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TOPIC: What do you want from TDb stat blocks?

What do you want from TDb stat blocks? 3 years 4 months ago #1

  • Druegar
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Ho-Yi Fung wrote:
Questions about To Hit Bonus (and Damage Bonus) classifications:

  1. Should thrown weapons (e.g., Nightshade’s +2 Throwing Dagger ) have both Ranged and Thrown, or only Thrown?
  2. Should missile weapons (e.g., +1 Dwarven Sling of Smarts ) have both Ranged and Missile, or only Missile?
  3. Should ammunition (e.g., +2 Sling Stone of Smiting ) have both Missile and Ranged, or only Missile?

As far as ranged/missile/thrown identity goes, I'm inclined to flag each one of those classifications if the attribute applies. But what works best for you? Do you want ranged to include missile and/or thrown or should they be separate?

When it comes to bonuses, I think my original thought process on this was to show when a token universally modified a stat. But I'm not certain because it was almost a decade ago and my age is approaching 50--from the wrong direction! Assuming that was the original intent (and again, it may very well not have been the case), I think at some point the TDb just started flagging tokens that affected that specific token's use. I'd like to open this up to discussion and get some feedback on how folks would like this handled going forward.

What are y'all hoping to find when you look at something like Melee Damage Bonus or Ranged To Hit Bonus ? What is most useful to you?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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What do you want from TDb stat blocks? 3 years 4 months ago #2

In my opinion: Thrown weapons should just have Thrown; missile weapons should just have Missile, and ammunition should just have Missile.

A small problem, though, is that the term [Missile] covers both "weapon that launches ammunition" (e.g., bows and slings) and [Thrown] weapons (e.g., spears and throwing hammers); there's currently no term that refers to just "weapon that launches ammunition". If an item is classified under [To Hit Bonus: Missile], does it increase the to-hit of only ammunition-launching weapons, or does it also increase the to-hit of [Thrown] weapons too?

Fortunately, at the present time, no item grants a to-hit bonus or a damage bonus to just ammunition-launching weapons without also granting it to [Thrown] weapons, with the exceptions of (1) ammunition, and (2) ammunition-launching weapons themselves. If someone is browsing TDb for [To Hit Bonus: Missile], I think it should be pretty obvious that these do not grant bonuses tor [Thrown] weapons!

Taking a step back, if I'm searching for something like [To Hit Bonus: X] where X is...
(I might be a bit biased I'm definitely biased towards this interpretation since I've compiled a list of changes that are needed if this is true, except for conditional modifiers, since those were inconsistent; and I don't want to scroll through the list of all tokens again. Well, not this year, at the very least.)
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What do you want from TDb stat blocks? 3 years 4 months ago #3

I think that thrown weapons should only have the “ranged” key word to show that it is able to be used at distance. I look at ranged modifiers to be more precision so that’s why they do more damage.

Any weapon that can have ammo added to it should have “ranged” and “missile”

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What do you want from TDb stat blocks? 3 years 4 months ago #4

Druegar wrote: What are y'all hoping to find when you look at something like Melee Damage Bonus or Ranged To Hit Bonus ? What is most useful to you?


The first thought which occurs to me is that it might be nice to have a filter which only picks up tokens which specifically modify the damage or hit bonus, and doesn't include tokens which modify STR or DEX. This is simply because filters already exist to identify tokens which provide stat bonuses, although I'd be pretty happy either way. I do think that thrown weapons need to be considered and treated as missiles and ranged for all purposes of filtering, since there are multiple tokens which refer to either ranged or missile attacks so keeping consistency would be good.
I play Rogue. Occasionally I even play Rogue well.

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Last edit: by Iross.

What do you want from TDb stat blocks? 3 years 4 months ago #5

I've thought about this a bit, and can't figure out how to do it cleanly, but one thing that is troublesome is from a collector / token builder, I often want to know:

Everything that boosts STR, or DEX.

Everything that is NOT a weapon and conveys a melee or ranged hit/damage bonus. (The "NOT a weapon" part comes from when I'm looking for melee boosters I don't want to see all the +1 melee weapons).

So I might like something like, for Melee, the following categories:

* Things that boost STR
* Non-weapons that convey a melee +to hit explicitly (not via STR)
* Non-weapons that convey a melee +damage (not via STR)
* Everything that conveys a melee +to hit (including STR boosters, explicit +to hit, and enchanted weapons)
* Everything that conveys a melee +damage (including STR boosters, explicit +to damage, and enchanted weapons)

Maybe these categories already exist in some way?

Stat bonus: STR
Explicit Non-Weapon Melee To Hit
Explicit Non-Weapon Melee Damage
Melee To Hit (Including Weapons, STR boosters)
Melee Damage (Including Weapons, STR boosters)

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What do you want from TDb stat blocks? 3 years 4 months ago #6

I would like something to denote piercing vs slashing vs bludgeoning damage.
I play Wizard.

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Last edit: by Anthony Barnstable.

What do you want from TDb stat blocks? 3 years 4 months ago #7

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Anthony Barnstable wrote: I would like something to denote piercing vs slashing vs bludgeoning damage.

Something like a "Damage Type" taxonomy that includes things like Blunt , Piercing , and Slashing ?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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What do you want from TDb stat blocks? 3 years 4 months ago #8

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Matthew Hayward wrote: Everything that boosts STR, or DEX.

Perhaps I'm missing some nuance in your query, but does Strength and Dexterity not fulfill that need?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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What do you want from TDb stat blocks? 3 years 4 months ago #9

Druegar wrote:

Matthew Hayward wrote: Everything that boosts STR, or DEX.

Perhaps I'm missing some nuance in your query, but does Strength and Dexterity not fulfill that need?


You're right, those existing tags cover those aspects.

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What do you want from TDb stat blocks? 3 years 4 months ago #10

Matthew Hayward wrote:
* Things that boost STR
* Non-weapons that convey a melee +to hit explicitly (not via STR)
* Non-weapons that convey a melee +damage (not via STR)
* Everything that conveys a melee +to hit (including STR boosters, explicit +to hit, and enchanted weapons)
* Everything that conveys a melee +damage (including STR boosters, explicit +to damage, and enchanted weapons)


Just for completeness, but I'd add "Non-weapons that convey a ranged +to hit explicitly (not via DEX)"

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Last edit: by Andrew Knoll.

What do you want from TDb stat blocks? 3 years 4 months ago #11

Druegar wrote:

Anthony Barnstable wrote: I would like something to denote piercing vs slashing vs bludgeoning damage.

Something like a "Damage Type" taxonomy that includes things like Blunt , Piercing , and Slashing ?

Apparently yes, my biggest want already exists :blush:
I play Wizard.

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What do you want from TDb stat blocks? 3 years 4 months ago #12

Ohhh! A recent thing I have been trying to search for:

Usable by class A (or B ) AND Not usable by Class X (or Y).

Basically, trying to look at good fighter weapons while filtering out all of the Ranger weapons that will definitely be worse for the Fighter.
I play Wizard.

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Last edit: by Anthony Barnstable.
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