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TOPIC: Legendary Tokens by Class

Legendary Tokens by Class 2 years 10 months ago #1

  • Dave
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While reading some posts discussing the value of the some of the new tokens, a question passed through my mind. I think it's something that might be of interest to many players, whether you're trying to maintain a BIS build or currently playing hardcore, but want to work towards making that leap toward a solid nightmare build.

Let's assume (for the sake of argument), that if you can obtain it, Charm of Avarice is your first choice. So, other than CoA, what would be the first 3 legendary tokens (in priority order) you would recommend for each class? Include the proposed (they might be final) 2022 legendary tokens in the discussion.

I play Elf Wizard/Wizard a lot and its something I'll need to think about. Between Aron's, Drake's, Relsa's, Pharcus', Ashenne's, Luna's and Muk's there's a lot to consider. Part of the consideration is probably the level of drop-off to your next option if you don't/can't get the legendary.

I used to need Aron's for MEC ability, but that's gone. The dexterity bump is really nice for AC, ranged to hit and reflex saves. It's a must have if I still want to equip Thor's +5 Hammer (which I don't consider a top 3 for wizards). And the extra figurine is nice.

The +6 damage elevates Muk's ahead of Relsa's and Drake's, so those two might be out of consideration for top 3.

Pharacus' +6 to saves is really, really good in dungeons needing lots of saves.

Luna's gives me a lot of charm flexibility. Is my drop-off to the relic or UR, if I don't get this one?

I'm still exploring the full potential of Ashenne's, but intuitively I have to rank this one in the top 3, probably #1.

As for #2 and #3, it would probably be between Aron's, Pharacus, Luna's and Muk's depending upon your preferences and options. No matter what, if you want to work toward BIS, it's a daunting task of building a number of legendary tokens. And of course this discussion doesn't even consider the Eldritch or future Arcanum items.

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Legendary Tokens by Class 2 years 10 months ago #2

Some of the difficulties I have following what you are looking for:

1. Various legendaries are generally highly useful and someone would probably rather have something that cuts across classes than just focusing on what's the biggest bang for one specific class.

2. Legendaries in comparison to what? The relics they build from? Aron's may be one of the most generally useful legendaries, but Starhide is almost the same thing (currently).

3. Not everyone is trying to prioritize the same things. If someone cares more about saves than maxing damage, then Pharacus is obvious.

4. Do not remotely need legendaries to move from Hardcore to Nightmare. Unless the assumption is something like playing with no other tokens besides legendaries. Legendaries are for making Epic not especially difficult. Or, legendaries are for reducing pressure in other slots.

As someone who doesn't have any particular main class, I would prioritize general use legendaries. Though, I do a lot of ranged builds where Surtr's isn't hugely important.

There are some class limited legendaries I consider highly important. Drue's is amazing for druid as polydruid is so good and you get double duty out of it. Obviously, certain class specific legendaries are huge gains over relics. Well, actually, almost all of the recent legendaries are huge gains over the relics. Ranger legendary could be ignored if prefer melee ranger. Paladin legendary is more of a nice to have over relic for how I play paladin.

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Legendary Tokens by Class 2 years 10 months ago #3

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I would agree you don't need any legendaries to play nightmare, so that was a bit of a misstatement on my part. But I have seen several players over the past year focus on building a legendary for their class. I think part of it's the "coolness" factor and part of it is just wanting to have the best possible item for that slot for your character. When in reality, you'd probably be better off getting multiple relics.

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Legendary Tokens by Class 2 years 10 months ago #4

I would Say the interesting question is, is any legendary compelling enough to buy instead of 3 relics or 10 UR? There is certainly a case for adding a relic to an all or almost all rare build over 3 UR, but I don’t think there is an equivalent case for a legendary.

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Legendary Tokens by Class 2 years 10 months ago #5

Endgame wrote: I would Say the interesting question is, is any legendary compelling enough to buy instead of 3 relics or 10 UR? There is certainly a case for adding a relic to an all or almost all rare build over 3 UR, but I don’t think there is an equivalent case for a legendary.


I think this relates to comments during token dev.

Something new/different for a given player in comparison to what? I would absolutely make the effort to move from relic to legendary for rogue. But, would I move from some rare to legendary or go out and get 10 URs?

I was looking at the end results on 2022 and how I'd slot some of the tokens, and I wouldn't necessarily change much. But, if you start with nothing, then every year there are all kinds of gains to be had. But, who at the UR+ level starts with nothing?

Is going +3 Staff of Focus to +5 that important? Staff of Focus (+1) to +5 is far more impactful.

Meanwhile, not-Thor's to Thor's is a massive difference for all sorts of builds. Thor's seems underrated, not in that you don't see like eight of them slid by some groups, but in how much better as a ranged option it is because that +5 to hit is ridiculously better than other options (+1 Mighty Sling or the new +1 of EW and MS). Why I'd like to see a decent relic ranged weapon come up sooner rather than later as legendaries should be for stylin' and profilin' not for being adequate.

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Legendary Tokens by Class 2 years 10 months ago #6

Endgame wrote: I would Say the interesting question is, is any legendary compelling enough to buy instead of 3 relics or 10 UR? There is certainly a case for adding a relic to an all or almost all rare build over 3 UR, but I don’t think there is an equivalent case for a legendary.


This is the question I usually end up asking. In most cases, the Legendary tokens don't provide that much of an improvement over their Relic counterparts. There are exceptions, I think--and it's on those exceptions that I tend to focus when I'm prioritizing which Legendaries to craft.

I equip my group (myself, and three others), and also try to have some flexibility with classes since we run with Team Synergy. As such, I have Ranger, Cleric, Melee (Fighter/Dwarf Fighter/Paladin), Wizard/Elf Wizard, Rogue, and Bard builds. I tend to focus on the Legendaries for the 'main' classes we play, but try to include those that are general purpose/cross-class whenever possible. That being the case--my Legendary 'targets' aren't really class-specific.

All that being said, these are the ones I see as being most valuable (in no particular order, other than the first :)) :
  • Charm of Avarice: Not going to get better value on treasure pulls, but keep in mind that the best value is if you're in a group where everyone has one.
  • Widseth’s Legendary Lute: Buffs the whole party, great value.
  • Thor’s +5 Returning Hammer of Smiting: Usable by anyone that can meet the requirements. Much less valuable for casters, of course, but will be best in slot (or close) for any other class.
  • Luna's Greater Charm Bracelets: Great value for this slot, especially now that the Rogue bead takes care of the critical immunities.
  • Muk's Greater Ring of Havoc: Fantastic ring; however, I'm not completely sure if the extra +2 damage compared to the Relic warrants the Legendary upgrade. I'll be starting with the Relic, and deciding whether to upgrade later. That said--I'm going to be making four Relics.
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Last edit: by SageSTL. Reason: Bolded token names for better legibility

Legendary Tokens by Class 2 years 10 months ago #7

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SageSTL wrote:

  • Thor’s +5 Returning Hammer of Smiting: Usable by anyone that can meet the requirements. Much less valuable for casters, of course, but will be best in slot (or close) for any other class.

  • Agree it may be less important for a caster, but also think it's sometimes underrated. In one of the V4c runs I decided to save a spell and throw my hammer. I surprising hit a crit and did 74 damage. Suddenly, I'm thinking to myself that I can't do that kind of damage to a single target with a fireball. That's when I realized that all of this ranged damage I added to my build also helps with ranged damage (not just spells). With bardsong in play I'm +18 to hit, so even at nightmare level I've a good chance of hitting. At the very least, this is a viable option if I run low on spells.

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    Legendary Tokens by Class 2 years 10 months ago #8

    • NightGod
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    I play a wizard main at NM/Epic levels and run 4-6 times every weekend.

    My son plays a Bard at NM and could handle Epic, but certainly not optimized for it and runs 0-2 times per weekend.

    With all of that said, WLL is the second Legendary I made (after CoA). It's just so universally useful, even if I'm running a PUG on my wizard, there's a solid chance the bard won't have one and the +10% to hit it just SUCH a boost for the group, it made sense.

    Realistically, Luna's has the highest chance of being my next. Muk's is a coin toss when I have Drake in the mix, though Relic will happen because Ring of Wonder is unlikely to be as nice next year, but I'm also not counting it out. More likely I'd put those mats toward the Earcuff, if that happens in 2023.

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    Legendary Tokens by Class 2 years 10 months ago #9

    Anyone in a position to craft three Legendaries is likely already playing at Nightmare level. I can use myself as an example - the only Legendary I currently own is CoA, and while I plan to have more it's going to take me a very long time to save up the GP. In the meantime my character is fine at Nightmare level.

    For Rogue, the Legendary necklace is pretty much a must-have. All of the best Rogue weapons give you bonus damage on Crits, so the expanded Crit range you get over and above the relic necklace is incredibly valuable.

    As for the other two, it's a tough call. If playing a Ranged build, Aron's Sunhide Robe would be an option (+2 Dex and an extra FoP slot compared to Starhide Robe), otherwise:

    Muk's Greater Ring of Havoc (+2 damage over the Relic is significant).

    Luna's Greater Charm Bracelets (gaining one more charm slot over the Relic probably gives you access to a similar effect to what you would gain from upgrading any other Relic to Legendary, as well as giving you more flexibility).
    I play Rogue. Occasionally I even play Rogue well.

    Current Rogue Build

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    Legendary Tokens by Class 2 years 10 months ago #10

    As a Cleric I prioritize A. awesome healing and B. being useful / having fun in combat when the party doesn't need healing.

    1. Drue's, hands down no question! +5 healing and +5 to-hit is huge, and it's an incremental +2 each over the relic
    2. two-piece Eldritch, because +4 healing is 80% of a slotless Relsa's on top of the usual benefits (slotless 5th level plus the individual tokens being BIS already)
    3. Druegar's. Can alternatively get all the free action powers by equipping both relic + RoQB, but RP & RS give additional stealth healing via other characters, and I'm confident that I will have a LOT of fun saying "I call for Divine Intervention"
    4. Relsa's: +5 healing, nuff said

    This is my rationale for the priciest straight-up token purchases I've made since I began playing: CoA, Bo4W, +3 Baton & RoSS (added together), Ring of Greater Focus. I'm crafting Drue's now; in all likelihood it'll be quite some time before I craft another legendary, but if I happened to pull 25k and a Wish Ring from treasure I'd be torn between Druegar's (next best for Cleric alone IMO) vs Relsa's (useful for several of my favorite classes).

    In particular, all of the above except Druegar's are also my top $$$ priorities for Druid.

    Next after that would probably be Luna's, but the relic provides 75% of the benefit for probably 30% of the cost. Pharacus's would be great, but my UR Lucky Cloak provides 50% of the benefit for 10% of the cost. Maxing DPS is not a top priority for me, so if I happened to pull Muk's I would likely trade or sell it to somebody who would get more enjoyment from it.

    edit: 100% agree that players moving up from Hardcore to Nightmare do NOT need legendaries yet, and should instead be looking for URs that are much stronger than the Rares they replace in your build (and maybe a relic or two that are much stronger than the URs they replace). Legendaries are for Epic.
    dmrzzz's trade thread

    Yes, my AC is lower than the Wizard's. No regrets!

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    Last edit: by David Zych.

    Legendary Tokens by Class 2 years 10 months ago #11

    • NightGod
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    Agreed that Legendaries are in NO way needed for Nightmare. I wouldn't want newer players reading this to think otherwise.

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    Legendary Tokens by Class 2 years 10 months ago #12

    NightGod wrote: Agreed that Legendaries are in NO way needed for Nightmare. I wouldn't want newer players reading this to think otherwise.


    Absolutely. In most cases you can be playing Nightmare successfully with a really good Red/Purple build.
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