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TOPIC: Time for another BC token/character options question

Time for another BC token/character options question 3 years 7 months ago #13

  • jedibcg
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Adam Guay wrote: I guess you give the bard the rod so they can use the class card?

Valid though the SoC will also allow Class Card.
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Time for another BC token/character options question 3 years 7 months ago #14

If some are using RoH, I would go ahead and put that on the Rogue and Bard honestly, to make sure the boots go to those always dealing damage. Melee damage getting doubled is a big deal.
If the ranger is ranged, then much less important. Would put the rod and SRoEC on Bard in that case, to keep them standing and leave room for (presumably) ring of the yeti.
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Time for another BC token/character options question 3 years 7 months ago #15

jedibcg Banjo 815 Lover wrote:

Daniel White wrote: My thought would be: having both Druid and Cleric seems like more healing than you may need. If you feel like you have plenty of healing, perhaps swap in a Monk or melee Ranger?


It isn't for my group. We like to continue to work on puzzles even if they could kill us.


My group is like that also. I'm not sure if we've ever stopped working on a puzzle just to avoid puzzle damage.

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Time for another BC token/character options question 3 years 7 months ago #16

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Wade Schwendemann (Dr. Uid) wrote: If some are using RoH, I would go ahead and put that on the Rogue and Bard honestly, to make sure the boots go to those always dealing damage. Melee damage getting doubled is a big deal.
If the ranger is ranged, then much less important. Would put the rod and SRoEC on Bard in that case, to keep them standing and leave room for (presumably) ring of the yeti.


I will only have 6 RoH next year (selling one) so I don't know which 6 character out of the 8 will be played any given time. Putting the Boots on the Monk when the monk is not chosen is much worse than putting them on 1 of the 4 characters that I know will be choosen. Ranger is a range build.
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Time for another BC token/character options question 3 years 7 months ago #17

Ok, so if the classes to be played are in question (other than Cleric, Druid, Bard, Rogue) I agree you should keep the eldritch pieces on those classes.

I think there are probably several good ways to go there. I like the boots on the attack every round classes.
Other than that, SRoEC gives away a valuable ring slot, and provides life saving protection, so I would go with that.
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Time for another BC token/character options question 3 years 4 months ago #18

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Necroing this thread just because I have officially started to rebuild characters with tokens for 2021. I don't know what it is but this year is seeming like the biggest rework of my entire party I have ever done. Unusually I get 8 UR's and most of them slip into one character or another replacing rares so much doesn't change over the entire party. This year though for multiple reason almost all the characters are getting reworked. Moving my rings of focus off the healers and onto the wizards at least through the rest of VTD. Giving lots of non-melee classes Orion's Belts. Removing an ion stone from each of the melee classes in prep for the ISPN. Removing the 2020 UR's that will get turned into 2020 Relics. This is probably the lastest I have ever done that, because I would usually do it after GC, having done 3 to 4 full runs gives me the stuff to make the relics, but I have only done 2 full runs thus far this year. I bought a some single rares, which I haven't done in a long time, all stuff I had previously traded away or mulched but now have room for with Orion's Belt.

It also might just be the whole virtual element. At the cons I don't know what anyone is playing until we decide in the coaching room. Because of that there are 12 locked builds that I don't change. Someone isn't playing something that has a great token on it, too bad, not worth the trouble. In VTD I am getting everyone's class ahead of time and then building just 10 classes specifically for those players using the 12 Con builds as a starting point. This is the first time I have hated being the one that has all the tokens because building as gotten so much more complex....lol.
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Time for another BC token/character options question 3 years 4 months ago #19

Adam Guay wrote: Boots are too good...need to put them on your guaranteed damage from spellcasters.


They can be equally as valuable for a Rogue (or Monk). A Rogue using the legendary necklace and the crossbow with X3 damage, that can be a big overall damage boost. Any two weapon wielder would also be huge.

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Time for another BC token/character options question 3 years 4 months ago #20

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Fred K wrote:

Adam Guay wrote: Boots are too good...need to put them on your guaranteed damage from spellcasters.


They can be equally as valuable for a Rogue (or Monk). A Rogue using the legendary necklace and the crossbow with X3 damage, that can be a big overall damage boost. Any two weapon wielder would also be huge.

Fred


I think in most circumstances I too would advocate for putting them on the monk and a melee built ranger. However as I mentioned previously I don't know that the monk will be picked and it is better to put them on a class that will be picked than not. My ranger build is a range build, I attempt to have a few range options for those battles were melee is nefed (my melee classes suck at range and unlikely to hit on Nightmare). This discussion was also thinking of physical dungeons when I walk in with the spreadsheet already filled out for the 12 classes. VTD is completely different beast. I mandate everyone choose a class before we play and build only 10 characters for that run. And if I need to make changes (since there is no party card to affect changes) I can do them in the coaching room, just getting the player to clone the new version of the build (or change the needed tokens).
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