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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.
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TOPIC: XP Hard vs Nightmare

XP Hard vs Nightmare 10 years 7 months ago #1

So after running a few nightmare modes we join another group that didn't want to do nightmare so we agreed to it. Reason they didn't want to is because they died on nightmare and wanted the xp. I honestly didn't know the xp was the same.

We did hard mode and it was SOOO much easier than nightmare for the same experience?!?! The hard mode received the same nightmare button.

I would like to suggest that hard mode receives less xp maybe 1800 max. I don't see any reason to do nightmare if everything is the same as hard... just my thoughts!
Team Legacy
Yes I'm an Arneson you do the math.

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Re: XP Hard vs Nightmare 10 years 7 months ago #2

Nightmare gets both completion tokens. Hardcore shouldn't get a Nightmare button.

"Ceci n'est pas une pipe" - Magritte

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Re: XP Hard vs Nightmare 10 years 7 months ago #3

The buttons were supposed to be different for Normal, Hardcore, and Nightmare. Were they all the same? We ran Hardcore on all three of our runs, but our buttons don't indicate Hardcore.

The big difference between the two run is that Hardcore just gets the Rare participation Token, while Nightmare gets both the Rare and Uncommon Participation Token. Since Participation tokens are now required for transmuting the Ring of Heroism (and maybe future transmuted tokens), getting twice as many participation tokens per run is very significant.

I like the fact that the XP is the same for both. It is like they are both the advanced version of True Dungeon, and you can choose whichever level of difficulty you like without getting penalized on XP.

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Re: XP Hard vs Nightmare 10 years 7 months ago #4

I worked the XP desk and that question came up about the buttons. I didn't think the hardcore guys should get it. Heather radioed to someone and they said the that hardcore gets the nightmare button.

Mike, but with that logic then Normal should get the same xp as Nightmare.

Since there is three tiers of difficulty of dungeons the experience should be three tiers of experience. Hardcore was WAY to easy vs Nightmare. Shouldn't be the same experience, should be tiered for the difficulty.

Normal - 1650
Hardcore - 1800
Nightmare - 2000
Team Legacy
Yes I'm an Arneson you do the math.

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Re: XP Hard vs Nightmare 10 years 7 months ago #5

I know I did not get any Nightmare Pin's for my hardcore runs. I don't care really. I have to agree with Mike though if Nightmare is getting both tokens then the XP should be the same. I ran 4 full parties through a Normal series and a Hardcore to get 10 of each completion token because we are not equipped for Nightmare.
You either discover a star or you don't. You arrogant punk.

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Re: XP Hard vs Nightmare 10 years 7 months ago #6

XP really should be different since it's easier. The fact that you only get one token shouldn't make a difference. Normal dungeon only gets one token but less XP.
Team Legacy
Yes I'm an Arneson you do the math.

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Re: XP Hard vs Nightmare 10 years 7 months ago #7

Did anyone else notice that there were two different versions of the buttons with different artwork?

For Lycans Afoot!, I have two different Nightmare Survivor buttons - one with a Werewolf and the other with the Tree creature's skull-like head.

For Golembane, I have two different Nightmare Survivor buttons - one with the Golem and the other with the gnome's Construct.

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Re: XP Hard vs Nightmare 10 years 7 months ago #8

I didn't know that - we only did three runs, and the survivor buttons from our two Golembane runs were the same. It's great for button collectors that they have multiple versions to get :)

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Re: XP Hard vs Nightmare 10 years 7 months ago #9

One version was for puzzle and the other for combat.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: XP Hard vs Nightmare 10 years 7 months ago #10

The reason the XP is the same for Hardcore and Nightmare is to separate those people out of the group that were just doing Nightmare for XP.

In the past people would run nightmare even if they were not quite up to the task. It wasn't a ton of people but it was still sizable. Keeping the XP the same lets the people searching for max XP get it with hardcore. Those that really want a much bigger challenge can get it in Nightmare.

Until I heard about this I was wondering why the XP was the same. Now it makes perfect sense. Nightmare runs are not about the XP.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Re: XP Hard vs Nightmare 10 years 7 months ago #11

If that is the reason because of a token, which is TA Ltd choice, make it harder! Right now hardmode is way to easy.

We did combat run with a group that only had 3 level 5 characters (ranger, cleric, fighter), the other 7 had 4 - 7 purples and bunch of reds, between them and 2 of the 7 had only tokens from the packs. Made it through combat Golembane taking only 50 points of total damage among the party.
Team Legacy
Yes I'm an Arneson you do the math.

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Re: XP Hard vs Nightmare 10 years 7 months ago #12

Kaledor wrote: If that is the reason because of a token, which is TA Ltd choice, make it harder! Right now hardmode is way to easy.

We did combat run with a group that only had 3 level 5 characters (ranger, cleric, fighter), the other 7 had 4 - 7 purples and bunch of reds, between them and 2 of the 7 had only tokens from the packs. Made it through combat Golembane taking only 50 points of total damage among the party.


Correct me if I'm wrong, but I thought the difficulty of Hardcore was tuned for players who have access to rare tokens, but don't really have the resources for UR tokens. Thus, if you have 3 5th level characters, you're a little overpowered for the intended audience.

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