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TOPIC: A few VTD App Facts

A few VTD App Facts 2 years 4 months ago #1

Just pointing out some items I have noted over the past year with use of the app. I do not intend any criticism. I just want to point out ways the app already handles calculations that some players/DM's are adding manually.

1. 5th Level Fighter Weapon Specialization: This is new for V6c, and will automatically re-roll the first miss by a fighter. When it occurs, it is noted in the text as -WS. This does reset in each new room.

2. DM's and Environmental Effects: If a creature is immune/reduced damage from a damage type (like Cold or Shock), that damage is automatically removed from the damage total for the player. There is no need to subtract it again. The same is true for vulnerabilities. This also applies to spell damage. It is already calculated in. The only exception are the rare cases where the damage is reflected back. That does need to be handled manually by the DM.

3. Mad Evoker Charm: This item only doubles the base spell damage, not the bonus damage. If you apply it using the Mage Abilities, that calculation is already handled by the app. The damage it shows on the main page is already adjusted. Wizards should never double the damage reported on the main view. If, for what ever reason, you chose to calculate the damage on your own, fine, but don't take the app damage and further modify it. The result will always be incorrect.

Thank you. More changes coming for January to work with the new dice rolling!

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