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TOPIC: QTR 2021 Beta

QTR 2021 Beta 3 years 5 months ago #337

With the change to how ranged damage bonuses impact spells of class card can this be better worded to specifically note if the rules changes affects healing spells or not (under the Miscellaneous Rule Updates section). I don't recall if it does or doesn't and the QTR and PHB pdfs' are one the 1st places i'd look for that kinda thing on recent rules changes.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade
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QTR 2021 Beta 3 years 5 months ago #338

Matt wrote: With the change to how ranged damage bonuses impact spells of class card can this be better worded to specifically note if the rules changes affects healing spells or not (under the Miscellaneous Rule Updates section). I don't recall if it does or doesn't and the QTR and PHB pdfs' are one the 1st places i'd look for that kinda thing on recent rules changes.


Are you asking if healing spells are ranged attacks?

I doubt it - but even if they were, are there any effects that modify ranged attacks that could possibly modify a healing spell? I can't think of any.
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QTR 2021 Beta 3 years 5 months ago #339

Matthew Hayward wrote:

Matt wrote: With the change to how ranged damage bonuses impact spells of class card can this be better worded to specifically note if the rules changes affects healing spells or not (under the Miscellaneous Rule Updates section). I don't recall if it does or doesn't and the QTR and PHB pdfs' are one the 1st places i'd look for that kinda thing on recent rules changes.


Are you asking if healing spells are ranged attacks?

I doubt it - but even if they were, are there any effects that modify ranged attacks that could possibly modify a healing spell? I can't think of any.


More i'm asking about this line and requesting wording change or clarification

"Any bonus to Ranged damage now includes all Spells cast from your class card" emphasis mine

That doesn't say damage spells, unless i knew otherwise that to me would imply it covers healing spells,
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade
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QTR 2021 Beta 3 years 5 months ago #340

Matt wrote:

Matthew Hayward wrote:

Matt wrote: With the change to how ranged damage bonuses impact spells of class card can this be better worded to specifically note if the rules changes affects healing spells or not (under the Miscellaneous Rule Updates section). I don't recall if it does or doesn't and the QTR and PHB pdfs' are one the 1st places i'd look for that kinda thing on recent rules changes.


Are you asking if healing spells are ranged attacks?

I doubt it - but even if they were, are there any effects that modify ranged attacks that could possibly modify a healing spell? I can't think of any.


More i'm asking about this line and requesting wording change or clarification

"Any bonus to Ranged damage now includes all Spells cast from your class card" emphasis mine

That doesn't say damage spells, unless i knew otherwise that to me would imply it covers healing spells,


Good point, maybe it should specify damage spells.
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QTR 2021 Beta 3 years 5 months ago #341

edwin wrote:

Marc D wrote:

NightGod wrote: If gold is staying as part of the FOP recipes, consider allowing the 1K in GP for Reaver to be "loose change". Reasoning: with no other trade items needed, this would allow a newer player to create the Reaver without having to send in for transmutes twice.

+1.

If there's truly concern about someone sending in multiple bags of "loose change" filled with old commons (10's and 20's), maybe add a stipulation that GP must be in denominations of 100 or above? That would mean uncommons from the past few years would qualify.


Keep it at a set amount or in GP bars. It would make it a hassle if you restricted to 100GP and above. Really don't want to send in 50GP commons to convert to 100GP tokens. Also it would be nice to have a 500GP rare instead of varing amounts too.


+1 loose change. Reason: more likely for newer players to have (me :) ).

-1 on 100 gp or bigger only. Why does small change spend any less? There might be someone that can pay in gold pennies, but wouldn’t that self-correct after a handful of transmutes by taking the low denominations out of play? (Yes there are 50 gp items, but that’s only 20.)
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QTR 2021 Beta 3 years 5 months ago #342

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Personally I'm in favor of none reserve bar gold being usable for transmutes but I think the concern may stem from the possibility of complication. ie someone sends in 3×350 for a 1k transmute and expects 50 hp in change. Or comes up 50 gp short but submits anyway. Or submits multiple transmutes with different short amounts in most bags and extra in one at the end because it all balances out. In any case it may cause confusions for the transmutes slowing things down or worse yet creating a disagreement between TDHQ and the transmutes. Or at least that would be my guess as to why they want to keep it as simple as possible on anper transaction basis.
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QTR 2021 Beta 3 years 5 months ago #343

Picc wrote: Personally I'm in favor of none reserve bar gold being usable for transmutes but I think the concern may stem from the possibility of complication. ie someone sends in 3×350 for a 1k transmute and expects 50 hp in change. Or comes up 50 gp short but submits anyway. Or submits multiple transmutes with different short amounts in most bags and extra in one at the end because it all balances out. In any case it may cause confusions for the transmutes slowing things down or worse yet creating a disagreement between TDHQ and the transmutes. Or at least that would be my guess as to why they want to keep it as simple as possible on anper transaction basis.


it is too bad that the magic used in transmutation does not differentiate as long as its minimum is met. ;-) (IE: Wording to state that change will not be sent back).

:-)
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QTR 2021 Beta 3 years 5 months ago #344

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Lequinian wrote:

edwin wrote:

Marc D wrote:

NightGod wrote: If gold is staying as part of the FOP recipes, consider allowing the 1K in GP for Reaver to be "loose change". Reasoning: with no other trade items needed, this would allow a newer player to create the Reaver without having to send in for transmutes twice.

+1.

If there's truly concern about someone sending in multiple bags of "loose change" filled with old commons (10's and 20's), maybe add a stipulation that GP must be in denominations of 100 or above? That would mean uncommons from the past few years would qualify.


Keep it at a set amount or in GP bars. It would make it a hassle if you restricted to 100GP and above. Really don't want to send in 50GP commons to convert to 100GP tokens. Also it would be nice to have a 500GP rare instead of varing amounts too.


+1 loose change. Reason: more likely for newer players to have (me :) ).

-1 on 100 gp or bigger only. Why does small change spend any less? There might be someone that can pay in gold pennies, but wouldn’t that self-correct after a handful of transmutes by taking the low denominations out of play? (Yes there are 50 gp items, but that’s only 20.)

The side irony being that the person would still send in those same twenty 50gp coins to get the 1kGP bar they need, but it would take them two transmutes to get their Reaver.
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QTR 2021 Beta 3 years 5 months ago #345

NightGod wrote:

Lequinian wrote:

edwin wrote:

Marc D wrote:

NightGod wrote: If gold is staying as part of the FOP recipes, consider allowing the 1K in GP for Reaver to be "loose change". Reasoning: with no other trade items needed, this would allow a newer player to create the Reaver without having to send in for transmutes twice.

+1.

If there's truly concern about someone sending in multiple bags of "loose change" filled with old commons (10's and 20's), maybe add a stipulation that GP must be in denominations of 100 or above? That would mean uncommons from the past few years would qualify.


Keep it at a set amount or in GP bars. It would make it a hassle if you restricted to 100GP and above. Really don't want to send in 50GP commons to convert to 100GP tokens. Also it would be nice to have a 500GP rare instead of varing amounts too.


+1 loose change. Reason: more likely for newer players to have (me :) ).

-1 on 100 gp or bigger only. Why does small change spend any less? There might be someone that can pay in gold pennies, but wouldn’t that self-correct after a handful of transmutes by taking the low denominations out of play? (Yes there are 50 gp items, but that’s only 20.)

The side irony being that the person would still send in those same twenty 50gp coins to get the 1kGP bar they need, but it would take them two transmutes to get their Reaver.


Just to be clear, I’m in favor of allowing any loose change in any denomination. The only reason I even brought up a minimum value was it seemed all the 1k GP requirements had the “as gold bar” bit. I’m all for removing steps in the process. Was just trying to figure out why that requirement came in.
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QTR 2021 Beta 3 years 5 months ago #346

Matt wrote: "Any bonus to Ranged damage now includes all Spells cast from your class card" emphasis mine

Do you *really* want to add damage to a healing spell? Because that rule doesn't say anything about converting the bonus to Ranged damage into any other sort of bonus, just damage.
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QTR 2021 Beta 3 years 5 months ago #347

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Allen John wrote:

Matt wrote: "Any bonus to Ranged damage now includes all Spells cast from your class card" emphasis mine

Do you *really* want to add damage to a healing spell? Because that rule doesn't say anything about converting the bonus to Ranged damage into any other sort of bonus, just damage.


So long a LoDs still let me split it as I see fit sure :evil:
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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QTR 2021 Beta 3 years 5 months ago #348

This is a ridiculous discussion. Non-damage spells have never gotten damage from damage increasing tokens. Casting Invisibility never damaged a monster before the change why would it (or healing spells) do so now.
You either discover a star or you don't. You arrogant punk.
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