1 DM for both rooms and the party would rejoin the main dungeon path. This could be done on a single dungeon, and even just one version of the dungeon (likely puzzle). I feel the impact of this would be huge. Secret passages, alternate routes, and the fear of getting lost or off track is a big part of dungeon delving! :lol:
That's it for now! Thanks for reading!

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Last edit: by Garrison.

Re: Feedback and Suggestions 10 years 7 months ago #2

Once again I'd wish for a relic that utilizes the Maul of the Titans...dunno why, but that one has always struck me as a great fit for one. :-)

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Re: Feedback and Suggestions 10 years 7 months ago #3

One more thing: It slows things down and messes with room flow when the planar chart is not hung near where the DM would stand during combat.

Having the DM wade through 10 players and slowly work their way across a room just to check the planar chart every single time the wizards cast a spell? No way that's fun. :unsure:

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Re: Feedback and Suggestions 10 years 7 months ago #4

  • Introduce the ability or possibility to be resurrected instead of dying irreversibly. You could have "Survivor", "Ghost", and "Resurrected" as final outcomes.
  • Allow for more saves vs. magical attacks, poison, etc. etc. etc.
  • Explain what the heck "Push" damage is up front. I'm a vet and this is the first year I've heard that term.
  • Brighter prep/waiting/tavern/retail areas
  • Token descriptions override DM rulings (If it says -1 damage from shock, it's -1 damage from shock. Period.).
  • Allow for use of item tokens to help solve tasks (such as 50' rope token). Why even have these if you can't use them in the TD?

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Re: Feedback and Suggestions 10 years 7 months ago #5

If you die in TD you can be resurrected in the same room you die (if there is time of course).

Tokens have been allowed to solve or help solve some puzzles in the past.
You either discover a star or you don't. You arrogant punk.

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Re: Feedback and Suggestions 10 years 7 months ago #6

Yes but gear tokens were used this year. If you include gear tokens for the year you should allow their use in the dungeon.
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

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Re: Feedback and Suggestions 10 years 7 months ago #7

The mirror was 'used' by some to read the lilac message it has been said. I don't remember the other gear from this year. I know we used a waterskin and tankard to 'remove' water from the water fall.
You either discover a star or you don't. You arrogant punk.

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Re: Feedback and Suggestions 10 years 7 months ago #8

  • bpsymington
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Garrison wrote: One more thing: It slows things down and messes with room flow when the planar chart is not hung near where the DM would stand during combat.

Having the DM wade through 10 players and slowly work their way across a room just to check the planar chart every single time the wizards cast a spell? No way that's fun. :unsure:


Most DMs know the chart well, and can tell from across the room if the wizard is pointing to the correct plane.
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Re: Feedback and Suggestions 10 years 7 months ago #9

bpsymington wrote:

Garrison wrote: One more thing: It slows things down and messes with room flow when the planar chart is not hung near where the DM would stand during combat.

Most DMs know the chart well, and can tell from across the room if the wizard is pointing to the correct plane.

As a first-time DM, I wasn't that familiar with it. Which is why I moved mine closer to where I was standing. Though, as I am 6'5" and able to reach the fastener at the top of the wall, I acknowledge that this may not be a feasible solution for everyone.

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Last edit: by Matt Sheehe.

Re: Feedback and Suggestions 10 years 7 months ago #10

DMs don't need to memorize the whole chart, either. I keep mine close and I usually have six memorized - and I'm not saying which six... But if its a kid or total newbie, you can probably guess what I'm asking for first.

Then I remember the name, if not the location, of a few more and we can both check to see if they're right. As long as you don't call for one that isn't there you can bluff. "I don't think there IS a plane of Dubstep..."

I also on one occasion when the board was out of reach called for a plane and asked the player to flop it around for me to verify. I don't like doing that but *shrug* stuff happens.

"Ceci n'est pas une pipe" - Magritte

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Re: Feedback and Suggestions 10 years 7 months ago #11

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Brad Mortensen wrote: DMs don't need to memorize the whole chart, either. I keep mine close and I usually have six memorized - and I'm not saying which six... But if its a kid or total newbie, you can probably guess what I'm asking for first.

Then I remember the name, if not the location, of a few more and we can both check to see if they're right. As long as you don't call for one that isn't there you can bluff. "I don't think there IS a plane of Dubstep..."

I also on one occasion when the board was out of reach called for a plane and asked the player to flop it around for me to verify. I don't like doing that but *shrug* stuff happens.


Good solutions.
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Re: Feedback and Suggestions 10 years 7 months ago #12

Brad Mortensen wrote: DMs don't need to memorize the whole chart, either. I keep mine close and I usually have six memorized - and I'm not saying which six... But if its a kid or total newbie, you can probably guess what I'm asking for first.

Then I remember the name, if not the location, of a few more and we can both check to see if they're right. As long as you don't call for one that isn't there you can bluff. "I don't think there IS a plane of Dubstep..."


Now I badly want DMs to ask for planes that don't exist.

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