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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Must haves for 2013

Re: Must haves for 2013 11 years 2 months ago #25

Another issue: The +2 Bracers of Defense have a slot of Mainhand, so they show up with all the weapons.

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Re: Must haves for 2013 11 years 2 months ago #26

If the magnetic effect is to impede movement I wonder if Boots of Free action or the Defender set bonus will be an effective counter.
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Re: Must haves for 2013 11 years 2 months ago #27

Harlax wrote: If the magnetic effect is to impede movement I wonder if Boots of Free action or the Defender set bonus will be an effective counter.


Excellent point. This is why I wanted to start this discussion early, so we might be able to hash out any possible trickiness we can be prepared for.

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Re: Must haves for 2013 11 years 2 months ago #28

Or we could have two boards for fighting the monsters. One magnetized and the other not.

Rafiq

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Re: Must haves for 2013 11 years 2 months ago #29

Or...it could be an electromagnet (which can be turned on and off at will). :whistle:
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Re: Must haves for 2013 11 years 2 months ago #30

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Why don't we just suspend a cat in a box with holes at the bottom above the slider board.

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Re: Must haves for 2013 11 years 2 months ago #31

ian ferguson wrote:

Harlax wrote: If the magnetic effect is to impede movement I wonder if Boots of Free action or the Defender set bonus will be an effective counter.


Excellent point. This is why I wanted to start this discussion early, so we might be able to hash out any possible trickiness we can be prepared for.


Well, that's my theory - that both of those effects will work to counter magnetic impediments. But we'll see, I guess. I suppose it would most depend on whether Jeff is interested in nailing long-term players by bypassing their gear (I think pretty much every long-term player has SOME freedom of movement effect). For example - during the Sea Lich year, there were all kinds of movement impeding effects underwater, but they were covered by the Boots of Free Action, while that year's token run also heavily skewed to giving newbies the ability to get around some of the problems with common/uncommon gear. I feel like that's what we're seeing here.

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Re: Must haves for 2013 11 years 2 months ago #32

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The key thing to remember about boots or free action/defenders set bonus (and this year amulet of the wind )is its not just movement impairing effects its hold, slows and other hindrances. The broad definition of hindrances is why these items are so powerful IMO. I think its arguably one of the most important powers in the game and I try really hard to have it in every build.
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Re: Must haves for 2013 11 years 2 months ago #33

So, if silver weapon damage can't be healed/regenerated by lycans, does that mean they can't regenerate that round, or that they can't regenerate more than the non-silver weapon damage?

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Re: Must haves for 2013 11 years 2 months ago #34

henwy wrote: Why don't we just suspend a cat in a box with holes at the bottom above the slider board.

Because we would forget to feed it.

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Re: Must haves for 2013 11 years 2 months ago #35

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lazlo_hollyfeld1985 wrote:

henwy wrote: Why don't we just suspend a cat in a box with holes at the bottom above the slider board.

Because we would forget to feed it.


Works for me.

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Re: Must haves for 2013 11 years 2 months ago #36

Rafiq wrote: Or we could have two boards for fighting the monsters. One magnetized and the other not.

Rafiq


We would just us our wooden tokens (like our +2 Short Sword) then.

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