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TOPIC: 2009 Ultra Rare Tokens <Feedback Please

Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #13

<br />you need class indicators on celestial bracers and girdle - we don't put them on items usable by everyone<br /><br /><br /><br />Questor's charm is now too weak in my opinion - remember that this item is slotless so it does not take up a slot<br /><br /><br /><br />hand of glory - 3 rings total not 3 on the hand right? - 3 rings total can be used<br /><br /><br /><br />mithral helm - what is undead mind control? - Vamprie Charm, Ghost Magic Jar (possession)<br />
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #14

I love the picture on the Questor's charm.  Does the effect only apply if the person holding the charm slides a 20, or anyone in the party?  I can see the first one being hard to track (have to note which class slid a 20, and check that against the person taking an extra token's character card).  <br /><br />The two circlets and the crown look like belts to me for some reason.  It also seems like the Circlet of the Arch-Druid should look more nature-y (leaves or something is what I had pictured).  The blades all look amazing!

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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #15

the luck charm...won't it require a treasure generator in all combat rooms now? Will that be a problem? Might also want ot put a 'limit: 1' somewhere.  -- It says "extra" token so that means you only get the "extra" token when you would normally get a pull.  This item won't work in a room without a treasure generator -- OR if you fail to earn the right in a room to actually pull from the generator.<br /><br />
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #16

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<br />On SeyLah's there needs to be a comma between Fighter and Paladin.<br /><br />As for the high damage on the double edged sword Henwy, isn't it a bastard sword, which also explains it's one handedness.<br />

<br /><br />No. If you look at the old bastard sword, it had a damage average of 6.3 for one handed +1. So for a one handed +2, it should be 7.3. 7.5 is two-handed as it stands.

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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #17

<br /><br /> and the boots are a re-make of the elvenkind boots in effect ( I believe)  with a bumed up rarity.. It seems backwards.<br /><br />These are really Boots of the Drow -- as they are Boots of Elvenkind only better because the attacker gets a +2 attack bonus.
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #18

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<br />the luck charm...won't it require a treasure generator in all combat rooms now? Will that be a problem? Might also want ot put a 'limit: 1' somewhere.  -- It says "extra" token so that means you only get the "extra" token when you would normally get a pull.  This item won't work in a room without a treasure generator -- OR if you fail to earn the right in a room to actually pull from the generator.<br /><br />

<br /><br />So which room is or isn't a treasure generator will be announced at some point now? You'd want to let people know when the charm even works and then to note when 20's actually take place. After all, if no one's keeping track until the end, it'll be a clusterf.

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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #19

<br />Double edge should be 2 handed, I'm guessing. Avg dam is up to 7.5 which is 2-handed weapon range.<br />

<br /><br />Nope, it is single handed -- like the Bastard Sword.  This is the weapon to make the Fighter cooler both in terms of damage but in "tanking" for the team.
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #20

<br />

<br />On SeyLah's there needs to be a comma between Fighter and Paladin.<br /><br />As for the high damage on the double edged sword Henwy, isn't it a bastard sword, which also explains it's one handedness.<br />

<br /><br />No. If you look at the old bastard sword, it had a damage average of 6.3 for one handed +1. So for a one handed +2, it should be 7.3. 7.5 is two-handed as it stands.<br />

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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #21

<br />

<br />the luck charm...won't it require a treasure generator in all combat rooms now? Will that be a problem? Might also want ot put a 'limit: 1' somewhere.  -- It says "extra" token so that means you only get the "extra" token when you would normally get a pull.  This item won't work in a room without a treasure generator -- OR if you fail to earn the right in a room to actually pull from the generator.<br /><br />

<br /><br />So which room is or isn't a treasure generator will be announced at some point now? You'd want to let people know when the charm even works and then to note when 20's actually take place. After all, if no one's keeping track until the end, it'll be a clusterf.<br />

<br /><br />The DM in the room should know if there is a treasure generator in the room.  She will keep track.  I am sure that people will make sure all DMs know they are carrying a Charm when they do slide a "20".  And there is no limit to the extra tokens...if you slide 3 "20"'s then you get 3 extra tokens. 
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #22

<br />

<br />On SeyLah's there needs to be a comma between Fighter and Paladin.<br /><br />As for the high damage on the double edged sword Henwy, isn't it a bastard sword, which also explains it's one handedness.<br />

<br /><br />No. If you look at the old bastard sword, it had a damage average of 6.3 for one handed +1. So for a one handed +2, it should be 7.3. 7.5 is two-handed as it stands.<br />

<br /><br />Yes, it does 0.2 points better damage, but the Fighter may also get jumped by 8 Stirges in a room.  I think it is a fair trade off.
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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #23

Celestial Long Sword should be one handed<br /><br />I liked the Boots of Speed better (need more love for the fighter), though I would get this token for the rouge in my party.<br /><br />Circlet of the Arch Druid missing the 2009 symbols.  I see that there are more charges and no residual value.  Still hate the idea of defacing tokens.<br /><br />Crown of Might make the Circlet of Elemental Mastery much less desirable.  Who would choose the ability to change a spell (not a scroll or wand) damage type to one of two other types versus a 5% less chance of getting hit and immunity to charm and psionics?  (not me)<br /><br />Dragonscale shield missing Druid (please add this!)<br /><br />Mithral Helmet - thought the idea was to let the Ranger wear this so that the Ranger class could complete the Mithral set.  I would let the Ranger wear it.<br /><br />Plate Armor of Absorption does not have any class restrictions on it.<br /><br />Sey Lah's - can the monk use two of these?<br /><br />OK, big rant.  Questor's Charm of Luck is now pitifully ridiculous.  This went from a must have to a pain in the neck (or you know where) piece of junk.  This seems totally out of whack with it's (namesake) inspiration.  If you must change it, I would make it one aditional draw, no restrictions.<br /><br /><br />My apologies to anyone posting before or during the writing of the above, I may have repeated some comments.

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Re: 2009 Ultra Rare Tokens &lt;Feedback Please 15 years 6 months ago #24

Thanks for all the good feedback.  You all help out so much!  New images tomorrow.  Please keep it coming.
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