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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Rogue puzzle box request/plea

Re: Rogue puzzle box request/plea 11 years 2 months ago #25

Check for/disarm traps
Pick lock
Listen at Door
Hide in shadows
Climb Walls
Pick pockets

Classic Thief (yeah, I still think in 1st ed terms) activities
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Rogue puzzle box request/plea 11 years 2 months ago #26

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I could see an implementation of a bell coat on a sleeping guard for pick pockets. Or even adding stealth as per the cloak of elvenkind to the rogue card. Given how often the cloak gets used in the 12 minute per room model stealth likely wouldn't be that unbalancing.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Re: Rogue puzzle box request/plea 11 years 2 months ago #27

Or implementation of pick pocketing NPCs in the storyscape. :evil:
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Rogue puzzle box request/plea 11 years 2 months ago #28

Picc wrote: I could see an implementation of a bell coat on a sleeping guard for pick pockets. Or even adding stealth as per the cloak of elvenkind to the rogue card. Given how often the cloak gets used in the 12 minute per room model stealth likely wouldn't be that unbalancing.

Oh.

I remember a few years back (I think at True Realm), when the Rogue had to carefully step through a bunch of elastic wires in order to safely steal the key from a sleeping ogre.

That was a good example of something else rogue-ish, but didn't rely just on the hackneyed puzzle box + clue/treasure.

In fact, I actually like some of the more physical challenges, though I realize it might always work given the gaming demographics. Some of my favorite all-time challenges were from Mini-Quest, including the balance beam, navigating through the elastic strings, and moving slowly past the motion detector. I also really liked the challenge a few years back when everyone needed to help to move the small box past the holes into the final destination by lifting that heavy box.

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Last edit: by Incognito.

Re: Rogue puzzle box request/plea 11 years 2 months ago #29

That was just plain old True Dungeon. I remember doing that. Almost made it back with the key. Realized afterwards that I should have taken my shoes off before attempting it. :)

But hey, combats are fun, right? What fun is skipping a combat with an ogre? I remember when I got up to the key, I kinda looked at it, looked up at the ogre, then mimed pulling a dagger and grinning at my party, poking it towards the ogre. Lots of frantic headshaking and waving of arms, since we were supposed to be vewy, vewy quiet.

But, I'm a good Rogue. I don't know why.
I want to steal his pants....

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Last edit: by Nimble.

Re: Rogue puzzle box request/plea 11 years 2 months ago #30

Will there be True Quest this year? (The mini adventures/quests from last year)

Rafiq

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Re: Rogue puzzle box request/plea 11 years 2 months ago #31

why not have the box on the door and also something like the crossbow puzzle from the first room of the driders

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Re: Rogue puzzle box request/plea 11 years 2 months ago #32

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Rafiq wrote: Will there be True Quest this year? (The mini adventures/quests from last year)

Rafiq


I think its still in flux until TPTB nail down the specifics of the multiple treasure box model. So while its likely there will be something its doubtful it will be 100% the same as last year.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Re: Rogue puzzle box request/plea 11 years 2 months ago #33

For the most part I enjoyed the quests and the fate tokens. I particularly enjoyed taunting the elemental into attacking me once I saw the darkstain effect as I had gained immunity to darkstain.

Long lines were a problem on some days. On Sunday it was impossible to get them done before my run started. (So for you collectors out there, I still have some 2012 fate tokens)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Rogue puzzle box request/plea 11 years 2 months ago #34

Personally, I can vouch for the rogue boxes having commons in them, because I got commons last year. I understand as the days wear on, GMs have to do something when their box is empty, but still it feels unfair when people who played the first day all got rares.

I love the idea of being able to get some special sort of token for the rogues that have no function other than showing their rogueish prowess.

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Re: Rogue puzzle box request/plea 11 years 2 months ago #35

Mike Steele wrote:

Adeya wrote: I'd me more interested in adding other class-specific puzzles. Regardless of what the treasure is in the rogue box, the rogue player still leaves the dungeon with the most loot. I understand there is a risk of damage, but that's a small price to pay.


I would agree with that wholeheartedly. It has never seemed balanced that the Rogue would have 5 or 6 unique opportunities to do a class-specific function, and the other classes would never get the same opportunities. I could easily see the Rogue getting a couple of boxes, and maybe the Bard getting a chance to decipher Bard Runes and get a clue or token draw, or some other class getting a skill test and getting a clue or tokens.

Or, to think outside the Rogue Box, why is it always the exact same thing (successful Rogue test gets you a clue or token)? Why not have it be for various things? For instance, in another room it could be a Rogue test to disarm a trap, and if it fails (or if it isn't attempted), the trap goes off damaging the whole party. Or it could be to unlock a door or chest, and if it fails or isn't attempted, the party has to spend a few minutes bashing it down.

And I do agree from above, if there were treasure chips in the boxes you might get a lot of competition for the slot. I'd be OK if it was all Rares, maybe even from a mix of years. It would be neat for the Treasure Box to have some ancient treasure (and that would be cheaper for True Dungeon, as Jeff could just recycle older tokens from his hoard instead of buying new ones).


Class specific puzzles and clues for the Bards, Druids and Wizards would be great. I think traditional fantasy setting lore abilities of those classes is not utilized at all right now in TD, so that would be great to see.

I also like Mike's idea of traps that the Rogue can disarm to save the whole party from damage, and puzzles that give the party either a clue or another treasure stamp for the whole party. Both are sure to make the party happy with the Rogue!

I would actively support a True Craft area for Rogues - although I don't know how that would work. I like the idea of Rogue's Guild Membership. You could even have "levels" within that Rogue's Guild - Copper, Silver, Gold, Master.... or something like that. Maybe earning your way to Master level Rogue gives you one retry per adventure on party level traps and puzzles as per Mike's suggestion above. I would also advocate that any such Rogue's Guild Membership be a PLAYER level reward that cannot be transferred or sold - it must be earned - and then it is recorded with your permanent player's log. So... for each trap, puzzle, or rogue box you open/solve you earn stamps on the party card towards Rogue Guild Membership. It shouldn't be too hard to implement in the system as is - no new tokens to give out or print, just a slight update to the player DB and a new stamp.

I'd love to see it happen.

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