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TOPIC: Teeth Leftovers

Teeth Leftovers 3 years 4 months ago #1

This has come up before. It was what drove Semi-Lich Skull to be what it is, though it really didn't go far enough.

Seems like going to soon have a bunch of odd Teeth that serve little purpose. While not failing a Will Save is really good, that requires having the hard to get Teeth. The abilities make sense thematically, but it likely would have been more useful to have them work the other way around, from most powerful/useful to most specialized. Seems like something to keep in mind for the future.

Useless tokens is always a risk. I wonder if a trade-in where you could swap N number of Teeth of Xth for any other Tooth would just annoy people who chased down the hard to get ones or would accomplish anything in terms of making a bunch of 5th, 6th, 7th do more than give some odd abilities. If it isn't clear what I mean, trade in 5x 5th Tooth for any, 6x 6th Tooth for any, 7x 7th Tooth for any, etc.

Or, maybe more dungeons can be full of walking on surfaces as if solid ground and falling large distances.

Part of why this comes to mind is that it seems like *one* of the reasons 8k bundles are less enthralling is that a Tooth doesn't provide as much value as it once did. While I'm sure there are other forces at work to make the auction season seem soft and while TD is constantly trying different things that won't always work out well, think how this played out was interesting.

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Teeth Leftovers 3 years 4 months ago #2

I like this observation. Seems like there are two different topics.

1) Do loose teeth have enough value given their psychic powers to justify a non-skull player keeping them or buying them in the future?
2) Should tokens that are rarer than rare tokens turn into a trade token?

#2 runs up against another recent thread about old ultra rare tokens that don't have much value anymore. I would like to see a trade token path for tokens in this category. Ultra-rare tokens, premium, tokens, etc.

Maybe you could bundle up some number of these tokens and turn them into a Wish ring or create a whole new trade token.

As for #1, I do think the psychic abilities the teeth and the skull give are pretty weak and too situational. We could probably discuss for hours about how psionics in TD should work.

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Teeth Leftovers 3 years 4 months ago #3

Ian Lee wrote: This has come up before. It was what drove Semi-Lich Skull to be what it is, though it really didn't go far enough.

Seems like going to soon have a bunch of odd Teeth that serve little purpose. While not failing a Will Save is really good, that requires having the hard to get Teeth. The abilities make sense thematically, but it likely would have been more useful to have them work the other way around, from most powerful/useful to most specialized. Seems like something to keep in mind for the future.

Useless tokens is always a risk. I wonder if a trade-in where you could swap N number of Teeth of Xth for any other Tooth would just annoy people who chased down the hard to get ones or would accomplish anything in terms of making a bunch of 5th, 6th, 7th do more than give some odd abilities. If it isn't clear what I mean, trade in 5x 5th Tooth for any, 6x 6th Tooth for any, 7x 7th Tooth for any, etc.

Or, maybe more dungeons can be full of walking on surfaces as if solid ground and falling large distances.

Part of why this comes to mind is that it seems like *one* of the reasons 8k bundles are less enthralling is that a Tooth doesn't provide as much value as it once did. While I'm sure there are other forces at work to make the auction season seem soft and while TD is constantly trying different things that won't always work out well, think how this played out was interesting.


I think the Trade In proposal might make some people unhappy, especially announced at this late date. 6x 6th Tooth might cost around $150 or less now, while a Tooth #2 is around $600 if you can find one.

I mentioned this before (not sure if it was in a post or an email to Jeff), but we've seen a lot of drop off in demand for the last few Teeth and Rod Segments in the cycle. Maybe the next cycle should just be four tokens long instead of 7, to avoid that drop off at the end? I suspect more $8K auctions would get funded if the 7th Teeth were worth more, and perhaps that is causing a drop in overall TD token sales.

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Teeth Leftovers 3 years 4 months ago #4

Mike Steele wrote: perhaps that is causing a drop in overall TD token sales.

Seems like you are basing your theory on the assumption that there is a drop in overal TD token sales. Do you have anything to support that assumption? Not saying it is incorrect just curious. If the assumption is correct the theory that teeth have an affect on sales is a valid theory, though one I don't know that I would agree with. But still it is a valid one. It is the original assumption though that I am curious about.
You either discover a star or you don't. You arrogant punk.

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Teeth Leftovers 3 years 4 months ago #5

Each of the Psychic Powers have been useful at some point. Yes they are situational, but also slotless, and the Semi-Lich Skull is clearly consolation HP for not collecting all 7. So I think it's ok.

I will have one full set of 7 which I collected along the way that I'm transmuting. I also had an extra #5 and #6 but ended up going back and getting a second #3 and #4 so that I'll have a partial set of 5 in case I want to use Semi-Lich Skull for 5 HP instead of Skull of Cavadar for +1 dmg (from the set bonus). Also yeah 5 teeth for Negate a Will Save is the best Psychic Power. So I could loan out that ability to someone else too.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Teeth Leftovers 3 years 4 months ago #6

jedibcg banjo number 5 wrote:

Mike Steele wrote: perhaps that is causing a drop in overall TD token sales.

Seems like you are basing your theory on the assumption that there is a drop in overal TD token sales. Do you have anything to support that assumption? Not saying it is incorrect just curious. If the assumption is correct the theory that teeth have an affect on sales is a valid theory, though one I don't know that I would agree with. But still it is a valid one. It is the original assumption though that I am curious about.


I'm not suggesting a sales comparison from year to year, as I have no sales data. It is a fact that prices for the teeth the last couple years is lower then the early teeth, and perhaps that has resulted in fewer $8K auctions getting funded (which seems like a logical hypothesis to me).

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Teeth Leftovers 3 years 4 months ago #7

Here I am wanting a 3rd tooth. I doubt I will be able to snag a 1st or 2nd anytime soon...but miracles and cash windfalls can happen!
Tenth level achieved! Now for the long journey to 11th level!

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Teeth Leftovers 3 years 4 months ago #8

Mike Steele wrote:
I'm not suggesting a sales comparison from year to year, as I have no sales data. It is a fact that prices for the teeth the last couple years is lower then the early teeth, and perhaps that has resulted in fewer $8K auctions getting funded (which seems like a logical hypothesis to me).

Have there been few 8k auctions funded? Doesn't seem to me, but honestly I have not been tracking them. Teeth (or Rods) have never been a selling point for me, but also I am not an 8k a year spender (2k-4k depending on the budget). They have always been just a nice little bonus. The UR of the year (and previous year) are what would matter the most to me if I had the funds to spend 8k.
You either discover a star or you don't. You arrogant punk.

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Teeth Leftovers 3 years 4 months ago #9

Would I like a trade in? Yes
Do I think one should start now? No.

Plenty of 8K auctions fund or not, and the teeth aren't a huge determining factor. I've run at least 6 with teeth, and they've funded. Time of auction, trade good scarcity, PYPs available and the amount of time left to get them, etc all play into it.

I think things should build. If the 5th level of teeth isn't better than the 1st, no one will buy the other 4 levels.

The 0th level is always useful. Thats nice. 2-5 extra HP is also good enough.
I bet I can always successfully loan my skulls plus 3 teeth out pretty easily.
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-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

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Teeth Leftovers 3 years 3 months ago #10

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I agree that trade-ins are something that should be built in from the start if they're going to happen. I know there are plenty of people who will be (quite rightfully) upset if they added it in suddenly, after they have spent hundreds hunting down earlier teeth. It's a solid idea if they build it in from day 1, though.

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Teeth Leftovers 3 years 3 months ago #11

There's some parallel to the rod of seven parts. I assume there are many rod parts 4-7 floating around, but finding the first few would be quite difficult. At least with the rod, the individual parts are slotless and have some value on their own. The teeth have some minimal value, but only if you equip the semi-lich skull, which will eventually be out of print.

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Teeth Leftovers 3 years 3 months ago #12

For future reference, what could have helped value-wise with Rod:
Segment 1 +1 will
Segment 2 +1 fort
Segment 3 + reflex
Segment 4 +1 hp
Segment 5 +1 Dex
Segment 6 +1 con
Segment 7 +1 str

Boots:
+physical ranged
+spell damage
+1 handed weapons
+2 handed weapons

Kilt
+dex
+con
+str

Teeth, I am less sure of what could have been done to help make later teeth more valuable.
I play Wizard.

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