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TOPIC: 2009 Ultra Rare Token Ideas Go Here!

Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #25

Luckstone - +1 to all saves, +2 additional to one save chosen by owner.  (no slot, carry item)  (would need to be recorded by Player Coaches at start of adventure.)<br /><br />Mantle of Blessings - (no slot, carry item)  Cleric only - Bless spells are cast with additional +1<br /><br />Mithral Coif - (helm slot) +2AC and works with Mithral Chain to add something cool, like avoid one critical hit on wearer or something!<br /><br />Scroll of Permanence - (no slot, carry this scroll) Once per adventure, owner may cast a scroll spell (which they possess) and NOT have to turn in that token.  (Would require a box on party card for all spell casters...)<br /><br />Adventuring Boots - (boot slot) +1 AC, +1 reflex saves, -1 trap damage.<br /><br />
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #26

  • Mock26
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Gauntlets of Battle:  Allow the wearer to wield a weapon that they normally could not use (thus a cleric could use a longsword).<br /><br />Amulet of Might:  Boosts the damage or healing of all cast spells (i.e. not scrolls!) by +2, must be worn by caster.<br /><br />Gloves of Speed:  Allow the wearer to get in one free attack at beginning of battle.<br /><br />Robe of Power:  +2 damage to all spells.<br /><br />Pearl of Power:  Consumable, causes double damage on any one attack or spell, can be turned in after combat slide.<br /><br />Unicorn Figurine:  Consumable, can be turned in to boost slider to the next higher number (thus a 19 becomes a 20).<br /><br />First Aid Kit:   Consumable, three uses, doubles all healing from spells.<br /><br />Scroll of Heal:  Consumable, completely heals all damage to one person.<br /><br />Alchemist's Flask:  Consumable, a single potion can be shared at full effectiveness between two people.

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #27

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #28

Hey, the Lucky Clover was my idea in the other thread.....<br /><br />

<br />Okay, I apologize if I repeat something already suggested - didn't read all these kewl entries!<br /><br />Spellbook - Spellcaster can recast any spell already cast.  Usable once per adventure by druids, clerics, and wizards.<br /><br />Wand of Many Things - 4 charges - can be used to take any of the following actions: detect secret doors, allow skill re-do (like cleric's beads), allow one re-slide, give another item one recharge, detect magic, comprehend languages) - may not be recharged - usable by wizard, cleric, paladin, ranger, druid, bard<br /><br />Rod of Lordly Might - Usable by fighter, paladin - User can cast COMMAND once per room/encounter<br /><br />Books of Strength/Intelligence/Wisdom/Dexterity/Constitution/Charisma - Adds +1 to the relevant stat - consumable, turned in at start of combat<br /><br />Gygaxian Treasure - May be turned in for a free ticket (for a normal run, not a Golden Ticket)<br /><br />Whistle of Distraction - Usable by any class - monster will only attack whistleblower - whistle blower can take any combat action except reading scrolls or casting spells<br /><br />Gary's Dilithium Ioun Stone - acts as a savior stone, usable once per adventure<br /><br />Hat of Delegation (needs a new name) - allows another player to slide during combat for wearer<br /><br />Miracle Max's Chocolate Delight - 500 gp - can also be eaten to restore all lost HP for a player<br /><br />Atalanta's Golden Apples - 1000 gp - can also be eaten before adventure, player acts under a HASTE spell for entire dungeon (can't be surprised, slides twice each combat round)<br /><br />Lucky Clover - allows one redraw from treasure box<br /><br />Psionics token - once per adventure, bearer can cast psionic blast (10 points of damage, no ST), doesn't take up a slot<br /><br />Ranger's Sleeve of Ogre Strength - allows ranger to use any weapon in off hand.<br /><br /><br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #29

+1 Dwarven urgrosh - a double weapon with an axe head [2-9 slashing damage] on one end and a spear [2-7 piercing damage] on the other.  The 2 damage wheels will be set 180 degrees from each other.  It can be used one handed with either damage wheel (declared before sliding), or if used 2 handed, the character takes the higher damage wheel value when attacking [basically 9-8-7-6--7-6-5].  Usable by barbarian, fighter, maybe paladin<br /><br />Adamantium scale armor - +6 AC and 2 DR, usable by same people as half and full plate armor<br /><br />Discharging gauntlets - These gauntlets can absorb electrical energy from another source (chain lightning scroll, lightning x-bow bolt, etc) and discharge that energy upon a successful melee attack with a metal weapon or a monk's fist (crackling brass knuckles :D).  Up to 3 pts of electrical damage can be applied to each melee attack until all the charged energy is used.  (Just keep a tally on the party card of points used/left.)<br /><br />Amulet of Armor +2<br /><br />Helmet of Clairaudiance - +2 AC, once per room, you can ask the DM for a hint of what is around the corner.  Usable by barbarian, cleric, fighter, paladin, ranger, rogue<br /><br />Bandit's Mask - +1 AC Helmet, allows the rogue to get 1 treasure token upon successful (critical) backstab.<br /><br />Holy Shield - cleric, paladin, (maybe druid) - +1 large shield.  Protects user from necrotic spells.  Caster must make a DC 13 or spell fails.  Rolling a 1 on the check reflects the spell back on the caster.<br /><br />Greater Bracers of Archery - +2 to hit and +3 damage for missile weapons<br /><br />Elixir of Fire Breath - Upon drinking this liquid, the user can breathe fire for 3 rounds.  [6-8-10-12-14-16-18-20] damage wheel]<br /><br />Cloak of Close Calls - Rogue - Allows the wearer to completely avoid the damage of one trap per dungeon.<br /><br />Pearl of Power - Wizard - Recall 1 spell cast back into memory once per dungeon<br /><br />+2 Thundering Nunchucks - Monk - 3-8 damage, +3 sonic damage if used two handed<br /><br />Horned Helm of the Minotaur - Barbarian - +1 AC, +3 damage when raging<br /><br />Oaken Staff - Druid - +1 quarterstaff, allows the druid to cast barkskin (+2 to AC for combat) once per dungeon<br /><br />Rod of Seven Parts (part 2)<br /><br />Cloak of Valor - Fighter, Paladin - Any critical hit by the wearer will inspire a +1 to hit bonus for the rest of the party next combat round.<br /><br />Quiver of a Thousand Points - All ranged projectiles are treated as masterwork.<br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #30

Headband of Zen - Allows a Monk or Ranger to slide his markers one at a time on the board rather than simultaneously. Must still use one in each hand, however they can slide right first, then left or vice versa. <br />
Could just be rockin the pillsbury. - HenwySir Killian Brimstone, Paladin and Knight of the Valiant Order

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #31

Dire Wolf Animal Companion  - Druid and maybe Ranger Only - Has damage wheel and is used as a normal weapon, maybe 3 - 10 on damage wheel, could require druid to slide it along with any other attack like the ranger and monk. Animal Companion can be attacked by monsters (AC 14), any hit renders the Dire Wolf dead for the current room or the entire run.<br /><br />Animated Rope (Rope of Climbing) Can command the rope to move like a snake and secure itself around objects. Could allow it to grapple monsters like a tanglefoot bag as well.  <br /><br />Long Sword + 1 Giant Slayer +5 damage versus Giantkind (Giants, Ogres, Trolls)  Ranger, Fighter, Barbarian, In the hands of a Ranger it could do even more damage for favored enemy: Giants<br /><br />Cloak of the Bat - Allows user to become a bat and fly to avoid monsters or obsticles. Useable once per adventure.<br /><br />Drow Serpent Staff - Staff +1, Staff with 3 living snakes as its business end, on hit monster must save DC 12(?) or take an additional 5 poison damage (since we have been dealing with the drow, a drow weapon would be fitting - like the idea of a drow hand crossbow too, maybe poisoned) <br /><br />Theives Gloves - (sticky gloves) Allows wearer to pull 2 (or 3) tokens from chest similiar to the horn of plenty. Does not stack with Horn. Any class, except Paladin, Cleric and Monk (they are just too lawful to use them)  Pretty Please, hehe, I don't have a horn yet.<br /><br />Cloak of Wild Shaping - Druid Only, Druid can turn into a Dire Bear and attack by sliding the token, Damage Wheel 4-12 maybe? Can only be used in one room per adventure.<br /><br />Lucky Clover - Allows one redraw from the treasure box (once per room), multiple clovers do not stack (1/room). Could call it Lucky Clover of Gygax?<br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #32

Dice of IUZ - (no slot, carry dice) all saves +1 any missed save by player results in additional +3 points of damage.<br /><br />Bracelets of the Unicorn - +1 to hit and +1 damage with melee or ranged weapons.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #33

  • bpsymington
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<br />Hey, the Lucky Clover was my idea in the other thread.....<br /><br />

<br /><br />Yes it was - I thought it had already been listed in this thread - meant to indicate that I liked the idea; not that I originated it!  Sorry!<br /><br />

<br />I like the longsword of accuracy.<br /><br />Kim<br />

<br /><br />Thanks! =D<br /><br />Tutor token - turned in at start or end of adventure - players earns a 1000 XP bonus<br /><br />Magic Quill - at start of adventure, player with this token can ask coach for any one green scroll token (Yeah, I know, like the coaches need another thing to do, right?)<br /><br />Horn of Blasting - Can be blown once per adventure to do 10 hp of sonic damage to a creature, double damage to constructs, oozes and the like are immune.  Usable by bard<br /><br />Amulet of Mystic Shielding - Wearer is immune to magic, must be worn at start of adventure and for entire adventure; while this means the wearer is immune to damage from spells, he/she is also immune to healing spells/scrolls/potions<br /><br />Amulet of Might - Wearer is immune to damage from physical attacks (can still be affected by touch attacks/disease)<br />
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #34

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #35

Henwy's Hood of Heckling<br /><br />Monsters must make a DC 14 will save to attack a party member OTHER than wearer of hood.  Can be drawn back to 'turn off' the effect.  (I'd really like to see some form of taunting in the game)<br /><br /><br />Malachite Ioun Stone (Renewal)<br /><br />User of stone is healed to full hit points IF they are at any time reduced to exactly *1* hit point.  (Jeff, can't you just see us stabbing each other with daggers in the hopes of getting to 1??  And spells that do a 'set' amount of damage will be very sought after.)<br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 6 months ago #36

Monk's Belt +2 to reflex save (allows wearer to dodge like a monk)<br /><br />Dragon Slippers - Immunity to Fear<br /><br />Rod of Lightening and Thunder +1 Mace that on a DC 20 does 3 sonic and 3 electrical damage (6 extra damage to foe)<br /><br />I also really like all the bard's instrument ideas! Keep them up!
Bad Poet Extraordinaire! - just ask the monsters who have munched on me because my party wanted to stop my incessant bad rhyming! <br /><br />I am like a ray of Sunshine!  Healthy and beneficial in moderation.

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