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TOPIC: 2009 Ultra Rare Token Ideas Go Here!

Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #13

Font of Blessing - A portable hole that allows sacrifice of material possessions into blessings for the party.  Every rare, non-consumable items sacrified gives the party +1 to hit, maxes out at +3.  Multiple items can be sacrificed at the same time.  Usable by anyone.<br /><br />Font of Healing - A portable hole that allows sacrifice of material possessions to heal.  Every rare, non-consumable items sacrificed can heal 4 points; uncommon, non-consumable items can heal 2 points each.  Sacrificing 5 rare, non-consumables at the same time can act as Death's Door.  Can only sacrifice up to 5 items per room.  Only works once per room.  Only works on one person per room.  Usable by anyone.<br /><br />Fond of Restoration - A portable hole that allows sacrifice of material possessions to remove negative conditions.  Every rare, non-consumable items sacrificed can remove stun or possession or paralyzation or curse or petrification or poison or level drain, etc.  Can sacrifice multiple items at the same time to remove multiple conditions.  Usable by anyone.<br /><br />Vest of False Life - Grants 6 extra hit points starting at the beginning of the adventures.  These points cannot be healed.  Usable by anyone.<br /><br />Shield of Lion's Roar - usable by anyone able to use a large shield.  +1 AC and, once per adventure, does 7-hp of sonic damage to all enemies in room.<br /><br />Bardic Instruments - All bardic instruments acts as masterwork bard instrument when played.  Each bard may only carry one bardic instrument into the dungeon because they get jealous of each other.  In addition, once per adventure, these instruments can:<br />Fochlucan Bandore: casts entangle, which gives enemy -4 AC.  Enemy can keep the -4 AC or spend 1 round to break free.<br />MacFuirmidh Cittern: casts barkskin (+3 AC for one room)<br />Doss Lute: grants every member of the party one reroll on poison save at +4.  Lasts one room.<br />Canaith Mandolin: grants party protection from lightning (1/2 damage from electricity) for a room<br />Cli Lyre: 5-points fire damage to all enemies in the room<br />Anstruth Harp: heal 4-points for all friendlies<br />Ollamh Harp: stun 1 enemy for 1 round automatically
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #14

Diamond Ioun Stone of True Seeing:  Can never be surprised, can see any invisible objects or items, Can see magical hidden symbols (but cannot read them without a spell), Can sense there is a hidden door or compartment (but cannot tell where is without potion or spell), Can detect any illusion, Can detect a creature or person's alignment (good or evil) (ie. the angel and monk).<br /><br />Staff of the rising sun, +1 Staff, once per dungeon will prevent a death blow and restore weilder to full hit points.  Usable by all classes.  To be marked on player card when used.<br /><br />Mithral shield, +3 AC, +4 vs Missle, (when worn with Mithral Chain +4, +5 vs Missle, +2 to Charisma)<br /><br />Following year--Mithral Helm, usable by bard and all other classes that can normally wear a helm, and gives some sort of cool effects in combination with the chainmail and shield.
Author of The Brazen Serpent Chronicles--Talon of Light
and The Brazen Serpent Chronicles--The Caduceus
and The Brazen Serpent Cronicles--Dragon Kiln
and The Brazen Serpent Chronicles--Cenote Gate (in process)

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #15

Headband of spell storing - usable by any class.  During coaching or training, spellcaster can either cast memorized spells or scroll spells into the headband.  The wearer can cast spells from the headband per normal spellcasting.  The headband can store 3 spells.<br /><br />Monk's belt - usable by monk.  Allows monk to ignore "miss" chance for incoporeal, give +1 to hit and +1 to AC.<br /><br />More useless items...<br /><br />Belt of Armor - once per room, allows the swapping of armor during combat as a free action<br /><br />Bracelet of Charms - once per room, allows retroactive swapping of 1 ring.
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #16

Medallion of Stewardship<br /><br />Wearer may play a duplicate class(one that has already been choosen). Limit one per party. If there are multiple Medallions highest character level picks.<br /><br />Soul link Ring<br /><br />+1hp ,whenever you and one other party member equiped with a Soul-link Ring takes damage you may divide the damage between the two equiped characters as you choose.<br /><br />Ritual Runes<br /><br />Takes up an Ioun stone slot. As long as you and at least 3 other party memebers are equiped with ritual runes you recieve one benefit from the following list(choosen during marshalling):<br /><br />Autmuns Return: +1 Fort +1 Will  Winters Wrath: +1 hp  Spring Rising: +1 Ref +1 Will  Summers Embrace: +1 AC<br /><br />Gambit Stone<br /><br />Takes up an ioun stone slot. During marshelling Roll a 1d6. recevie the following benefit or penalty according to roll.<br /><br />1: -1 hp 2:-1 Ac 3:-1 will 4: +1 will 5:+1 AC 6:+2 HP<br /><br /><br />Devils Pact<br /><br />Entire party recieves no tresure for this room. reduce all memebers HP to 8. advance to the next room. May not be used on the final Room.<br />
5th level Monk<br />"If done right, no can defense"<br />STR:23   DEX:15  CON:16   INT:12  WIS:17  CHA:10                <br />HP:35   AC:16   SAVES: Fort:+14  Ref:+12  Will:+16 <br />Greater Flurry Melee: +1 Dragonfist Bracer/Quivering Bracer  Hit:+10/+9  Min Damage:14/13  Max Damage:19/20<br />Ranged Combat(thrown): +1 Keen Handaxe   Hit:+5 ...

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #17

The names could be 'fancied up' a bit<br /><br />Double-Strike Bow: ranger-only, +1 long bow, ranger gets to slide both sliders with this ranged attack (one has the token in it, one doesn't) and use the best result as their 'to-hit'. Damage is resolved using the token, even if that slider was not used for the to-hit value. <br /><br />Scythe of Death: +2 scythe, may be sacrificed to automatically kill 1 monster<br /><br />Scythe of Life: +2 scythe, may be sacrificed to restore dead player to full hp<br /><br />Staff of Magi: +1 quarterstaff, automatically adds +1 damage to any spell (arcane)<br /><br />Mace of Blessings: +2 heavy mace, adds additional +1 bonus to a Bless spell (player card or scroll) <br /><br />Dire Bear Cloak: Fighter, Barbarian, and Ranger: +1 strength, +1 to all saving throws, resistance to cold<br /><br />
-Scott<br /><br />'an object at rest cannot be stopped'

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #18

  • bpsymington
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Okay, I apologize if I repeat something already suggested - didn't read all these kewl entries!<br /><br />Spellbook - Spellcaster can recast any spell already cast.  Usable once per adventure by druids, clerics, and wizards.<br /><br />Wand of Many Things - 4 charges - can be used to take any of the following actions: detect secret doors, allow skill re-do (like cleric's beads), allow one re-slide, give another item one recharge, detect magic, comprehend languages) - may not be recharged - usable by wizard, cleric, paladin, ranger, druid, bard<br /><br />Rod of Lordly Might - Usable by fighter, paladin - User can cast COMMAND once per room/encounter<br /><br />Books of Strength/Intelligence/Wisdom/Dexterity/Constitution/Charisma - Adds +1 to the relevant stat - consumable, turned in at start of combat<br /><br />Gygaxian Treasure - May be turned in for a free ticket (for a normal run, not a Golden Ticket)<br /><br />Whistle of Distraction - Usable by any class - monster will only attack whistleblower - whistle blower can take any combat action except reading scrolls or casting spells<br /><br />Gary's Dilithium Ioun Stone - acts as a savior stone, usable once per adventure<br /><br />Hat of Delegation (needs a new name) - allows another player to slide during combat for wearer<br /><br />Miracle Max's Chocolate Delight - 500 gp - can also be eaten to restore all lost HP for a player<br /><br />Atalanta's Golden Apples - 1000 gp - can also be eaten before adventure, player acts under a HASTE spell for entire dungeon (can't be surprised, slides twice each combat round)<br /><br />Lucky Clover - allows one redraw from treasure box<br /><br />Psionics token - once per adventure, bearer can cast psionic blast (10 points of damage, no ST), doesn't take up a slot<br /><br />Ranger's Sleeve of Ogre Strength - allows ranger to use any weapon in off hand.<br /><br /><br />
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #19

+2 Shuriken of Returning:  If the attack misses, the shuriken automatically returns at the end of the round<br /><br />Kaye's Flagon of Dragons:  When opened one dragon breath weapon attack is expelled from it's neck<br /><br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #20

Hadrians Wall - Shield AC+4 - fighter, cleric, palidin<br /><br />Grey Goggles of the Seer - Head slot - Can see invisible items and detect secret doors.<br /><br />Romulus' Torc - Neck slot - +1 AC, +1 to all Attack (torc with wolf heads)<br /><br />Remus' Ring - Ring Slot - +2 HP, +2 to all saves  (wolf headed ring)<br /><br />Nero's Harp - Bard Only- +2 to Hit +2 Damage, bonus damage is fire damage.<br /><br />Pugio of Brutus - Rogue Only -2,3,4,5 - Allows Rogue to sneak attack 1 extra time per combat with this weapon only - Et tu Brutus?<br /><br />Cloak of Leaves  - Ranger Only - Cloak slot- Add +2 to all saves, invisible to monsters if no action taken. (combines the cloak of resistance +2 with the cloak of elvenkind)<br /><br />+1 Flaming Halberd -  Fighter only - two-handed- 3 3 5 5  7 7  9 9  11 11 Deals Fire Damage<br /><br />Great Maul of Thunder - Barbarian only -two-handed -  2 3 3 4 4 9 9 10 10 11- Any '20' stuns target for 1 turn.<br /><br />Hide of Luperca -Druid only- +1 AC, 1/combat, All enemies DC 12 Will or Stunned for 1 turn.  This wolf hide cowl and cloak take both helm and cloak slot.<br /><br />Rod of Transcendence - Cleric Only - Restore player to life with 8 hp- costs 2 HP from everyone else.<br /><br />Ioun Stone: Orange Prism - Wizard Only - +1 Damage to all Spells (not scrolls)<br /><br />Cassius of the Champion - Palidin Only - Head Slot - +2 AC and Grants the Palidin 1 extra use of lay on hands (use the image with the cassius with hair crest vs. those without)<br /><br />Fist of the Monkey - Monk Only- Neck slot - Once per room take No Damge from a Reflex save that allowed for half damage.<br /><br />Master Sensei - Monk Only - No Slot - Double the effect of a choosen fighting style.  This builds off something I noted under the non-UR list.<br /><br />

<br />Since there was a lot of interest in monk stuff I thought I would introduce tokens that represented Monk Fighting styles.  While not specific to our setting they can still be used.  My only advice would be perhaps introduce one a year.<br /><br />General Style Rules - Only one Style can be used by a Monk for the entire adventure.  Once choosen it cannot be changed.  Monks Only. Does not take a slot.<br />Tiger Style +1 Damage<br />Crane Style +1 AC<br />Mantis Style +1 Attack<br />Monkey Style +1 All Saves<br />

<br /><br /><br /><br /><br /><br /><br />
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #21

+1 Dagger of Doomwarding: This dagger allows the user an extra action in bad situtations.  Example: rerolling a failed saving throw<br /><br />Short Sword of Quickness:  Allows player to go first in combat<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #22

  • bpsymington
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+1 Long Sword of Accuracy - usable by Fighter, Barbarian, Paladin, Ranger, Bard (can Rogues use long swords?) - 2-3-4-4-6-6-7-8; damage from this token is determined and applied to the monster before other tokens have been slid (Use the sword token, do damage, remove it, then others can slide).
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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #23

Double-Chain (limit one per person) - allows two neck slot items.  <br /><br />Ring of More - allows an extra token pick, stackable with Horn of Plenty<br /><br />Mug of Potency - gives an extra point of healing for any healing potion drank from it.  <br /><br />1 Draw from a Deck of Many Things<br /><br />Sharpening Stone - +1 Damage with any Bladed Weapon for owner<br /><br />Bottomless Potion of Healing - Heal 2 Points for any party member once per room <br /><br />+1 Vorpal Dagger - +1 to Hit, 2-5 damage, 20 damage on a natural role of 20<br /><br />+2 Sling of Freezing - +2 to hit, 5-8 damage, subtract 2 damage for creatures with frost resistance<br /><br />Cat Familiar - +2 Dex to owner - only one familiar per person<br /><br />Owl Familiar - +2 Int to Owner - only one familiar per person<br /><br />Wolverine Familiar - +2 Strength - only one familiar per person<br /><br />Armadillo Familiar - +1 AC - only one familiar per person<br /><br /><br /><br />

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Re: 2009 Ultra Rare Token Ideas Go Here! 15 years 7 months ago #24

I like the longsword of accuracy.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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